# -----------------------------------------
# Makefile – Ebitengine project builder
# -----------------------------------------

PROJECT = ebitenginedemo

BIN_DIR     = bin
DIST_DIR    = dist
WASM_NAME   = game.wasm
OUTPUT_BIN  = $(BIN_DIR)/$(PROJECT)
OUTPUT_WASM = $(DIST_DIR)/$(WASM_NAME)
OUTPUT_JS   = $(DIST_DIR)/wasm_exec.js
OUTPUT_ZIP  = $(PROJECT)-$(VERSION).html.zip

VERSION_FILE = .version
INDEX_HTML_URL = https://git.teletype.hu/tools/ebitengine-tools/raw/branch/master/web/index.html

all: build

build:
	@mkdir -p $(BIN_DIR)
	go build -o $(OUTPUT_BIN) .

wasm:
	@mkdir -p $(DIST_DIR)
	GOOS=js GOARCH=wasm go build -o $(OUTPUT_WASM) .
	cp "$$(go env GOROOT)/lib/wasm/wasm_exec.js" $(OUTPUT_JS)

export: wasm
	@if [ -z "$(VERSION)" ]; then \
		echo "ERROR: VERSION not set!"; exit 1; \
	fi
	@echo "==> Downloading index.html"
	curl -sSL $(INDEX_HTML_URL) -o $(DIST_DIR)/index.html
	@echo "==> Packaging HTML/WASM for $(VERSION)"
	zip -r $(OUTPUT_ZIP) -j $(DIST_DIR)/$(WASM_NAME) $(DIST_DIR)/wasm_exec.js $(DIST_DIR)/index.html
	@echo "==> Cleaning temporary files"
	rm -f $(DIST_DIR)/$(WASM_NAME) $(DIST_DIR)/wasm_exec.js $(DIST_DIR)/index.html

watch:
	fswatch -o . | while read; do make build; done

clean:
	rm -rf $(BIN_DIR) $(DIST_DIR)

ci-version:
	@VERSION=$$(git describe --tags --dirty --always); \
	echo $$VERSION > $(VERSION_FILE)

ci-export:
	@VERSION=$$(cat $(VERSION_FILE)); \
	$(MAKE) export VERSION=$$VERSION

ci-upload:
	@VERSION=$$(cat $(VERSION_FILE)); \
	FILE="$(PROJECT)-$$VERSION.html.zip"; \
	sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
	$$FILE $(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/

ci-update:
	@VERSION=$$(cat $(VERSION_FILE)); \
	curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=ebitengine&version=$$VERSION"

.PHONY: all build wasm export watch clean ci-version ci-export ci-upload ci-update