timedeltafix
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@@ -23,7 +23,7 @@ function Glitch.draw()
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if not Context or not Context.glitch or not Context.glitch.enabled then return end
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-- Update state timer
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Context.glitch.timer = Context.glitch.timer - 1
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Context.glitch.timer = Context.glitch.timer - Context.dt60
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if Context.glitch.timer <= 0 then
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if Context.glitch.state == "active" then
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Context.glitch.state = "waiting"
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