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10 Commits

52 changed files with 523 additions and 256 deletions

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@@ -4,4 +4,5 @@ build:
go build -o dist/game.exe
dep:
go mod tidy
doc:
godoc -http=:3000

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After

Width:  |  Height:  |  Size: 214 B

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@@ -1,16 +0,0 @@
package domain
import (
"game/konstructor"
"image/color"
)
func GetDefaultFontLayout() konstructor.FontLayout {
return konstructor.FontLayout{
Path: "assets/fonts/ArcadeClassic.ttf",
DPI: 72,
Size: 24,
Color: color.White,
SelectedColor: color.RGBA{R: 255, G: 0, B: 0, A: 100},
}
}

3
go.mod
View File

@@ -8,9 +8,8 @@ require golang.org/x/text v0.4.0 // indirect
require (
github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200707082815-5321531c36a2 // indirect
github.com/hajimehoshi/bitmapfont/v2 v2.2.3
golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56 // indirect
golang.org/x/image v0.1.0 // indirect
golang.org/x/image v0.1.0
golang.org/x/mobile v0.0.0-20210208171126-f462b3930c8f // indirect
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f // indirect
)

7
go.sum
View File

@@ -4,9 +4,8 @@ github.com/go-gl/glfw/v3.3/glfw v0.0.0-20200707082815-5321531c36a2/go.mod h1:tQ2
github.com/gofrs/flock v0.8.0 h1:MSdYClljsF3PbENUUEx85nkWfJSGfzYI9yEBZOJz6CY=
github.com/gofrs/flock v0.8.0/go.mod h1:F1TvTiK9OcQqauNUHlbJvyl9Qa1QvF/gOUDKA14jxHU=
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
github.com/hajimehoshi/bitmapfont v1.3.0 h1:h6+HJQ+2MKT3lEVEArjVC4/h0qcFXlVsMTGuRijEnVA=
github.com/hajimehoshi/bitmapfont v1.3.0/go.mod h1:/Qb7yVjHYNUV4JdqNkPs6BSZwLjKqkZOMIp6jZD0KgE=
github.com/hajimehoshi/bitmapfont/v2 v2.2.3 h1:jmq/TMNj352V062Tr5e3hAoipkoxCbY1JWTzor0zNps=
github.com/hajimehoshi/bitmapfont/v2 v2.2.3/go.mod h1:sWM8ejdkGSXaQGlZcegMRx4DyEPOWYyXqsBKIs+Yhzk=
github.com/hajimehoshi/ebiten v1.12.12 h1:JvmF1bXRa+t+/CcLWxrJCRsdjs2GyBYBSiFAfIqDFlI=
github.com/hajimehoshi/ebiten v1.12.12/go.mod h1:1XI25ImVCDPJiXox4h9yK/CvN5sjDYnbF4oZcFzPXHw=
github.com/hajimehoshi/file2byteslice v0.0.0-20200812174855-0e5e8a80490e/go.mod h1:CqqAHp7Dk/AqQiwuhV1yT2334qbA/tFWQW0MD2dGqUE=
@@ -20,7 +19,6 @@ github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
github.com/niemeyer/pretty v0.0.0-20200227124842-a10e7caefd8e/go.mod h1:zD1mROLANZcx1PVRCS0qkT7pwLkGfwJo4zjcN/Tysno=
github.com/pkg/browser v0.0.0-20180916011732-0a3d74bf9ce4/go.mod h1:4OwLy04Bl9Ef3GJJCoec+30X3LQs/0/m4HFRt/2LUSA=
github.com/pkg/browser v0.0.0-20210911075715-681adbf594b8/go.mod h1:HKlIX3XHQyzLZPlr7++PzdhaXEj94dEiJgZDTsxEqUI=
github.com/yuin/goldmark v1.2.1/go.mod h1:3hX8gzYuyVAZsxl0MRgGTJEmQBFcNTphYh9decYSb74=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
@@ -34,7 +32,6 @@ golang.org/x/exp v0.0.0-20190731235908-ec7cb31e5a56/go.mod h1:JhuoJpWY28nO4Vef9t
golang.org/x/image v0.0.0-20190227222117-0694c2d4d067/go.mod h1:kZ7UVZpmo3dzQBMxlp+ypCbDeSB+sBbTgSJuh5dn5js=
golang.org/x/image v0.0.0-20190703141733-d6a02ce849c9/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20200801110659-972c09e46d76 h1:U7GPaoQyQmX+CBRWXKrvRzWTbd+slqeSh8uARsIyhAw=
golang.org/x/image v0.0.0-20200801110659-972c09e46d76/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.1.0 h1:r8Oj8ZA2Xy12/b5KZYj3tuv7NG/fBz3TwQVvpJ9l8Rk=
golang.org/x/image v0.1.0/go.mod h1:iyPr49SD/G/TBxYVB/9RRtGUT5eNbo2u4NamWeQcD5c=
@@ -61,11 +58,9 @@ golang.org/x/sys v0.0.0-20190312061237-fead79001313/go.mod h1:h1NjWce9XRLGQEsW7w
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190429190828-d89cdac9e872/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200323222414-85ca7c5b95cd/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200918174421-af09f7315aff h1:1CPUrky56AcgSpxz/KfgzQWzfG09u5YOL8MvPYBlrL8=
golang.org/x/sys v0.0.0-20200918174421-af09f7315aff/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20210616045830-e2b7044e8c71/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f h1:v4INt8xihDGvnrfjMDVXGxw9wrfxYyCjk0KbXjhR55s=
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=

View File

@@ -1,72 +0,0 @@
package easy_ebitengine
import (
"game/konstructor"
"github.com/hajimehoshi/ebiten"
)
func (e *Engine) PlaygroundUpdate() {
level := e.Domain.GetLevel(e.KContext.CurrentLevel)
e.Domain.Process(konstructor.DomainProcessArgs{
Level: &level,
KContext: e.KContext,
})
}
func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
e.PlaygroundBackgroundDraw(screen)
e.PlaygroundPlatformsDraw(screen)
e.PlaygroundItemsDraw(screen)
e.PlaygroundNPCsDraw(screen)
}
func (e *Engine) PlaygroundBackgroundDraw(screen *ebiten.Image) {
playground := e.GetPlayground()
render := playground.Render
screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{})
}
func (e *Engine) PlaygroundPlatformsDraw(screen *ebiten.Image) {
playground := e.GetPlayground()
geoM := ebiten.GeoM{}
for _, platform := range playground.Platforms {
render := platform.Type.Render
geoM.Reset()
geoM.Translate(float64(platform.Position.X), float64(platform.Position.Y))
screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{
GeoM: geoM,
})
}
}
func (e *Engine) PlaygroundItemsDraw(screen *ebiten.Image) {
playground := e.GetPlayground()
geoM := ebiten.GeoM{}
for _, platform := range playground.Items {
render := platform.Type.Render
geoM.Reset()
geoM.Translate(float64(platform.Position.X), float64(platform.Position.Y))
screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{
GeoM: geoM,
})
}
}
func (e *Engine) PlaygroundNPCsDraw(screen *ebiten.Image) {
playground := e.GetPlayground()
geoM := ebiten.GeoM{}
for _, platform := range playground.NPCs {
render := platform.Type.Render
geoM.Reset()
geoM.Translate(float64(platform.Position.X), float64(platform.Position.Y))
screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{
GeoM: geoM,
})
}
}
func (e *Engine) GetPlayground() konstructor.Playground {
level := e.Domain.GetLevel(e.KContext.CurrentLevel)
return level.Playgrounds[e.KContext.CurrentPlayground]
}

View File

@@ -1,45 +0,0 @@
package konstructor
type DomainBaseFields struct {
MenuMap MenuMap
DialogMap DialogMap
Levels []Level
PlatformTypeMap PlatformTypeMap
ItemTypeMap ItemTypeMap
NPCTypeMap NPCTypeMap
}
type DomainInterface interface {
Init()
GetMenuMap() MenuMap
GetMenu(name MenuMapKey) Menu
SetMenu(name MenuMapKey, menu Menu)
GetDialogMap() DialogMap
GetDialog(name DialogMapKey) Dialog
SetDialog(name DialogMapKey, menu Dialog)
GetLevels() []Level
GetLevel(index int) Level
GetPlatformTypeMap() PlatformTypeMap
GetPlatformType(name PlatformTypeMapKey) PlatformType
GetItemTypeMap() ItemTypeMap
GetItemType(name ItemTypeMapKey) ItemType
GetNPCTypeMap() NPCTypeMap
GetNPCType(name NPCTypeMapKey) NPCType
AddToInventory(item *Item) bool
RemoveFromInventory(item *Item) bool
UseInventoryItem(item *Item) bool
Process(DomainProcessArgs)
}
type DomainProcessArgs struct {
Level *Level
KContext *KContext
}

View File

@@ -1,18 +0,0 @@
package konstructor
type InventoryItem struct {
Item Item
Used bool
Active bool
}
type Inventory struct {
Items []InventoryItem
}
type Player struct {
ID string
Render Render
Position Position
Inventory Inventory
}

View File

@@ -1,24 +0,0 @@
package konstructor
type KeyMap struct {
Up any
Down any
Right any
Left any
Action0 any
Action1 any
Action2 any
Action3 any
}
type ScreenSettings struct {
Width int
Height int
Scale int
}
type Settings struct {
Name string
Screen *ScreenSettings
KeyMap KeyMap
}

33
main.go
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@@ -1,42 +1,15 @@
package main
import (
"game/domain"
"game/konstructor"
"game/konstructor/engines/easy_ebitengine"
"github.com/hajimehoshi/ebiten"
"game/src/domain"
"game/src/konstructor"
"game/src/konstructor/engines/easy_ebitengine"
)
func main() {
k := konstructor.Konstructor{
EngineWrapper: &easy_ebitengine.EngineWrapper{},
Domain: &domain.Domain{},
KContext: &konstructor.KContext{
ScreenType: konstructor.PlaygroundScreenType,
ActiveMenu: domain.MainMenu,
ActiveDialog: domain.DialogTest,
CurrentLevel: 0,
CurrentPlayground: 0,
},
Settings: &konstructor.Settings{
Name: "Game",
Screen: &konstructor.ScreenSettings{
Width: 320,
Height: 240,
Scale: 2,
},
KeyMap: konstructor.KeyMap{
Up: ebiten.KeyUp,
Down: ebiten.KeyDown,
Right: ebiten.KeyRight,
Left: ebiten.KeyLeft,
Action0: ebiten.KeySpace,
Action1: ebiten.KeyAlt,
Action2: ebiten.KeyControl,
Action3: ebiten.KeyEscape,
},
},
}
k.Init()
}

View File

@@ -1,7 +1,7 @@
package domain
import (
"game/konstructor"
"game/src/konstructor"
)
const (

View File

@@ -1,7 +1,7 @@
package domain
import (
"game/konstructor"
"game/src/konstructor"
)
type Domain struct {
@@ -15,5 +15,6 @@ func (d *Domain) Init() {
d.InitNPCType()
d.InitMenu()
d.InitDialog()
d.InitPlayer()
d.InitLevel()
}

34
src/domain/font.go Normal file
View File

@@ -0,0 +1,34 @@
package domain
import (
"game/src/konstructor"
"image/color"
)
const (
DefaultFontName konstructor.FontName = "ArcadeClassic"
)
const (
DefaultDPI = 72
)
func GetDefaultFontLayout() konstructor.FontLayout {
return konstructor.FontLayout{
Path: konstructor.GetFontPath(DefaultFontName),
DPI: DefaultDPI,
Size: 24,
Color: color.White,
SelectedColor: color.RGBA{R: 255, G: 0, B: 0, A: 100},
}
}
func GetHeaderFontLayout() konstructor.FontLayout {
return konstructor.FontLayout{
Path: konstructor.GetFontPath(DefaultFontName),
DPI: DefaultDPI,
Size: 12,
Color: color.White,
SelectedColor: color.RGBA{R: 255, G: 0, B: 0, A: 100},
}
}

51
src/domain/init.go Normal file
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@@ -0,0 +1,51 @@
package domain
import (
"game/src/konstructor"
"image/color"
"github.com/hajimehoshi/ebiten"
)
func (d *Domain) GetInitialKContext() *konstructor.KContext {
return &konstructor.KContext{
ScreenType: konstructor.PlaygroundScreenType,
ActiveMenu: MainMenu,
ActiveDialog: DialogTest,
CurrentLevel: 0,
CurrentPlayground: 0,
Multiplayer: false,
LiveCount: 3,
}
}
func (d *Domain) GetInitialConfig() *konstructor.Config {
return &konstructor.Config{
Name: "Teletype Adventure",
Screen: &konstructor.ScreenConfig{
Width: konstructor.VGAResolutionSet.Width,
Height: konstructor.VGAResolutionSet.Height,
Scale: 2,
},
Header: &konstructor.HeaderConfig{
BackgroundColor: color.RGBA{
R: 0,
G: 255,
B: 0,
A: 200,
},
Height: 20,
FontLayout: GetHeaderFontLayout(),
},
KeyMap: konstructor.KeyMap{
Up: ebiten.KeyUp,
Down: ebiten.KeyDown,
Right: ebiten.KeyRight,
Left: ebiten.KeyLeft,
Action0: ebiten.KeySpace,
Action1: ebiten.KeyAlt,
Action2: ebiten.KeyControl,
Action3: ebiten.KeyEscape,
},
}
}

View File

@@ -1,6 +1,6 @@
package domain
import "game/konstructor"
import "game/src/konstructor"
func (d *Domain) AddToInventory(item *konstructor.Item) bool {
return true

View File

@@ -1,6 +1,6 @@
package domain
import "game/konstructor"
import "game/src/konstructor"
const (
Level1Playground1 konstructor.PlaygroundID = "level_1_playground_1"

View File

@@ -2,7 +2,7 @@ package domain
import (
"fmt"
"game/konstructor"
"game/src/konstructor"
"os"
)

View File

@@ -1,6 +1,6 @@
package domain
import "game/konstructor"
import "game/src/konstructor"
func (d *Domain) Process(options konstructor.DomainProcessArgs) {

View File

@@ -1,6 +1,6 @@
package domain
import "game/konstructor"
import "game/src/konstructor"
const (
SwordItemType konstructor.ItemTypeMapKey = "sword"

View File

@@ -1,6 +1,6 @@
package domain
import "game/konstructor"
import "game/src/konstructor"
const (
TestNPCType konstructor.NPCTypeMapKey = "test_npc"

View File

@@ -1,6 +1,6 @@
package domain
import "game/konstructor"
import "game/src/konstructor"
const (
TestPlatformType konstructor.PlatformTypeMapKey = "test_platform"

38
src/domain/type.player.go Normal file
View File

@@ -0,0 +1,38 @@
package domain
import "game/src/konstructor"
const (
DefaultPlayerType konstructor.PlayerTypeID = "default"
)
func (d *Domain) InitPlayer() {
d.Players = []konstructor.Player{
{
ID: "default",
Type: konstructor.PlayerType{
ID: DefaultPlayerType,
Render: konstructor.Render{
Image: konstructor.GetPlayerTypeImagePath(DefaultPlayerType),
},
},
Position: konstructor.Position{
X: 70,
Y: 70,
Z: 1,
},
},
}
}
func (d *Domain) GetPlayers() []konstructor.Player {
return d.Players
}
func (d *Domain) GetPlayer(index int) konstructor.Player {
return d.Players[index]
}
func (d *Domain) GetDefaultPlayer() konstructor.Player {
return d.Players[0]
}

81
src/konstructor/config.go Normal file
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@@ -0,0 +1,81 @@
package konstructor
import "image/color"
// Windows resolution set
type ResolutionSet struct {
Width int
Height int
}
// QVGA resolution set
var QVGAResolutionSet = ResolutionSet{
Width: 320,
Height: 240,
}
// VGA resolution set
var VGAResolutionSet = ResolutionSet{
Width: 640,
Height: 480,
}
// SVGA resolution set
var SVGAResolutionSet = ResolutionSet{
Width: 800,
Height: 600,
}
// XGA resolution set
var XGAResolutionSet = ResolutionSet{
Width: 1024,
Height: 768,
}
// List of resolution sets
var ResolutionSets = []ResolutionSet{
QVGAResolutionSet,
VGAResolutionSet,
SVGAResolutionSet,
XGAResolutionSet,
}
// Keyboard layout configuration
type KeyMap struct {
Up any
Down any
Right any
Left any
Action0 any
Action1 any
Action2 any
Action3 any
}
// Screen configuration
type ScreenConfig struct {
Width int
Height int
Scale int
}
// Header configuration
type HeaderConfig struct {
BackgroundColor color.Color
Height int
FontLayout FontLayout
}
// Game configuration
type Config struct {
Name string
Screen *ScreenConfig
Header *HeaderConfig
KeyMap KeyMap
}
// Set screen resolution config to a resolution set
func (c *Config) SetResolution(set ResolutionSet) {
c.Screen.Width = set.Width
c.Screen.Height = set.Height
}

View File

@@ -9,7 +9,7 @@ import (
)
func (e *Engine) WatchKeyPress() {
values := reflect.ValueOf(e.Settings.KeyMap)
values := reflect.ValueOf(e.Config.KeyMap)
for i := 0; i < values.NumField(); i++ {
key := values.Field(i).Interface().(ebiten.Key)
@@ -25,33 +25,33 @@ func (e *Engine) ClearKeyPresed() {
}
func (e *Engine) UpPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Up.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Up.(ebiten.Key)
}
func (e *Engine) DownPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Down.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Down.(ebiten.Key)
}
func (e *Engine) RightPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Right.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Right.(ebiten.Key)
}
func (e *Engine) LeftPressed() bool {
return e.PressedKey == e.Settings.KeyMap.Left.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Left.(ebiten.Key)
}
func (e *Engine) Action0Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action0.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Action0.(ebiten.Key)
}
func (e *Engine) Action1Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action1.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Action1.(ebiten.Key)
}
func (e *Engine) Action2Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action2.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Action2.(ebiten.Key)
}
func (e *Engine) Action3Pressed() bool {
return e.PressedKey == e.Settings.KeyMap.Action3.(ebiten.Key)
return e.PressedKey == e.Config.KeyMap.Action3.(ebiten.Key)
}

View File

@@ -1,7 +1,7 @@
package easy_ebitengine
import (
"game/konstructor"
"game/src/konstructor"
"os"
"github.com/hajimehoshi/ebiten"
@@ -9,13 +9,13 @@ import (
type Engine struct {
Domain konstructor.DomainInterface
Settings *konstructor.Settings
Config *konstructor.Config
KContext *konstructor.KContext
PressedKey ebiten.Key
}
func (e *Engine) Layout(outsideWidth, outsideHeight int) (int, int) {
return e.Settings.Screen.Width, e.Settings.Screen.Height
return e.Config.Screen.Width, e.Config.Screen.Height
}
func (e *Engine) Update(screen *ebiten.Image) error {

View File

@@ -1,7 +1,7 @@
package easy_ebitengine
import (
"game/konstructor"
"game/src/konstructor"
"log"
_ "image/png"

View File

@@ -1,7 +1,7 @@
package easy_ebitengine
import (
"game/konstructor"
"game/src/konstructor"
"github.com/hajimehoshi/ebiten"
)
@@ -14,10 +14,10 @@ func (ew *EngineWrapper) Init(options konstructor.EngineArgs) {
ew.Engine = Engine{
KContext: options.KContext,
Domain: options.Domain,
Settings: options.Settings,
Config: options.Config,
}
ebiten.SetWindowSize(options.Settings.Screen.Width, options.Settings.Screen.Height)
ebiten.SetWindowTitle(options.Settings.Name)
ebiten.SetWindowSize(options.Config.Screen.Width, options.Config.Screen.Height)
ebiten.SetWindowTitle(options.Config.Name)
}
func (ew *EngineWrapper) Run() {

View File

@@ -25,7 +25,7 @@ func (e *Engine) DialogUpdate() {
func (e *Engine) DialogDraw(screen *ebiten.Image) {
dialog := e.Domain.GetDialog(e.KContext.ActiveDialog)
face := dialog.Layout.ChoiceFont.GetFontFace()
face := dialog.Layout.ChoiceFont.GetFontFace(e.Config.Screen.Scale)
for i, choice := range dialog.Choices {
offset := int(dialog.Layout.ChoiceFont.Size) * (i + 1)

View File

@@ -1,7 +1,7 @@
package easy_ebitengine
import (
"game/konstructor"
"game/src/konstructor"
"github.com/hajimehoshi/ebiten"
)

View File

@@ -25,7 +25,7 @@ func (e *Engine) MenuUpdate() {
func (e *Engine) MenuDraw(screen *ebiten.Image) {
menu := e.Domain.GetMenu(e.KContext.ActiveMenu)
face := menu.Layout.MenuItemFont.GetFontFace()
face := menu.Layout.MenuItemFont.GetFontFace(e.Config.Screen.Scale)
for i, menu_item := range menu.MenuItems {
color := menu.GetMenuItemColor(i)

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@@ -0,0 +1,41 @@
package easy_ebitengine
import (
"game/src/konstructor"
"github.com/hajimehoshi/ebiten"
)
func (e *Engine) PlaygroundUpdate() {
level := e.Domain.GetLevel(e.KContext.CurrentLevel)
e.Domain.Process(konstructor.DomainProcessArgs{
Level: &level,
KContext: e.KContext,
})
}
func (e *Engine) PlaygroundDraw(screen *ebiten.Image) {
e.PlaygroundBackgroundDraw(screen)
e.PlaygroundPlatformsDraw(screen)
e.PlaygroundItemsDraw(screen)
e.PlaygroundNPCsDraw(screen)
e.PlaygroundDefaultPlayerDraw(screen)
e.PlaygroundHeaderDraw(screen)
}
func (e *Engine) PlaygroundBackgroundDraw(screen *ebiten.Image) {
playground := e.GetPlayground()
e.PlaygroundAssetDraw(screen, playground.Render, konstructor.Position{})
}
func (e *Engine) GetPlayground() konstructor.Playground {
level := e.Domain.GetLevel(e.KContext.CurrentLevel)
return level.Playgrounds[e.KContext.CurrentPlayground]
}
func (e *Engine) PlaygroundAssetDraw(screen *ebiten.Image, render konstructor.Render, position konstructor.Position) {
geoM := ebiten.GeoM{}
geoM.Translate(float64(position.X), float64(position.Y))
geoM.Scale(float64(e.Config.Screen.Scale), float64(e.Config.Screen.Scale))
screen.DrawImage(e.GetImage(render), &ebiten.DrawImageOptions{GeoM: geoM})
}

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@@ -0,0 +1,37 @@
package easy_ebitengine
import (
"fmt"
"game/src/konstructor"
"image/color"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/text"
)
func (e *Engine) PlaygroundHeaderDraw(screen *ebiten.Image) {
e.PlaygroundHeaderBackgroundDraw(screen)
e.PlaygroundHeaderTextDraw(screen)
}
func (e *Engine) PlaygroundHeaderBackgroundDraw(screen *ebiten.Image) {
background, _ := ebiten.NewImage(e.Config.Screen.Width, e.Config.Header.Height, ebiten.FilterDefault)
background.Fill(e.Config.Header.BackgroundColor)
geoM := ebiten.GeoM{}
geoM.Scale(float64(e.Config.Screen.Scale), float64(e.Config.Screen.Scale))
screen.DrawImage(background, &ebiten.DrawImageOptions{GeoM: geoM})
}
func (e *Engine) PlaygroundHeaderTextDraw(screen *ebiten.Image) {
face := e.Config.Header.FontLayout.GetFontFace(e.Config.Screen.Scale)
header_text := fmt.Sprint(e.Config.Name, " LIVES ", e.KContext.LiveCount, " LEVEL ", e.KContext.CurrentLevel)
offset := getTopOffset(e.Config)
text.Draw(screen, header_text, face, 10, offset, color.Black)
}
func getTopOffset(config *konstructor.Config) int {
size := int(config.Header.FontLayout.Size) * config.Screen.Scale
height := config.Header.Height * config.Screen.Scale
return (height-size)/2 + size
}

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@@ -0,0 +1,10 @@
package easy_ebitengine
import "github.com/hajimehoshi/ebiten"
func (e *Engine) PlaygroundItemsDraw(screen *ebiten.Image) {
playground := e.GetPlayground()
for _, item := range playground.Items {
e.PlaygroundAssetDraw(screen, item.Type.Render, item.Position)
}
}

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@@ -0,0 +1,10 @@
package easy_ebitengine
import "github.com/hajimehoshi/ebiten"
func (e *Engine) PlaygroundNPCsDraw(screen *ebiten.Image) {
playground := e.GetPlayground()
for _, npc := range playground.NPCs {
e.PlaygroundAssetDraw(screen, npc.Type.Render, npc.Position)
}
}

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@@ -0,0 +1,10 @@
package easy_ebitengine
import "github.com/hajimehoshi/ebiten"
func (e *Engine) PlaygroundPlatformsDraw(screen *ebiten.Image) {
playground := e.GetPlayground()
for _, platform := range playground.Platforms {
e.PlaygroundAssetDraw(screen, platform.Type.Render, platform.Position)
}
}

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@@ -0,0 +1,8 @@
package easy_ebitengine
import "github.com/hajimehoshi/ebiten"
func (e *Engine) PlaygroundDefaultPlayerDraw(screen *ebiten.Image) {
player := e.Domain.GetDefaultPlayer()
e.PlaygroundAssetDraw(screen, player.Type.Render, player.Position)
}

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@@ -0,0 +1,81 @@
package konstructor
// Base fields for Domain layer.
// You need to include this of your game's domain struct
type DomainBaseFields struct {
MenuMap MenuMap
DialogMap DialogMap
Levels []Level
Players []Player
PlatformTypeMap PlatformTypeMap
ItemTypeMap ItemTypeMap
NPCTypeMap NPCTypeMap
}
// Domain interface.
// You need to implement this interface in your game's domain struct
type DomainInterface interface {
// Domain initialization. This variable will invoke only once when the game starts
Init()
// Return with the default KContext object
GetInitialKContext() *KContext
// Return with the default config object
GetInitialConfig() *Config
// Return with the menu map
GetMenuMap() MenuMap
// Return with a specific menu
GetMenu(name MenuMapKey) Menu
// Owerride a specific menu
SetMenu(name MenuMapKey, menu Menu)
// Return with the dialog map
GetDialogMap() DialogMap
// Return with a specific dialog
GetDialog(name DialogMapKey) Dialog
// Override a specific menu
SetDialog(name DialogMapKey, menu Dialog)
// Get levels
GetLevels() []Level
// Get a specific level
GetLevel(index int) Level
// Get players for multiplayer game
GetPlayers() []Player
// Get a specific player for multiplayer game
GetPlayer(index int) Player
// Get the player for simple player game
GetDefaultPlayer() Player
// Return with the platform type map
GetPlatformTypeMap() PlatformTypeMap
// Return with a specific platform type
GetPlatformType(name PlatformTypeMapKey) PlatformType
// Return with the item type map
GetItemTypeMap() ItemTypeMap
// Return with a specific item type
GetItemType(name ItemTypeMapKey) ItemType
// Return with the NPC type map
GetNPCTypeMap() NPCTypeMap
// Return with a specific NPC type
GetNPCType(name NPCTypeMapKey) NPCType
// Add item to inventory
AddToInventory(item *Item) bool
// Remove item from inventory
RemoveFromInventory(item *Item) bool
// Use inventory item
UseInventoryItem(item *Item) bool
// Process game flow by Domain layer
Process(DomainProcessArgs)
}
type DomainProcessArgs struct {
Level *Level
KContext *KContext
}

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@@ -1,11 +1,13 @@
package konstructor
// Initial arguments of an engine
type EngineArgs struct {
Domain DomainInterface
KContext *KContext
Settings *Settings
Config *Config
}
// Engine wrapper interface. You need to implement to this for your EntityWrapper, which can run your game engine
type EngineWrapperInterface interface {
Init(options EngineArgs)
Run()

View File

@@ -1,18 +1,17 @@
package konstructor
// Framework context (state)
type KContext struct {
ScreenType ScreenType
ActiveMenu MenuMapKey
ActiveDialog DialogMapKey
CurrentLevel int
CurrentPlayground int
Players []Player
}
func (c *KContext) getPrimaryPlayer() Player {
return c.Players[0]
Multiplayer bool
LiveCount int
}
// Check the current screen type
func (c *KContext) ScreenTypeIs(name ScreenType) bool {
return c.ScreenType == name
}

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@@ -1,18 +1,19 @@
// Game framework inspired by AGI
package konstructor
// Main struct of framework
type Konstructor struct {
Domain DomainInterface
KContext *KContext
Settings *Settings
EngineWrapper EngineWrapperInterface
}
// Framework initialization
func (k Konstructor) Init() {
k.Domain.Init()
k.EngineWrapper.Init(EngineArgs{
Domain: k.Domain,
KContext: k.KContext,
Settings: k.Settings,
KContext: k.Domain.GetInitialKContext(),
Config: k.Domain.GetInitialConfig(),
})
k.EngineWrapper.Run()
}

View File

@@ -8,6 +8,10 @@ import (
"golang.org/x/image/font/opentype"
)
// Font name type for function input validation
type FontName string
// Font preset
type FontLayout struct {
Path string
DPI float64
@@ -17,17 +21,23 @@ type FontLayout struct {
cachedFontFace font.Face
}
func (fl *FontLayout) GetFontFace() font.Face {
// Get font face from the preset
func (fl *FontLayout) GetFontFace(scale int) font.Face {
if fl.cachedFontFace != nil {
return fl.cachedFontFace
}
file, _ := ioutil.ReadFile(fl.Path)
true_type, _ := opentype.Parse(file)
font_face, _ := opentype.NewFace(true_type, &opentype.FaceOptions{
Size: fl.DPI,
DPI: fl.Size,
Size: fl.Size * float64(scale),
DPI: fl.DPI,
Hinting: font.HintingVertical,
})
fl.cachedFontFace = font_face
return font_face
}
// Helper, which return the path of font
func GetFontPath(name FontName) string {
return "assets/fonts/" + string(name) + ".ttf"
}

View File

@@ -7,6 +7,7 @@ import (
"log"
)
// Element render options
type Render struct {
Image string
Width int
@@ -15,6 +16,7 @@ type Render struct {
cachedImage image.Image
}
// Get image object from image path
func (ro *Render) GetImage() image.Image {
if ro.cachedImage != nil {
return ro.cachedImage

View File

@@ -1,21 +1,26 @@
package konstructor
// Object type type for function input validation
type ObjectType string
const (
ItemObjectType ObjectType = "item"
NPCObjectType ObjectType = "npc"
PlatformObjectType ObjectType = "platform"
PlayerObjectType ObjectType = "player"
)
// Map of object type's directories
type ObjectDirectoryMap map[ObjectType]string
var ObjectDirectories = ObjectDirectoryMap{
ItemObjectType: "items",
NPCObjectType: "npcs",
PlatformObjectType: "platforms",
PlayerObjectType: "players",
}
// Return with the path of a specific object type asset directory
func GetObjectDirectory(name ObjectType) string {
return "assets/images/" + ObjectDirectories[name] + "/"
}

View File

@@ -4,17 +4,20 @@ type ItemTypeMapKey string
type ItemTypeMap map[ItemTypeMapKey]ItemType
// Type of item
type ItemType struct {
ID string
Render Render
}
// Playground usable item, which can be put in the Inventory
type Item struct {
ID string
Type ItemType
Position Position
}
// Helper, which return with the path of a specific item type
func GetItemTypeImagePath(name ItemTypeMapKey) string {
return GetObjectDirectory(ItemObjectType) + string(name) + ".png"
}

View File

@@ -15,6 +15,7 @@ type NPC struct {
Position Position
}
// Helper, which return with the path of a specific NPC type
func GetNPCTypeImagePath(name NPCTypeMapKey) string {
return GetObjectDirectory(NPCObjectType) + string(name) + ".png"
}

View File

@@ -15,6 +15,7 @@ type Platform struct {
Position Position
}
// Helper, which return with the path of a specific platform type
func GetPlatformTypeImagePath(name PlatformTypeMapKey) string {
return GetObjectDirectory(PlatformObjectType) + string(name) + ".png"
}

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@@ -0,0 +1,33 @@
package konstructor
type PlayerTypeID string
type InventoryItem struct {
Item Item
Used bool
Active bool
}
// Player inventory
type Inventory struct {
Items []InventoryItem
}
// Player type
type PlayerType struct {
ID PlayerTypeID
Render Render
}
// Playable character
type Player struct {
ID string
Type PlayerType
Position Position
Inventory Inventory
}
// Helper, which return with the path of a specific player type
func GetPlayerTypeImagePath(name PlayerTypeID) string {
return GetObjectDirectory(PlayerObjectType) + string(name) + ".png"
}

View File

@@ -6,23 +6,27 @@ type DialogMapKey string
type DialogMap map[DialogMapKey]Dialog
// Layout of dialog
type DialogLayout struct {
Render Render
ChoiceFont FontLayout
}
// Choicable answer in a dialog (by player)
type DialogChoice struct {
ID string
Label string
Handler func()
}
// Dialog between player and NPC
type Dialog struct {
CurrentSelected int
Layout DialogLayout
Choices []DialogChoice
}
// Return with color of choice
func (dialog *Dialog) GetChoiceColor(i int) color.Color {
if dialog.CurrentSelected == i {
return dialog.Layout.ChoiceFont.SelectedColor

View File

@@ -4,24 +4,29 @@ import "image/color"
type MenuMapKey string
// Map of menus
type MenuMap map[MenuMapKey]Menu
// Layout of menu
type MenuLayout struct {
MenuItemFont FontLayout
}
// Menu item
type MenuItem struct {
ID string
Label string
Handler func()
}
// Game menu
type Menu struct {
CurrentSelected int
Layout MenuLayout
MenuItems []MenuItem
}
// Return with the color of menu item
func (menu *Menu) GetMenuItemColor(i int) color.Color {
if menu.CurrentSelected == i {
return menu.Layout.MenuItemFont.SelectedColor

View File

@@ -1,13 +1,16 @@
package konstructor
// ID of playground for method input validation
type PlaygroundID string
// Position configuration
type Position struct {
X int
Y int
Z int
}
// Displayable section of a level
type Playground struct {
ID PlaygroundID
Render Render
@@ -16,12 +19,14 @@ type Playground struct {
Items []Item
}
// Game level
type Level struct {
ID string
Name string
Playgrounds []Playground
}
// Return with the path of a specific playground background
func GetPlaygroundImagePath(name PlaygroundID) string {
return "assets/images/playgrounds/" + string(name) + ".png"
}

View File

@@ -1,5 +1,6 @@
package konstructor
// Type of screen type for method input validation
type ScreenType string
const (