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@@ -1,5 +1,15 @@
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local _sprites = {}
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--- Registers a new sprite or complex sprite definition with the Sprite manager.
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-- Overwrites existing sprite if an ID conflict occurs.
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-- @param sprite_data table A table containing the sprite definition.
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-- Must include an `id` field (string) and either an `s` field (number, for simple sprites)
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-- or a `sprites` field (table, for complex sprites).
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-- For complex sprites, `sprites` is a table of sub-sprite definitions, each with:
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-- - `s` (number): Sprite index.
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-- - `x_offset` (number): X-offset relative to the parent sprite's position.
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-- - `y_offset` (number): Y-offset relative to the parent sprite's position.
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-- - Optional `colorkey`, `scale`, `flip_x`, `flip_y`, `rot` for individual sub-sprites.
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function Sprite.register(sprite_data)
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if not sprite_data or not sprite_data.id then
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trace("Error: Invalid sprite object registered (missing id)!")
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@@ -11,6 +21,17 @@ function Sprite.register(sprite_data)
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_sprites[sprite_data.id] = sprite_data
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end
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--- Schedules a registered sprite to be drawn at a specific position with optional transformations.
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-- The sprite's parameters are stored in `Context.sprites` for deferred rendering by `Sprite.draw()`.
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-- If the sprite with the given `id` is already scheduled, its parameters will be updated.
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-- @param id string The unique identifier of the sprite to show. Must be registered via `Sprite.register`.
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-- @param x number The x-coordinate on the screen where the sprite will be drawn.
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-- @param y number The y-coordinate on the screen where the sprite will be drawn.
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-- @param[opt] colorkey number The color index to be treated as transparent (default: 0).
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-- @param[opt] scale number The scaling factor for the sprite (default: 1).
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-- @param[opt] flip_x number Set to 1 to flip the sprite horizontally (default: 0).
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-- @param[opt] flip_y number Set to 1 to flip the sprite vertically (default: 0).
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-- @param[opt] rot number The rotation of the sprite in degrees (default: 0).
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function Sprite.show(id, x, y, colorkey, scale, flip_x, flip_y, rot)
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-- Ensure the sprite exists before attempting to show it
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if not _sprites[id] then
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@@ -30,10 +51,16 @@ function Sprite.show(id, x, y, colorkey, scale, flip_x, flip_y, rot)
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}
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end
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--- Hides a currently displayed sprite by removing it from the `Context.sprites` table.
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-- The sprite will no longer be drawn in subsequent frames.
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-- @param id string The unique identifier of the sprite to hide.
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function Sprite.hide(id)
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Context.sprites[id] = nil
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end
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--- Draws all sprites currently scheduled in `Context.sprites`.
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-- This function retrieves the registered sprite definitions and applies the stored
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-- position and transformation parameters. It handles both simple and complex sprites.
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function Sprite.draw()
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for id, params in pairs(Context.sprites) do
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local sprite_data = _sprites[id]
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