112 lines
3.9 KiB
NASM
112 lines
3.9 KiB
NASM
; -----------------------------------------------------------
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; defs.asm - hardware registers, constants, zero page, macros
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; included first by main.asm
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; -----------------------------------------------------------
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; ---- hardware registers ----
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SCRCTRL = $d011 ; vertical control: bit 4 switches the display on/off
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BORDER = $d020 ; border color register
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BG = $d021 ; background color register
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RASTER = $d012 ; current raster line
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XCTRL = $d016 ; horizontal fine scroll + 38/40 column mode
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SCREEN = $0400 ; screen RAM (40x25 chars)
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COLRAM = $d800 ; color RAM
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CIA1_PA = $dc00 ; CIA1 port A: keyboard matrix column select
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CIA1_PB = $dc01 ; CIA1 port B: keyboard matrix row read
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; ---- sprite registers ----
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SPRPOS = $d000 ; sprite 0 x; +1 = y, +2 = sprite 1 x, ...
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SPR_MSBX = $d010 ; 9th bit of each sprite's x coordinate
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SPR_EN = $d015 ; sprite enable bits
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SPR_YEX = $d017 ; vertical expand
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SPR_PRIO = $d01b ; 1 = sprite behind the characters
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SPR_MC = $d01c ; multicolor enable
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SPR_XEX = $d01d ; horizontal expand
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SPR_COL = $d027 ; sprite 0 color, +1 = sprite 1, ...
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; ---- colors ----
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BLACK = 0
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WHITE = 1
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CYAN = 3
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YELLOW = 7
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ORANGE = 8
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DGREY = 11
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LGREEN = 13
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LBLUE = 14
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LGREY = 15
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; ---- screen layout (slide 1) ----
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BIGROW = 2 ; top row of the giant letters
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BIGCOL = 6 ; left column (3*8 + 2*2 = 28 wide, centered)
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TITLE_POS = 12*40 + 13 ; "TELETYPE GAMES" (14 chars, centered)
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SCROLLROW = 14 ; scroller row
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; ---- timing ----
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SCROLL_STEP = 2 ; pixels per frame (8 px / 4 frames = 1 char)
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RAS_SCRTOP = 160 ; just above the scroller row (row 14 = lines 162-169)
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RAS_SCRBOT = 171 ; just below it (rows 13 and 15 are blank, so
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; a line of jitter here is invisible)
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RAS_BOTTOM = 248 ; lower border: safe time for screen updates
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RAS_BARTOP = 16 ; first raster line of the bar area (slide 3):
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; starts in the upper border
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BAR_STEPS = 57 ; 57 steps * 4 lines = up to line 244
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NUM_SLIDES = 5
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SLIDE_TIME = 400 ; 8 seconds per slide (PAL, 50 frames/s)
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S5_TIME = 450 ; slide 5 is longer: the typewriter needs time
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FADE_STEPS = 5 ; fade steps (longest fadetbl chain is 4)
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FADE_SPEED = 4 ; frames between two fade steps
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; ---- transition types (tin_tbl / tout_tbl in main.asm) ----
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TR_FADE = 0 ; fade through black (the original)
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TR_DISSOLVE = 1 ; cells appear/vanish in random order
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TR_WIPE = 2 ; column sweep, left to right
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FADEBUF = $c000 ; snapshot of color RAM for the fade-in
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SPRBUF = $0340 ; sprite shape (cassette buffer): 64-aligned
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; RAM the VIC can fetch from (the chargen
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; ROM shadows $1000-$1fff in bank 0)
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; ---- zero page pointers ----
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txtlo = $f5 ; text pointer for the print routines (2 bytes)
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txthi = $f6
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vec = $f7 ; slide init vector (2 bytes)
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updvec = $f9 ; slide update vector (2 bytes)
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scrlo = $fb
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scrhi = $fc
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collo = $fd
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colhi = $fe
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; ---- helper macros: print a normal / big text line ----
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!macro prtext .row, .col, .color, .txt, .len {
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lda #<.txt
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sta txtlo
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lda #>.txt
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sta txthi
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lda #.row
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sta prow
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lda #.col
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sta pcol
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lda #.color
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sta pcolor
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lda #.len
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sta plen
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jsr print_text
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}
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!macro prbig .row, .col, .color, .txt, .len {
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lda #<.txt
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sta txtlo
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lda #>.txt
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sta txthi
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lda #.row
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sta bigrow
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lda #.col
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sta bigcol
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lda #.color
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sta bigcolor
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lda #.len
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sta biglen
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jsr draw_big
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}
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