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Author SHA1 Message Date
753509b4ea Merge branch 'develop' into rle-screens
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2026-03-22 23:17:45 +01:00
7dbbbb4668 day switch and ddr backgrounds
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2026-03-22 23:13:34 +01:00
3290d0fb89 Merge branch 'feature/ddr_upgrade' into develop
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2026-03-22 22:30:20 +01:00
4cf7df511b Merge branch 'develop' into feature/ddr_upgrade
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2026-03-22 22:27:12 +01:00
8b0bcdbe95 - lint fixes
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2026-03-22 22:24:36 +01:00
7c3a011ffc - lint fixes
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2026-03-22 22:10:56 +01:00
6ee874655e - lint fix :D 2026-03-22 22:06:35 +01:00
3420694287 - linter fixes
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2026-03-22 21:55:12 +01:00
e12a27e4e1 - linter fixes
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2026-03-22 21:53:51 +01:00
81b47c3760 rle screens 2026-03-22 21:53:29 +01:00
53ccda7702 - updated decision texts for less grammatical errors
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- fixed for "only_left" game maxing out before special win
- game ends with TO BE CONTINUED at ASC 4
2026-03-22 21:42:13 +01:00
2912d7c482 RLE lib
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2026-03-22 21:21:27 +01:00
284c5aa4c8 time based scroll
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2026-03-22 19:03:05 +01:00
93df710d14 asciiart update 2026-03-22 18:56:16 +01:00
4e6590174a - lint fix
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2026-03-21 23:31:40 +01:00
6a33be82e9 - added music and sounds to things
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- hooked up ddr logic into game logic
- TODO: "left_only" ddr needs tweak
2026-03-21 23:20:48 +01:00
mr.one
9a3c9ee28c - ddr special logic seems to be working in solation
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2026-03-21 17:26:39 +01:00
197cb9403b add tic & zip to gitignore
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2026-03-21 07:10:09 +01:00
mr.one
c41bf23a45 - musicator: generation + ddr operational
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- TODO: special logic, code cleanup
2026-03-21 01:41:30 +01:00
9d6d2c2c6f Merge pull request 'feature/imp-99-add-discussions' (#44) from feature/imp-99-add-discussions into develop
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Reviewed-on: http://git.teletype.hu/games/impostor/pulls/44
2026-03-20 23:19:58 +00:00
Zoltan Timar
fb8ae157b6 fix: lint
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2026-03-21 00:18:52 +01:00
31 changed files with 506 additions and 139 deletions

2
.gitignore vendored
View File

@@ -4,3 +4,5 @@ impostor.original.lua
prompts
docs
minify.lua
*.tic
*.zip

View File

@@ -64,6 +64,8 @@ globals = {
"index_menu",
"Map",
"map",
"time",
"RLE",
}

View File

@@ -7,6 +7,7 @@ system/system.util.lua
system/system.print.lua
system/system.input.lua
system/system.asciiart.lua
system/system.rle.lua
logic/logic.meter.lua
logic/logic.focus.lua
logic/logic.day.lua
@@ -17,6 +18,7 @@ logic/logic.glitch.lua
logic/logic.discussion.lua
system/system.ui.lua
audio/audio.manager.lua
audio/audio.generator.lua
audio/audio.songs.lua
sprite/sprite.manager.lua
sprite/sprite.norman.lua

View File

@@ -1,4 +1,4 @@
{
local musicator_markov_model = {
model = {
["...|..."] = {
next = {
@@ -640,3 +640,105 @@
},
order = 2
}
local function musicator_unmake_key(k)
local result = {}
for t in string.gmatch(k, "[^|]+") do
result[#result + 1] = t
end
return result
end
local function musicator_count_notes(sequence)
local result = 0
for _,v in ipairs(sequence) do
if v ~= "..." then
result = result + 1
end
end
return result
end
local function musicator_generate_sequence(model_data, length)
local order = model_data.order
local model = model_data.model
-- random start key
local model_keys = {}
for k,_ in pairs(model) do
model_keys[#model_keys + 1] = k
end
local start_key = model_keys[math.ceil(math.random() * #model_keys)]
-- sequence starts with the start key
local seq = musicator_unmake_key(start_key)
-- generation loop
while musicator_count_notes(seq) < length do
local current_key = table.concat({table.unpack(seq, #seq - order + 1, #seq)}, "|") -- luacheck: ignore
local chosen = "..."
local key_data = model[current_key]
if key_data then
local r = math.random()
local prob_sum = 0.0
for new_note, new_prob in pairs(key_data.next) do
prob_sum = prob_sum + new_prob
if prob_sum < r then
chosen = new_note
end
end
end
-- print(current_key .. " --> " .. chosen)
seq[#seq+1] = chosen
end
return seq
end
local function musicator_row_to_frame(row, bpm, spd)
local frames_per_row = (150 * spd) / bpm
return math.floor(row * frames_per_row)
end
local function musicator_note_to_direction(note)
local subnote = note:sub(1,1)
local mapping = {
C="left",
D="up",
E="up",
F="right",
G="right",
A="down"
}
return mapping[subnote] or "up"
end
-- converts generated sequence to pattern that the ddr minigame can consume
local function musicator_sequence_to_pattern(sequence, bpm, spd)
local result = {}
for i, note in ipairs(sequence) do
if note ~= "..." then
local at_ms = musicator_row_to_frame(i, bpm, spd)
local direction = musicator_note_to_direction(note)
result[#result + 1] = { frame=at_ms, dir=direction, note=note }
end
end
return result
end
local function musicator_generate_pattern(length, bpm, spd)
return musicator_sequence_to_pattern(musicator_generate_sequence(musicator_markov_model, length), bpm, spd)
end

View File

@@ -1,48 +1,93 @@
--- @section Audio
Audio = {
music_playing = nil
}
--- Stops current music.
--- @within Audio
function Audio.music_stop() music() end
function Audio.music_stop()
music()
Audio.music_playing = nil
end
--- Plays track, doesn't restart if already playing.
function Audio.music_play(track)
if Audio.music_playing ~= track then
music(track)
Audio.music_playing = track
end
end
--- Plays main menu music.
--- @within Audio
function Audio.music_play_mainmenu() end
--- Plays mystery man music.
--- @within Audio
function Audio.music_play_mystery() Audio.music_play(2) end
--- Plays waking up music.
--- @within Audio
function Audio.music_play_wakingup() end
--- Plays room morning music.
--- @within Audio
function Audio.music_play_room_morning() end
--- Plays room street 1 music.
--- @within Audio
function Audio.music_play_room_street_1() end
--- Plays room street 2 music.
--- @within Audio
function Audio.music_play_room_street_2() end
--- Plays room music.
--- @within Audio
function Audio.music_play_room_() end
--- Plays room work music.
--- @within Audio
function Audio.music_play_room_work() music(0) end
function Audio.music_play_room_work() Audio.music_play(0) end
--- Plays activity work music.
--- @within Audio
function Audio.music_play_activity_work() music(1) end
function Audio.music_play_activity_work() Audio.music_play(1) end
--- Plays select sound effect.
--- @within Audio
function Audio.sfx_select() sfx(17, 'C-7', 30) end
--- Plays deselect sound effect.
--- @within Audio
function Audio.sfx_deselect() sfx(18, 'C-7', 30) end
--- Plays beep sound effect.
--- @within Audio
function Audio.sfx_beep() sfx(19, 'C-6', 30) end
--- Plays success sound effect.
--- @within Audio
function Audio.sfx_success() sfx(16, 'C-7', 60) end
--- Plays bloop sound effect.
--- @within Audio
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
--- Plays alarm sound effect.
--- Plays alarm sound effect
--- @within Audio
function Audio.sfx_alarm() sfx(34, "C-5", 240) end
--- Plays drum sound effect.
--- @within Audio
function Audio.sfx_alarm() sfx(61) end
function Audio.sfx_drum_low() sfx(61, "C-2") end
--- Plays drum sound effect.
--- @within Audio
function Audio.sfx_drum_high() sfx(61, "C-6") end
--- Plays sound effect for arrow hit
--- @within Audio
--- @param note string The note for the sound to play
function Audio.sfx_arrowhit(note) sfx(56, note) end

View File

@@ -105,6 +105,15 @@ Songs = {
fps = 60,
end_frame = nil, -- No end frame for random mode
pattern = {} -- Empty, will spawn randomly in game
},
generated = {
name = "Markov Mode",
bpm = 150,
spd = 6,
fps = 60,
end_frame = nil, -- calculated
pattern = {}, -- generated
generated = true
}
}
@@ -162,43 +171,3 @@ Songs.custom_song = {
}, 130)
}
]]
function generate_sequence(model_data, length)
local order = model.order
local model_data = model_data.model
-- random start key
local model_keys = {}
for k,_ in pairs(model) do
model_keys[#model_keys + 1] = k
end
local start_key = model_keys[math.ceil(math.random() * #model_keys)]
-- sequence starts with the start key
local seq = unmake_key(start_key)
-- generation loop
while #seq < length do
local current_key = table.concat({unpack(seq, #seq - order + 1, #seq)}, "|")
local chosen = "..."
local key_data = model[current_key]
if key_data then
local r = math.random()
local prob_sum = 0.0
for new_note, new_prob in pairs(key_data.next) do
prob_sum = prob_sum + new_prob
if prob_sum < r then
chosen = new_note
end
end
end
-- print(current_key .. " --> " .. chosen)
seq[#seq+1] = chosen
end
return seq
end

View File

@@ -4,17 +4,31 @@ Decision.register({
handle = function()
Meter.hide()
Util.go_to_screen_by_id("work")
MinigameDDRWindow.start("game", nil, {
on_win = function()
if (Context.minigame_ddr.special_condition_met and Context.ascension.level == 1) then
local modes_for_ascension_levels = {}
modes_for_ascension_levels[0] = "normal"
modes_for_ascension_levels[1] = "only_special"
modes_for_ascension_levels[2] = "only_left"
modes_for_ascension_levels[3] = "only_nothing"
MinigameDDRWindow.start("game", "generated", {
on_win = function(game_context)
if (game_context.special_mode_condition and Context.ascension.level == 1) then
Context.should_ascend = true
elseif (game_context.special_mode_condition and Context.ascension.level == 2) then
Context.should_ascend = true
elseif (game_context.special_mode_condition and Context.ascension.level == 3) then
Context.should_ascend = true
elseif (game_context.special_mode_condition and Context.ascension.level == 4) then
Context.should_ascend = true
Context.minigame_ddr.special_condition_met = false
end
Meter.show()
Util.go_to_screen_by_id("office")
Window.set_current("game")
Context.have_done_work_today = true
end,
special_mode = modes_for_ascension_levels[Ascension.get_level()]
})
end,
})

View File

@@ -1,6 +1,6 @@
Decision.register({
id = "go_to_home",
label = "Go to Home",
label = "Go Home",
condition = function()
return Context.have_been_to_office and Context.have_done_work_today
end,

View File

@@ -1,6 +1,6 @@
Decision.register({
id = "go_to_walking_to_home",
label = "Walking to home",
label = "Walk home",
handle = function()
Util.go_to_screen_by_id("walking_to_home")
end,

View File

@@ -1,6 +1,6 @@
Decision.register({
id = "go_to_walking_to_office",
label = "Walking to office",
label = "Walk to office",
handle = function()
Util.go_to_screen_by_id("walking_to_office")
end,

View File

@@ -1,5 +1,8 @@
Decision.register({
id = "play_ddr",
label = "Play DDR (Random)",
handle = function() Meter.hide() MinigameDDRWindow.start("game", nil) end,
handle = function()
Meter.hide()
MinigameDDRWindow.start("game", nil)
end,
})

View File

@@ -51,6 +51,8 @@ function Context.initial_data()
current_situation = nil,
},
day_count = 1,
delta_time = 0,
last_frame_time = 0,
glitch = {
enabled = false,
state = "active",

View File

@@ -16,6 +16,7 @@ Day = {}
Timer = {}
Trigger = {}
Discussion = {}
RLE = {}
AsciiArt = {}
Ascension = {}
MysteriousManScreen = {}

View File

@@ -3,8 +3,8 @@
--- Draws a unified win message overlay.
--- @within Minigame
function Minigame.draw_win_overlay()
local text = "SUCCESS"
function Minigame.draw_win_overlay(win_text)
local text = win_text or "SUCCESS"
local tw = #text * 6
local th = 6
local padding = 4

View File

@@ -396,26 +396,27 @@
-- 016:ffffffffff0010201020766777001020102010201020102000fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f30b1b2b1b2b7667776777761b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
-- </MAP>
-- <SFX>
-- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900
-- 016:00000000000000400040004000700070007000400040004000700070007000c000c000c000c000c000c000c000c000c000c000c000c000c000c000c0470000000000
-- 017:000000000000000000000000006000600060006000600060106020c030c050c060c080c0a0c0b0c0c0c0c0c0d0c0d0c0e0c0f0c0f0c0f0c0f0c0f0c0400000000000
-- 018:00c000c000c000c000c000c0006000600060006000600060200030005000600080009000a000b000c000d000d000e000e000e000f000f000f000f000500000000000
-- 019:0000000000000000000000d010d010d020d030d050d070d090d0b0d0c0d0e0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0500000000000
-- 017:030003000300030003000300036003600360036003600360136023c033c053c063c083c0a3c0b3c0c3c0c3c0d3c0d3c0e3c0f3c0f3c0f3c0f3c0f3c0400000000000
-- 018:03c003c003c003c003c003c0036003600360036003600360230033005300630083009300a300b300c300d300d300e300e300e300f300f300f300f300400000000000
-- 019:0300030003000300030003d013d013d023d033d053d073d093d0b3d0c3d0e3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0400000000000
-- 020:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900500000000000
-- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130580000000000
-- 022:03b003100300030003000300130063009300b300c300d300d300e300e300e300f300f300f300f300f300f300f300f300f300f300f300f300f300f300400000000000
-- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100400000000800
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000c40000000004
-- 034:02000240020002000200020002000200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f2004700000f0200
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006001600000f0f00
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000005600000f0f00
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f10058a000000600
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100500000080800
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000200000000000
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100480000000600
-- 057:000000010002000300020001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000840000000004
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100003000080800
-- 059:03000300030003000300030003000300030003000300030003000300030003000300030003000300030003000300030003000300030003000300030000b000000000
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200500000000000
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00100000000000
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100580000000000
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000500000000000
-- </SFX>
-- <WAVES>
-- 000:bcceefceedddddc84333121268abaa99
@@ -433,10 +434,13 @@
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
-- 004:49998d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
-- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
-- 004:43398d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
-- 005:455981000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
-- 008:4aa9b30000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005008b30000000000000000000000000000000000000000000008b10000000000000000000008910000000000000000004008b30000000000000000000000000000000000000000000000000000000000000000000008b1000000000000000000f008b1000000000000000000000000000000000000000000000891000000000000000000000000000000000000000000
-- 009:4779d30000000000000000004008d30000000000000000004008db0000000000000000004008d30000000000000000004008d30000000000000000004008d30000000000000000004008db0000000000000000004008d30000000000000000004008d30000000000000000004008d30000000000000000004008db0000000000000000004008d30000000000000000004008d30000000000000000004008d30000000000000000004008db0000000000000000004008d3000000000000000000
-- </PATTERNS>
-- <TRACKS>
-- 000:1000012000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ff
-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
-- 002:900082000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
-- </TRACKS>

View File

@@ -7,6 +7,9 @@ Screen.register({
"go_to_sleep",
"go_to_end",
},
init = function()
Audio.music_play_room_work()
end,
background = "bedroom",
draw = function()
if Context.home_norman_visible and Window.get_current_id() == "game" then

View File

@@ -68,12 +68,12 @@ end
local state = STATE_TEXT
local text_y = Config.screen.height
local text_speed = 0.2
local text_speed = 12 -- pixels per second
local day_timer = 0
local day_display_frames = 120
local day_display_seconds = 2
local text_done = false
local text_done_timer = 0
local TEXT_DONE_HOLD_FRAMES = 120
local TEXT_DONE_HOLD_SECONDS = 2
local selected_choice = 1
local text = ASC_01_TEXT
local day_text_override = nil
@@ -81,26 +81,7 @@ local on_text_complete = nil
local show_mysterious_screen = true
local trigger_flash_on_wake = false
local function draw_mysterious_man_background()
local img_values = {0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,2,1,4,2,1,4,1,0,2,4,1,0,1,4,2,1,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,1,2,1,0,1,4,1,0,2,4,2,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,4,1,0,2,4,2,0,1,2,4,1,0,2,4,1,0,1,0,4,1,0,2,4,0,1,0,1,0,1,0,4,1,0,2,4,0,1,4,1,0,2,4,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,2,1,0,1,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,1,2,0,1,0,1,0,1,2,1,2,1,0,2,4,1,0,2,4,0,1,0,1,2,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,4,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,0,1,4,1,0,2,4,1,0,1,0,1,2,0,1,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,4,1,0,2,4,2,4,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,4,1,0,2,4,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,2,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,1,0,4,1,0,2,4,0,1,0,1,0,2,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,2,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,2,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,0,1,0,1,4,1,0,2,4,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,4,2,1,0,1,2,1,2,1,0,1,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,1,2,0,1,0,2,1,0,1,2,0,1,0,2,0,1,0,1,0,1,2,0,1,0,1,0,1,0,2,0,1,0,1,0,1,0,2,0,1,0,1,0,2,1,0,1,0,1,2,0,1,0,2,0,2,1,0,1,2,0,2,1,0,1,0,1,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,2,1,0,1,0,1,0,1,0,1,0,2,1,0,1,2,0,1,0,1,2,1,0,1,0,1,0,1,0,2,1,0,2,0,1,0,1,0,2,0,1,0,1,0,2,0,1,0,2,0,1,0,1,0,2,1,0,1,2,0,1,0,1,0,1,0,1,0,2,0,1,0,2,0,1,0,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0}
local img_runs = {1480,1,151,1,87,1,1,150,1,1,86,1,2,148,1,2,87,2,148,2,88,2,148,2,88,2,148,2,88,2,148,2,88,2,70,1,2,9,1,2,63,2,88,2,69,1,2,3,5,1,1,1,1,1,1,1,61,2,88,2,68,1,1,3,1,2,1,3,2,3,2,61,2,88,2,68,1,6,1,4,1,5,1,1,60,2,88,2,67,1,1,17,2,60,2,88,2,67,1,19,1,1,59,2,88,2,67,1,19,1,1,59,2,88,2,67,4,1,11,1,1,1,3,59,2,88,2,67,21,1,59,2,88,2,67,21,1,59,2,88,2,66,1,21,2,58,2,88,2,66,1,21,1,1,58,2,88,2,66,4,17,2,1,58,2,88,2,65,2,5,1,15,2,58,2,88,2,63,1,1,2,22,4,55,2,88,2,57,2,2,34,2,2,49,2,88,2,55,1,2,39,3,1,47,2,88,2,55,5,1,3,2,2,1,25,1,1,1,1,1,1,1,47,2,88,2,57,1,2,1,29,1,4,1,1,1,1,49,2,88,2,59,1,2,8,15,9,2,52,2,88,2,62,2,1,1,1,24,1,1,1,54,2,88,2,66,1,22,1,58,2,88,2,66,1,21,1,59,2,88,2,66,2,20,1,59,2,88,2,65,3,20,2,58,2,88,2,63,2,2,1,20,1,1,2,56,2,88,2,61,2,4,1,20,1,2,2,55,2,88,2,59,1,1,6,1,19,1,4,2,54,2,88,2,58,2,7,2,17,1,1,6,2,52,3,87,2,56,1,2,9,1,26,2,51,3,87,2,55,1,1,40,1,50,2,88,2,54,2,41,1,50,2,88,2,53,2,42,2,49,2,88,2,52,2,44,2,48,2,88,2,51,2,46,2,47,2,88,2,50,2,16,1,31,1,47,2,88,2,50,3,1,14,1,29,1,1,2,46,2,88,2,50,18,1,29,1,2,1,46,2,88,2,50,4,14,1,33,1,45,2,88,2,53,1,3,11,2,15,1,13,1,2,46,2,88,2,56,1,1,11,1,15,1,10,2,1,49,2,88,2,55,2,3,10,2,12,2,8,8,46,2,88,2,50,1,1,4,4,1,9,2,11,2,8,2,4,2,1,2,1,1,42,2,88,2,48,2,3,8,1,9,2,9,3,7,2,8,1,1,2,1,1,40,2,88,2,45,3,2,1,1,1,1,8,1,7,1,1,3,6,4,6,1,8,1,1,1,1,4,2,38,2,88,2,45,1,2,2,22,4,4,4,6,1,10,1,1,2,1,2,1,2,37,2,88,2,42,1,1,1,4,1,2,19,1,1,4,1,5,21,1,2,6,35,2,88,2,42,2,1,1,1,1,15,2,8,3,4,3,6,1,17,1,1,2,1,1,1,34,2,88,2,41,3,1,1,15,2,9,3,5,2,8,1,21,1,1,34,2,88,2,41,1,1,1,16,2,11,2,5,2,9,2,18,2,1,34,2,88,2,41,1,2,1,14,2,13,1,5,1,12,1,17,1,2,34,2,88,2,41,1,16,1,17,1,2,1,14,2,17,1,1,33,2,88,2,41,1,2,1,12,1,17,1,3,2,15,1,14,1,1,1,1,33,2,88,2,41,15,1,22,1,17,1,1,11,1,3,1,33,2,88,2,41,1,14,2,40,1,15,1,33,2,88,2,41,1,15,2,35,1,3,1,10,1,4,1,33,2,88,2,41,1,3,1,12,2,36,2,11,1,4,1,33,2,88,2,40,1,1,18,1,35,1,12,1,4,1,1,32,2,88,2,40,2,4,1,14,1,33,1,12,1,6,1,32,2,88,2,40,1,6,1,14,1,31,1,13,1,6,1,32,2,88,2,39,2,22,2,28,1,21,1,1,31,2,88,2,39,2,24,1,26,1,22,1,1,31,2,88,2,39,2,25,1,24,1,23,1,1,31,2,88,2,39,1,27,1,22,2,23,1,1,31,2,88,2,39,1,49,2,24,3,30,2,88,2,39,1,48,1,27,1,1,30,2,88,2,39,1,47,2,27,1,1,30,2,88,2,37,1,1,47,2,28,1,1,30,2,88,2,37,1,1,46,1,30,2,1,29,2,88,2,37,1,47,1,30,2,30,2,88,2,37,1,1,2,43,1,33,30,3,87,2,37,1,45,1,31,1,1,2,29,3,87,2,37,45,1,35,1,29,1,1,88,2,1,35,1,1,80,2,1,26,1,3,86,1,1,2,1,21,1,4,4,2,1,3,80,30,1,2,125,2,80,2,156,2,79,2,1,156,2,1,77,4,156,1,3,76,3,1,140,1,15,1,2,2,74,2,1,1,1,5,3,129,1,18,1,82,1,7,1,129,1,18,1,82,1,9,1,123,3,20,1,1,80,2,11,1,1,119,1,22,1,1,1,2,76,4,1,154,2,2,63,1,14,3,1,126,1,27,2,65,1,17,1,17,2,132,4,66,1,17,4,113,39,66,2,16,31,191,1,1,1,15,1,153,2,15,3,48,2,16,2,152,1,16,1,1,1,48,2,16,2,152,1,1,2,2,1,10,1,1,1,48,1,13,6,153,1,3,13,1,1,48,1,15,2,1,1,153,3,64,1,16,2,154,1,1,83,1,154,1,17,1,66,1,154,1,17,1,66,1,155,1,82,1,156,1,82,1,156,1,1,80,1,1,157,2,78,2,158,2,78,2,158,1,80,1,158,1,79,2,158,1,79,1,159,1,79,1,160,1,77,2,160,1,77,1,162,1,74,1,1,1,162,1,75,1,239,1,165,1,72,1,166,1,240,1,69,1,412,1,63,1,175,1,63,2,238,1,175,1,63,1,239,1,807}
local val_i=0
local run=0
for y=0,136-1 do
for x=0,240-1 do
if run==0 then
val_i=val_i+1
run=img_runs[val_i]
end
run=run-1
pix(x,y,img_values[val_i])
end
end
end
local choices = {
MysteriousManScreen.choices = {
{
label = "Wake Up",
},
@@ -109,7 +90,25 @@ local choices = {
},
}
local function go_to_day_state()
-- Draws the background image
-- @within MysteriousManScreen
function MysteriousManScreen.draw_background()
local img_values = {0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,2,1,4,2,1,4,1,0,2,4,1,0,1,4,2,1,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,1,2,1,0,1,4,1,0,2,4,2,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,4,1,0,2,4,2,0,1,2,4,1,0,2,4,1,0,1,0,4,1,0,2,4,0,1,0,1,0,1,0,4,1,0,2,4,0,1,4,1,0,2,4,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,2,1,0,1,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,1,2,0,1,0,1,0,1,2,1,2,1,0,2,4,1,0,2,4,0,1,0,1,2,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,4,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,0,1,4,1,0,2,4,1,0,1,0,1,2,0,1,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,4,1,0,2,4,2,4,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,4,1,0,2,4,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,2,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,1,0,4,1,0,2,4,0,1,0,1,0,2,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,2,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,2,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,0,1,0,1,4,1,0,2,4,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,4,2,1,0,1,2,1,2,1,0,1,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,1,2,0,1,0,2,1,0,1,2,0,1,0,2,0,1,0,1,0,1,2,0,1,0,1,0,1,0,2,0,1,0,1,0,1,0,2,0,1,0,1,0,2,1,0,1,0,1,2,0,1,0,2,0,2,1,0,1,2,0,2,1,0,1,0,1,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,2,1,0,1,0,1,0,1,0,1,0,2,1,0,1,2,0,1,0,1,2,1,0,1,0,1,0,1,0,2,1,0,2,0,1,0,1,0,2,0,1,0,1,0,2,0,1,0,2,0,1,0,1,0,2,1,0,1,2,0,1,0,1,0,1,0,1,0,2,0,1,0,2,0,1,0,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0}
local img_runs = {1480,1,151,1,87,1,1,150,1,1,86,1,2,148,1,2,87,2,148,2,88,2,148,2,88,2,148,2,88,2,148,2,88,2,70,1,2,9,1,2,63,2,88,2,69,1,2,3,5,1,1,1,1,1,1,1,61,2,88,2,68,1,1,3,1,2,1,3,2,3,2,61,2,88,2,68,1,6,1,4,1,5,1,1,60,2,88,2,67,1,1,17,2,60,2,88,2,67,1,19,1,1,59,2,88,2,67,1,19,1,1,59,2,88,2,67,4,1,11,1,1,1,3,59,2,88,2,67,21,1,59,2,88,2,67,21,1,59,2,88,2,66,1,21,2,58,2,88,2,66,1,21,1,1,58,2,88,2,66,4,17,2,1,58,2,88,2,65,2,5,1,15,2,58,2,88,2,63,1,1,2,22,4,55,2,88,2,57,2,2,34,2,2,49,2,88,2,55,1,2,39,3,1,47,2,88,2,55,5,1,3,2,2,1,25,1,1,1,1,1,1,1,47,2,88,2,57,1,2,1,29,1,4,1,1,1,1,49,2,88,2,59,1,2,8,15,9,2,52,2,88,2,62,2,1,1,1,24,1,1,1,54,2,88,2,66,1,22,1,58,2,88,2,66,1,21,1,59,2,88,2,66,2,20,1,59,2,88,2,65,3,20,2,58,2,88,2,63,2,2,1,20,1,1,2,56,2,88,2,61,2,4,1,20,1,2,2,55,2,88,2,59,1,1,6,1,19,1,4,2,54,2,88,2,58,2,7,2,17,1,1,6,2,52,3,87,2,56,1,2,9,1,26,2,51,3,87,2,55,1,1,40,1,50,2,88,2,54,2,41,1,50,2,88,2,53,2,42,2,49,2,88,2,52,2,44,2,48,2,88,2,51,2,46,2,47,2,88,2,50,2,16,1,31,1,47,2,88,2,50,3,1,14,1,29,1,1,2,46,2,88,2,50,18,1,29,1,2,1,46,2,88,2,50,4,14,1,33,1,45,2,88,2,53,1,3,11,2,15,1,13,1,2,46,2,88,2,56,1,1,11,1,15,1,10,2,1,49,2,88,2,55,2,3,10,2,12,2,8,8,46,2,88,2,50,1,1,4,4,1,9,2,11,2,8,2,4,2,1,2,1,1,42,2,88,2,48,2,3,8,1,9,2,9,3,7,2,8,1,1,2,1,1,40,2,88,2,45,3,2,1,1,1,1,8,1,7,1,1,3,6,4,6,1,8,1,1,1,1,4,2,38,2,88,2,45,1,2,2,22,4,4,4,6,1,10,1,1,2,1,2,1,2,37,2,88,2,42,1,1,1,4,1,2,19,1,1,4,1,5,21,1,2,6,35,2,88,2,42,2,1,1,1,1,15,2,8,3,4,3,6,1,17,1,1,2,1,1,1,34,2,88,2,41,3,1,1,15,2,9,3,5,2,8,1,21,1,1,34,2,88,2,41,1,1,1,16,2,11,2,5,2,9,2,18,2,1,34,2,88,2,41,1,2,1,14,2,13,1,5,1,12,1,17,1,2,34,2,88,2,41,1,16,1,17,1,2,1,14,2,17,1,1,33,2,88,2,41,1,2,1,12,1,17,1,3,2,15,1,14,1,1,1,1,33,2,88,2,41,15,1,22,1,17,1,1,11,1,3,1,33,2,88,2,41,1,14,2,40,1,15,1,33,2,88,2,41,1,15,2,35,1,3,1,10,1,4,1,33,2,88,2,41,1,3,1,12,2,36,2,11,1,4,1,33,2,88,2,40,1,1,18,1,35,1,12,1,4,1,1,32,2,88,2,40,2,4,1,14,1,33,1,12,1,6,1,32,2,88,2,40,1,6,1,14,1,31,1,13,1,6,1,32,2,88,2,39,2,22,2,28,1,21,1,1,31,2,88,2,39,2,24,1,26,1,22,1,1,31,2,88,2,39,2,25,1,24,1,23,1,1,31,2,88,2,39,1,27,1,22,2,23,1,1,31,2,88,2,39,1,49,2,24,3,30,2,88,2,39,1,48,1,27,1,1,30,2,88,2,39,1,47,2,27,1,1,30,2,88,2,37,1,1,47,2,28,1,1,30,2,88,2,37,1,1,46,1,30,2,1,29,2,88,2,37,1,47,1,30,2,30,2,88,2,37,1,1,2,43,1,33,30,3,87,2,37,1,45,1,31,1,1,2,29,3,87,2,37,45,1,35,1,29,1,1,88,2,1,35,1,1,80,2,1,26,1,3,86,1,1,2,1,21,1,4,4,2,1,3,80,30,1,2,125,2,80,2,156,2,79,2,1,156,2,1,77,4,156,1,3,76,3,1,140,1,15,1,2,2,74,2,1,1,1,5,3,129,1,18,1,82,1,7,1,129,1,18,1,82,1,9,1,123,3,20,1,1,80,2,11,1,1,119,1,22,1,1,1,2,76,4,1,154,2,2,63,1,14,3,1,126,1,27,2,65,1,17,1,17,2,132,4,66,1,17,4,113,39,66,2,16,31,191,1,1,1,15,1,153,2,15,3,48,2,16,2,152,1,16,1,1,1,48,2,16,2,152,1,1,2,2,1,10,1,1,1,48,1,13,6,153,1,3,13,1,1,48,1,15,2,1,1,153,3,64,1,16,2,154,1,1,83,1,154,1,17,1,66,1,154,1,17,1,66,1,155,1,82,1,156,1,82,1,156,1,1,80,1,1,157,2,78,2,158,2,78,2,158,1,80,1,158,1,79,2,158,1,79,1,159,1,79,1,160,1,77,2,160,1,77,1,162,1,74,1,1,1,162,1,75,1,239,1,165,1,72,1,166,1,240,1,69,1,412,1,63,1,175,1,63,2,238,1,175,1,63,1,239,1,807}
RLE.draw(img_values, img_runs)
end
function MysteriousManScreen.draw_day_switch_background()
local img_values = {1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1}
local img_runs = {86,2,238,2,225,1,10,5,224,1,8,8,221,4,5,2,1,8,219,6,2,13,217,1,2,19,1,1,213,2,4,19,2,1,211,2,5,19,3,1,208,1,7,20,4,1,204,2,7,2,1,19,5,1,201,2,7,2,3,19,6,1,198,2,7,2,5,9,2,1,2,5,7,1,195,2,7,2,7,5,7,7,8,1,192,2,7,2,9,5,8,6,9,1,188,3,7,2,11,5,9,5,10,1,186,2,7,2,13,5,9,5,11,1,182,2,7,3,15,5,9,5,12,1,179,2,8,2,17,5,9,5,13,1,176,2,7,3,19,5,9,5,14,1,173,2,7,3,21,5,9,5,15,1,169,3,7,2,24,5,9,5,16,1,166,2,8,2,26,5,9,5,3,1,177,2,8,3,27,5,9,5,4,1,13,1,159,3,7,3,30,5,8,6,5,1,170,3,7,3,32,5,7,7,6,1,13,1,153,2,8,2,35,19,7,1,164,2,7,3,37,19,8,1,160,3,7,3,39,19,9,1,156,3,8,3,41,19,10,1,153,3,8,2,44,19,25,1,136,3,8,2,46,19,160,2,8,3,48,19,157,3,7,4,50,7,6,6,15,1,139,2,9,3,52,6,7,6,16,1,12,1,122,3,8,3,55,6,7,6,17,1,132,4,7,3,57,6,7,6,159,2,60,6,7,6,32,1,123,3,62,6,7,6,33,1,119,4,64,6,7,6,22,1,128,3,67,6,7,6,150,2,1,1,67,6,7,6,153,1,67,6,7,6,25,1,11,1,115,1,67,6,7,6,26,1,126,1,67,6,7,6,28,1,124,1,67,6,7,6,29,1,11,1,111,1,67,6,7,6,30,1,11,1,110,1,66,7,6,8,42,1,109,1,66,21,32,1,10,1,71,4,33,1,66,21,115,1,2,1,33,1,66,21,119,1,32,1,66,21,36,1,115,1,66,21,48,1,66,1,2,1,33,1,66,21,38,1,10,1,65,4,33,1,66,21,152,1,66,21,152,1,66,8,6,7,152,1,66,7,7,7,114,6,32,1,66,7,7,7,114,6,32,1,66,7,7,7,57,1,56,2,2,2,32,1,66,7,7,7,58,1,18,1,35,7,32,1,12,1,49,1,3,7,7,7,19,1,1,1,2,2,24,1,8,2,46,1,4,8,32,1,66,8,6,7,12,1,1,1,4,3,2,2,2,2,2,1,18,2,7,3,44,1,3,9,32,1,12,1,1,1,51,8,6,7,14,1,1,2,1,1,1,1,2,3,1,3,1,1,3,1,2,2,11,4,1,1,2,5,41,1,3,10,32,1,12,3,51,8,5,8,7,3,2,1,1,1,1,2,1,1,1,1,1,4,1,6,1,2,2,2,1,2,1,3,1,2,1,6,1,2,1,4,39,3,2,3,1,6,32,1,8,1,2,6,2,1,4,1,2,1,7,1,30,8,5,8,2,2,3,1,1,1,6,2,1,11,1,6,2,2,1,2,1,6,1,15,24,5,1,3,1,7,2,3,1,10,28,1,14,1,9,2,1,1,38,8,1,1,2,9,1,3,10,1,1,6,10,1,2,2,1,1,3,9,1,4,1,6,1,7,8,47,26,1,27,1,7,1,18,1,4,1,4,13,1,9,1,3,3,1,1,1,1,4,1,1,2,3,2,5,2,7,1,2,1,6,1,7,1,16,1,53,25,1,66,8,1,1,3,8,1,3,3,1,1,2,3,1,1,1,1,4,2,2,2,1,7,1,2,1,1,1,1,4,1,3,1,31,7,2,1,15,6,2,1,7,1,2,25,1,66,7,7,7,29,1,2,1,3,1,6,1,16,1,2,3,6,14,5,16,2,6,10,2,25,1,66,7,7,7,57,1,7,6,1,36,9,8,1,1,25,1,66,7,7,7,68,35,7,11,5,1,25,1,66,7,7,7,69,2,1,3,1,22,7,16,2,1,2,1,25,1,66,8,6,7,75,19,6,21,2,1,2,1,92,21,79,4,1,7,4,26,2,1,2,1,2,1,89,21,91,12,9,1,1,7,2,1,28,1,66,21,87,12,13,9,98,21,84,11,19,6,99,21,80,12,22,2,3,1,32,1,66,21,70,1,5,13,25,6,99,21,73,13,28,6,2,1,29,1,66,21,69,14,31,7,31,1,66,21,58,2,6,14,39,1,99,8,4,9,55,1,6,15,42,1,99,8,5,8,51,2,6,15,145,8,5,8,48,2,5,17,147,8,5,8,43,3,6,17,150,8,5,8,40,2,6,18,153,8,5,8,36,3,5,20,155,8,5,8,32,4,5,19,1,2,156,8,5,8,29,3,6,19,95,1,66,8,5,8,25,4,5,21,97,1,66,8,5,8,22,4,5,21,167,8,5,8,18,5,5,21,170,8,5,8,14,6,4,23,105,1,66,8,5,8,11,4,6,23,108,1,66,8,5,8,8,4,6,23,111,1,66,8,5,8,4,4,6,24,114,1,66,8,5,14,7,23,116,1,66,8,6,8,2,1,4,25,119,1,66,8,5,8,3,1,2,24,122,1,66,8,3,38,124,1,65,24,1,22,127,1,63,1,1,44,130,1,63,7,1,5,1,30,132,1,58,3,1,42,135,1,58,14,2,27,138,1,56,10,1,32,140,1,53,8,4,27,1,3,143,1,49,9,1,1,2,1,1,24,2,2,147,1,47,7,5,32,148,1,30,1,12,8,5,32,151,1,28,1,1,1,3,1,4,4,1,3,6,35,151,1,22,10,1,10,1,1,4,39,151,1,20,25,2,41,151,1,18,47,1,22,151,1,18,70,148,2,1,1,17,71,148,4,17,71,148,4,14,61,2,10,149,6,10,63,2,10,149,8,4,66,4,9,149,80,2,9,149,91,149,92,78,3,67,92,148,80,3,9,148,92,148,92,148,92,148,92,74,1,3,2,68,92,73,3,2,3,67,92,69,1,3,3,2,2,68,94,66,2,1,5,2,3,67,95,58,15,2,1,69,96,55,21,68}
-- pal = {184,167,183,121,70,74}
-- pal = b8a7b779464a
RLE.draw(img_values, img_runs)
end
-- Transitions from the text phase to the day display phase, starting the timer for how long the day label is shown.
-- @within MysteriousManScreen
function MysteriousManScreen.go_to_day_state()
if on_text_complete then
on_text_complete()
on_text_complete = nil
@@ -118,10 +117,12 @@ local function go_to_day_state()
return
end
state = STATE_DAY
day_timer = day_display_frames
day_timer = day_display_seconds
end
local function wake_up()
-- Norman chooses to wake up, starting the button mash minigame and flash, then going to the next day.
-- @within MysteriousManScreen
function MysteriousManScreen.wake_up()
Context.home_norman_visible = false
Util.go_to_screen_by_id("home")
MinigameButtonMashWindow.start("game", {
@@ -143,10 +144,12 @@ local function wake_up()
})
end
local function stay_in_bed()
-- Norman chooses to stay in bed, skipping the minigame and flash, and going straight to the next day.
-- @within MysteriousManScreen
function MysteriousManScreen.stay_in_bed()
Day.increase()
state = STATE_DAY
day_timer = day_display_frames
day_timer = day_display_seconds
end
--- Starts the mysterious man screen.
@@ -171,7 +174,7 @@ function MysteriousManScreen.start(options)
if options.skip_text then
show_mysterious_screen = false
state = STATE_DAY
day_timer = day_display_frames
day_timer = day_display_seconds
else
show_mysterious_screen = true
state = STATE_TEXT
@@ -191,53 +194,67 @@ Screen.register({
name = "Mysterious Man",
decisions = {},
background_color = Config.colors.black,
init = function()
Audio.music_play_mystery()
end,
exit = function()
Audio.music_stop()
end,
update = function()
if state == STATE_TEXT then
if not text_done then
text_y = text_y - text_speed
text_y = text_y - (text_speed * Context.delta_time)
local lines = 1
for _ in string.gmatch(text, "\n") do
lines = lines + 1
end
if text_y < -lines * 8 then
if text_y < -lines * 8 or Input.select() then
text_done = true
text_done_timer = TEXT_DONE_HOLD_FRAMES
text_done_timer = TEXT_DONE_HOLD_SECONDS
-- If skipped by user, go to day state immediately
if Input.select() then
MysteriousManScreen.go_to_day_state()
end
end
else
text_done_timer = text_done_timer - 1
if text_done_timer <= 0 then
go_to_day_state()
text_done_timer = text_done_timer - Context.delta_time
if text_done_timer <= 0 or Input.select() then
MysteriousManScreen.go_to_day_state()
-- to be continued
if 4 <= Ascension.get_level() then
Window.set_current("continued")
end
end
end
elseif state == STATE_DAY then
day_timer = day_timer - 1
day_timer = day_timer - Context.delta_time
if day_timer <= 0 or Input.select() then
if trigger_flash_on_wake or Ascension.get_level() < 1 then
wake_up()
MysteriousManScreen.wake_up()
else
state = STATE_CHOICE
selected_choice = 1
end
end
elseif state == STATE_CHOICE then
selected_choice = UI.update_menu(choices, selected_choice)
selected_choice = UI.update_menu(MysteriousManScreen.choices, selected_choice)
if Input.select() then
Audio.sfx_select()
if selected_choice == 1 then
wake_up()
MysteriousManScreen.wake_up()
else
stay_in_bed()
MysteriousManScreen.stay_in_bed()
end
end
end
end,
draw = function()
if show_mysterious_screen then
draw_mysterious_man_background()
MysteriousManScreen.draw_background()
end
if state == STATE_TEXT then
@@ -248,6 +265,7 @@ Screen.register({
line_y = line_y + 8
end
elseif state == STATE_DAY then
MysteriousManScreen.draw_day_switch_background()
local day_text = day_text_override or ("Day " .. Context.day_count)
Print.text_center(
day_text,
@@ -258,7 +276,7 @@ Screen.register({
elseif state == STATE_CHOICE then
local menu_x = (Config.screen.width - 60) / 2
local menu_y = (Config.screen.height - 20) / 2
UI.draw_menu(choices, selected_choice, menu_x, menu_y)
UI.draw_menu(MysteriousManScreen.choices, selected_choice, menu_x, menu_y)
end
end,
})

View File

@@ -9,6 +9,9 @@ Screen.register({
situations = {
"drink_coffee",
},
init = function()
Audio.music_play_room_work()
end,
background = "office",
draw = function()
if Window.get_current_id() == "game" then

View File

@@ -6,6 +6,7 @@ Screen.register({
},
background = "bedroom",
init = function()
Audio.music_play_mystery()
Context.stat_screen_active = true
Meter.hide()
local cx = Config.screen.width * 0.75

View File

@@ -5,6 +5,9 @@ Screen.register({
"go_to_home",
"go_to_office",
},
init = function()
Audio.music_play_room_work()
end,
background = "street",
draw = function()
if Window.get_current_id() == "game" then

View File

@@ -6,6 +6,9 @@ Screen.register({
"go_to_office",
"sumphore_discussion",
},
init = function()
Audio.music_play_room_work()
end,
background = "street",
draw = function()
if Window.get_current_id() == "game" then

View File

@@ -44,7 +44,7 @@ function AsciiArt.draw(text, options)
for j = 1, #line do
local char = line:sub(j, j)
if char == "#" then
rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, color)
rect(x_offset + (j - 1) * char_w, current_y, char_w, char_h, color)
end
end
current_y = current_y + char_h + line_gap

View File

@@ -17,6 +17,15 @@ end
--- @within Main
function TIC()
init_game()
local now = time()
if Context.last_frame_time == 0 then
Context.delta_time = 0
else
Context.delta_time = (now - Context.last_frame_time) / 1000
end
Context.last_frame_time = now
cls(Config.colors.black)
local handler = Window.get_current_handler() -- Get handler from Window manager
if handler then

22
inc/system/system.rle.lua Normal file
View File

@@ -0,0 +1,22 @@
--- @section RLE
RLE = {}
--- Draws an RLE-encoded image.
--- @param runs table Array of run lengths.
--- @param values table Array of pixel values (colors).
function RLE.draw(img_values, img_runs)
local SCREEN_WIDTH=240
local SCREEN_HEIGHT=136
local val_i=0
local run=0
for y=0,SCREEN_HEIGHT-1 do
for x=0,SCREEN_WIDTH-1 do
if run==0 then
val_i=val_i+1
run=img_runs[val_i]
end
run=run-1
pix(x,y,img_values[val_i])
end
end
end

View File

@@ -40,3 +40,30 @@ function Util.contains(t, value)
end
return false
end
--- Deep copies tables
--- @within Util
--- @param orig any The value to deep copy.
--- @param seen any Used for recursive calls to handle loops
--- @return any any The copied object
function Util.deepcopy(orig, seen)
if type(orig) ~= "table" then
return orig
end
if seen and seen[orig] then
return seen[orig] -- handle cycles / shared refs
end
local copy = {}
seen = seen or {}
seen[orig] = copy
for k, v in pairs(orig) do
local new_k = Util.deepcopy(k, seen)
local new_v = Util.deepcopy(v, seen)
copy[new_k] = new_v
end
return setmetatable(copy, getmetatable(orig))
end

View File

@@ -1,6 +1,6 @@
--- @section BriefIntroWindow
BriefIntroWindow.y = Config.screen.height
BriefIntroWindow.speed = 0.5
BriefIntroWindow.speed = 30 -- pixels per second
BriefIntroWindow.text = [[
Norman Reds everyday life
seems ordinary: work,
@@ -24,7 +24,7 @@ end
--- Updates the brief intro window logic.
--- @within BriefIntroWindow
function BriefIntroWindow.update()
BriefIntroWindow.y = BriefIntroWindow.y - BriefIntroWindow.speed
BriefIntroWindow.y = BriefIntroWindow.y - (BriefIntroWindow.speed * Context.delta_time)
local lines = 1
for _ in string.gmatch(BriefIntroWindow.text, "\n") do

View File

@@ -90,7 +90,7 @@ end
function MenuWindow.ddr_test()
AudioTestWindow.init()
GameWindow.set_state("minigame_ddr")
MinigameDDRWindow.start("menu", nil)
MinigameDDRWindow.start("menu", "generated", { special_mode = "only_nothing" })
end
--- Refreshes menu items.

View File

@@ -1,5 +1,15 @@
--- @section MinigameDDRWindow
--- Background drawing for DDR minigame.
--- @witin MinigameDDRWindow
function MinigameDDRWindow.draw_background()
local img_values = {1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1}
local img_runs = {213,27,213,27,212,28,212,28,211,29,212,28,212,28,212,28,211,29,211,29,126,16,69,29,136,9,66,29,210,30,80,1,129,30,80,1,78,1,51,29,80,1,78,1,51,29,80,2,77,1,51,28,81,2,76,2,51,28,81,2,76,2,50,29,81,2,76,2,51,28,81,2,76,2,50,29,81,2,76,2,50,28,82,2,75,3,50,28,81,4,74,3,50,28,81,4,74,3,51,27,81,4,74,3,50,27,82,4,74,3,50,27,82,4,74,3,51,26,82,4,73,4,50,27,82,4,73,4,51,25,83,4,73,4,50,26,83,4,2,2,69,4,50,26,83,5,1,2,27,7,35,4,50,26,83,9,23,13,28,1,3,4,50,26,83,9,5,2,15,15,27,2,2,4,50,25,84,9,3,5,14,16,26,3,1,4,51,24,84,9,3,6,13,16,26,8,51,24,85,8,3,5,15,14,27,8,50,25,85,8,26,9,29,8,50,25,85,8,63,9,51,23,86,8,63,9,51,23,86,8,63,9,51,23,86,8,12,3,13,5,30,9,51,23,86,8,12,3,12,7,29,8,52,22,87,8,28,5,30,8,53,21,87,8,63,8,52,22,87,8,63,8,52,22,87,8,62,9,52,21,88,8,62,9,52,21,88,8,62,9,52,21,88,8,62,9,52,21,88,8,62,9,51,22,88,8,62,9,51,21,89,8,62,9,52,20,89,8,62,9,52,20,89,8,62,9,52,20,89,8,62,9,52,20,89,8,62,9,52,19,90,9,61,9,53,18,90,9,61,9,53,18,90,9,61,8,53,19,90,9,61,8,53,18,91,9,61,8,53,18,91,9,60,9,52,19,91,10,59,9,52,19,91,10,59,9,51,20,91,16,1,2,48,11,51,19,93,77,51,19,93,77,52,18,93,77,51,19,93,77,51,19,93,77,50,19,94,76,51,19,94,12,1,63,51,19,94,75,52,19,94,4,12,46,2,9,54,19,94,2,33,24,68,19,220,20,220,19,220,20,220,20,220,20,89,6,125,19,88,9,76,4,43,20,87,11,74,6,42,20,86,12,73,8,39,22,86,69,15,10,37,23,85,82,3,11,36,22,85,98,35,22,84,100,33,23,83,102,31,24,82,104,29,25,81,106,27,26,80,108,26,25,80,110,25,25,79,112,24,25,78,113,24,25,77,115,23,25,77,116,22,24,78,2,11,104,20,25,78,1,65,51,20,25,78,1,115,1,21,23,79,1,115,1,21,23,79,1,115,1,20,24,79,1,115,1,20,24,79,1,115,1,20,24,79,1,74,10,6,1,24,1,21,22,80,1,75,9,4,7,20,1,21,22,80,1,75,9,4,7,20,1,20,23,80,1,76,8,4,7,20,1,21,22,80,1,115,1,22,20,81,1,115,1,23,19,197,1,24,18,197,1,25,17,223,17,224,16,226,13,228,12,228,12,229,11,81,4,145,9,80,9,137,3,3,8,73,3,8,122,21,3,3,7,72,3,129,4,19,4,3,6,71,3,131,4,19,4,3,5,71,2,13,8,5,8,99,4,18,5,4,2,71,3,11,10,5,8,100,3,17,7,4,1,71,2,8,30,97,4,16,8,74,3,136,4,14,10,72,3,138,3,14,11,71,3,10,3,9,3,3,3,3,3,4,2,95,4,13,12,69,3,10,4,8,4,3,3,3,3,3,3,7,4,2,4,2,4,2,4,6,4,2,4,2,4,2,4,2,4,5,4,2,4,2,4,2,4,6,3,12,13,69,2,10,5,8,4,2,4,2,4,3,3,7,4,2,4,2,4,2,4,6,4,2,4,2,4,2,4,2,4,5,4,2,4,2,4,2,4,6,4,11,13,68,3,10,5,1,2,5,4,3,3,2,4,3,3,7,4,2,3,3,4,2,4,6,4,2,4,2,4,2,4,2,4,5,4,2,5,1,4,3,3,7,4,10,13,68,2,11,5,1,2,20,1,5,1,7,3,5,1,6,1,2,1,1,1,9,2,3,3,3,3,3,3,2,1,1,2,6,3,4,2,3,3,5,1,7,4,9,13,68,3,10,6,1,2,33,2,1,1,3,1,4,3,2,9,4,3,3,3,3,3,2,5,1,5,6,2,4,3,4,3,2,3,7,4,8,13,67,3,13,4,3,2,19,1,5,1,5,1,4,3,4,2,4,3,3,2,4,3,3,3,3,3,2,5,2,4,6,3,3,3,4,3,3,2,8,4,7,13,67,3,13,4,17,1,11,2,5,1,4,3,4,2,4,2,4,2,4,3,3,3,4,2,3,4,2,4,6,3,4,3,3,3,3,3,7,4,7,13,66,3,14,4,29,1,12,1,4,1,1,1,4,2,4,2,4,2,4,3,4,3,2,4,2,4,6,3,4,2,4,3,3,3,8,4,6,13,66,2,14,5,83,11,21,1,14,4,7,12,65,3,14,5,31,1,1,1,10,2,5,2,5,1,6,1,5,1,5,2,4,11,8,2,4,2,5,1,5,2,8,4,6,11,66,2,14,6,1,2,8,3,4,2,4,3,4,3,3,3,4,3,3,3,3,4,3,3,4,3,4,2,2,11,10,2,4,3,4,2,4,2,8,5,5,11,65,3,14,6,1,2,1,3,4,3,4,2,4,3,4,3,3,3,4,3,3,3,3,4,3,3,3,4,3,16,10,2,4,3,4,2,4,3,8,4,5,11,64,3,15,9,42,1,4,2,4,3,4,3,4,2,5,16,15,1,12,3,9,4,4,11,64,3,10,2,3,8,31,1,18,2,4,2,19,13,11,2,5,1,6,1,15,4,4,11,63,3,9,4,2,7,1,1,11,1,5,2,5,2,5,1,5,2,4,3,4,3,3,3,5,2,4,3,1,12,2,2,11,3,4,2,5,2,2,4,9,4,4,9,64,2,10,4,2,7,1,2,3,1,4,3,4,3,4,3,5,1,4,3,4,3,3,4,3,3,4,3,4,15,3,2,11,3,5,2,4,9,8,5,4,8,63,3,9,5,2,8,4,2,4,3,4,3,3,4,3,3,4,3,4,3,3,4,3,3,4,3,3,17,2,3,10,3,4,3,3,11,8,5,4,7,62,3,10,4,2,10,30,2,4,3,4,3,3,4,3,3,4,3,3,4,1,12,1,4,10,3,4,4,2,4,3,5,7,5,4,7,62,3,10,3,3,9,76,11,1,4,10,2,4,4,6,1,3,5,8,5,1,9,61,3,9,5,3,8,2,2,46,1,5,2,5,2,10,18,10,3,3,5,5,1,3,6,8,14,61,3,9,5,2,9,1,4,8,3,4,3,4,3,4,3,5,2,4,3,4,3,4,3,5,2,2,13,1,5,10,3,3,6,5,2,1,6,8,13,61,3,10,5,2,13,9,3,4,3,4,3,4,3,11,3,4,3,4,3,9,19,11,2,2,7,4,2,2,7,8,12,60,3,11,5,2,13,58,1,11,20,10,12,3,11,8,12,60,3,24,6,71,20,11,1,8,2,9,5,9,11,59,3,40,4,3,5,2,6,1,35,17,9,45,11,59,3,36,61,16,9,46,10,58,3,37,60,17,10,46,8,58,4,114,10,46,8,58,3,116,9,47,7,57,4,172,6,58,3,174,5,57,5,173,6,55,60,73,52,55,4,118,64,53,4,119,64,53,4,120,63,53,4,120,63,53,6,10,3,104,64,53,187,54,186,55,184,59,180,82,7,25,63,2,5,6,5,16,4,9,14,214,2,238,1,239,3,776}
-- pal = {255,255,255,0,0,0}
-- pal = ffffff000000
RLE.draw(img_values, img_runs)
end
--- Gets initial DDR minigame configuration.
--- @within MinigameDDRWindow
--- @return result table The default DDR minigame configuration.
@@ -9,6 +19,7 @@ function MinigameDDRWindow.init_context()
local total_width = (4 * arrow_size) + (3 * arrow_spacing)
local start_x = (Config.screen.width - total_width) / 2
return {
special_mode = "normal", -- "normal", "only_special", "only_left", "only_nothing"
bar_fill = 0,
max_fill = 100,
fill_per_hit = 10,
@@ -38,14 +49,92 @@ function MinigameDDRWindow.init_context()
current_song = nil,
pattern_index = 1,
use_pattern = false,
generated_length = 30,
return_window = nil,
win_timer = 0,
on_win = nil,
special_condition_met = false,
total_misses = 0,
total_hits = 0,
special_mode_condition = true,
special_mode_counter = 0
}
end
function MinigameDDRWindow.prepareSong(song, generated_length, special_mode)
local current_song = Util.deepcopy(song)
if current_song.generated then
local pattern = musicator_generate_pattern(generated_length, current_song.bpm, current_song.spd * 4)
current_song.pattern = pattern
current_song.end_frame = pattern[#pattern].frame
if special_mode == "only_special" then
for i, _ in ipairs(current_song.pattern) do
current_song.pattern[i].special = (i % 5 == 0)
end
end
end
return current_song
end
function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context)
local special_mode = game_context.special_mode
if special_mode == "normal" then
Audio.sfx_arrowhit(arrow.note)
elseif special_mode == "only_special" then
if arrow.special then
Audio.sfx_arrowhit(arrow.note)
game_context.special_mode_counter = game_context.special_mode_counter + 1
else
if game_context.special_mode_condition then Audio.sfx_bloop() end
game_context.special_mode_condition = false
end
elseif special_mode == "only_left" then
if arrow.dir == "left" then
Audio.sfx_arrowhit(arrow.note)
game_context.special_mode_counter = game_context.special_mode_counter + 1
if game_context.max_fill <= game_context.bar_fill + game_context.fill_per_hit then
game_context.bar_fill = game_context.bar_fill - game_context.fill_per_hit
end
else
if game_context.special_mode_condition then Audio.sfx_bloop() end
game_context.special_mode_condition = false
end
elseif special_mode == "only_nothing" then
if game_context.special_mode_condition then Audio.sfx_bloop() end
game_context.special_mode_condition = false
end
end
function MinigameDDRWindow.on_end(game_context)
Audio.sfx_select()
game_context.win_timer = Config.timing.minigame_win_duration
local num_special = 0
for _,v in ipairs(game_context.current_song.pattern) do
if game_context.special_mode == "only_left" then
num_special = num_special + ((v.dir == "left" and 1) or 0)
else
num_special = num_special + ((v.special and 1) or 0)
end
end
local was_ok = true
if game_context.special_mode == "normal" then
was_ok = game_context.special_mode_counter == num_special
elseif game_context.special_mode == "only_special" then
was_ok = game_context.special_mode_counter == num_special
elseif game_context.special_mode == "only_left" then
was_ok = game_context.special_mode_counter == num_special
end
game_context.special_mode_condition = game_context.special_mode_condition and was_ok
end
--- Initializes DDR minigame state.
--- @within MinigameDDRWindow
--- @param params table Optional parameters for configuration.<br/>
@@ -66,13 +155,22 @@ end
--- @param[opt] params table Optional parameters for minigame configuration.</br>
function MinigameDDRWindow.start(return_window, song_key, params)
MinigameDDRWindow.init(params)
Audio.music_play_activity_work()
Context.minigame_ddr.return_window = return_window or "game"
Context.minigame_ddr.debug_song_key = song_key
if song_key and Songs and Songs[song_key] then
Context.minigame_ddr.current_song = Songs[song_key]
Context.minigame_ddr.use_pattern = true
Context.minigame_ddr.pattern_index = 1
Context.minigame_ddr.debug_status = "Pattern loaded: " .. song_key
Context.minigame_ddr.current_song = MinigameDDRWindow.prepareSong(
Songs[song_key],
Context.minigame_ddr.generated_length,
Context.minigame_ddr.special_mode
)
else
Context.minigame_ddr.use_pattern = false
if song_key then
@@ -81,12 +179,19 @@ function MinigameDDRWindow.start(return_window, song_key, params)
Context.minigame_ddr.debug_status = "Random mode"
end
end
if not Context.test_mode then
Context.minigame_ddr.debug_status = ""
end
Window.set_current("minigame_ddr")
end
--- Spawns a random arrow.
--- @within MinigameDDRWindow
local function spawn_arrow()
trace("random arrow")
local mg = Context.minigame_ddr
local target = mg.target_arrows[math.random(1, 4)]
table.insert(mg.arrows, {
@@ -99,14 +204,16 @@ end
--- Spawns an arrow in a specific direction.
--- @within MinigameDDRWindow
--- @param direction string The direction of the arrow ("left", "down", "up", "right").
local function spawn_arrow_dir(direction)
local function spawn_arrow_dir(direction, note, special)
local mg = Context.minigame_ddr
for _, target in ipairs(mg.target_arrows) do
if target.dir == direction then
table.insert(mg.arrows, {
dir = direction,
x = target.x,
y = mg.bar_y + mg.bar_height + 10
y = mg.bar_y + mg.bar_height + 10,
note = note,
special = special
})
break
end
@@ -164,10 +271,10 @@ function MinigameDDRWindow.update()
if mg.win_timer > 0 then
mg.win_timer = mg.win_timer - 1
if mg.win_timer == 0 then
mg.special_condition_met = (mg.total_misses == 0)
Audio.music_stop()
Meter.on_minigame_complete()
if mg.on_win then
mg.on_win()
mg.on_win(mg)
else
Meter.show()
Window.set_current(mg.return_window)
@@ -177,22 +284,26 @@ function MinigameDDRWindow.update()
end
if mg.bar_fill >= mg.max_fill then
mg.win_timer = Config.timing.minigame_win_duration
MinigameDDRWindow.on_end(mg)
return
end
mg.frame_counter = mg.frame_counter + 1
if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
mg.win_timer = Config.timing.minigame_win_duration
MinigameDDRWindow.on_end(mg)
return
end
end
if mg.use_pattern and mg.current_song and mg.current_song.pattern then
local pattern = mg.current_song.pattern
while mg.pattern_index <= #pattern do
local spawn_entry = pattern[mg.pattern_index]
if mg.frame_counter >= spawn_entry.frame then
spawn_arrow_dir(spawn_entry.dir)
spawn_arrow_dir(spawn_entry.dir, spawn_entry.note, spawn_entry.special)
mg.pattern_index = mg.pattern_index + 1
else
break
@@ -205,6 +316,8 @@ function MinigameDDRWindow.update()
mg.arrow_spawn_timer = 0
end
end
-- move arrow downwards
local arrows_to_remove = {}
for i, arrow in ipairs(mg.arrows) do
arrow.y = arrow.y + mg.arrow_fall_speed
@@ -217,26 +330,31 @@ function MinigameDDRWindow.update()
mg.total_misses = mg.total_misses + 1
end
end
-- iterate backwards to avoid index shift issues
for i = #arrows_to_remove, 1, -1 do
table.remove(mg.arrows, arrows_to_remove[i])
end
for dir, _ in pairs(mg.input_cooldowns) do
if mg.input_cooldowns[dir] > 0 then
mg.input_cooldowns[dir] = mg.input_cooldowns[dir] - 1
end
end
for dir, _ in pairs(mg.button_pressed_timers) do
if mg.button_pressed_timers[dir] > 0 then
mg.button_pressed_timers[dir] = mg.button_pressed_timers[dir] - 1
end
end
local input_map = {
left = Input.left(),
down = Input.down(),
up = Input.up(),
right = Input.right()
}
for dir, pressed in pairs(input_map) do
if pressed and mg.input_cooldowns[dir] == 0 then
mg.input_cooldowns[dir] = mg.input_cooldown_duration
@@ -244,6 +362,8 @@ function MinigameDDRWindow.update()
local hit = false
for i, arrow in ipairs(mg.arrows) do
if arrow.dir == dir and check_hit(arrow) then
MinigameDDRWindow.on_arrow_hit_special(arrow, mg)
mg.bar_fill = mg.bar_fill + mg.fill_per_hit
if mg.bar_fill > mg.max_fill then
mg.bar_fill = mg.max_fill
@@ -277,13 +397,14 @@ function MinigameDDRWindow.draw()
end
return
end
if mg.return_window == "game" then
GameWindow.draw()
end
-- if mg.return_window == "game" then
-- GameWindow.draw()
-- end
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
local fill_width = (mg.bar_fill / mg.max_fill) * mg.bar_width
MinigameDDRWindow.draw_background()
if fill_width > 0 then
local bar_color = Config.colors.light_blue
if mg.bar_fill > 66 then
@@ -304,7 +425,8 @@ function MinigameDDRWindow.draw()
end
if mg.arrows then
for _, arrow in ipairs(mg.arrows) do
draw_arrow(arrow.x, arrow.y, arrow.dir, Config.colors.blue)
local arrow_color = arrow.special and Config.colors.white or Config.colors.blue
draw_arrow(arrow.x, arrow.y, arrow.dir, arrow_color)
end
end
Print.text_center("Hit the arrows!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
@@ -313,7 +435,7 @@ function MinigameDDRWindow.draw()
Print.text_center(mg.debug_status, Config.screen.width / 2, debug_y, Config.colors.item)
debug_y = debug_y + 10
end
if mg.use_pattern then
if mg.use_pattern and Context.test_mode then
Print.text_center(
"PATTERN MODE - Frame:" .. mg.frame_counter,
Config.screen.width / 2,
@@ -328,10 +450,16 @@ function MinigameDDRWindow.draw()
Config.colors.light_blue
)
end
else
elseif Context.test_mode then
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
end
if mg.win_timer > 0 then
Minigame.draw_win_overlay()
if mg.special_mode_condition then
Minigame.draw_win_overlay("SUCCESS...?")
elseif mg.total_hits < 10 then
Minigame.draw_win_overlay("MEH...")
else
Minigame.draw_win_overlay()
end
end
end

View File

@@ -84,6 +84,8 @@ function MinigameButtonMashWindow.update()
end
if Input.select() then
Audio.sfx_drum_high()
mg.bar_fill = mg.bar_fill + mg.fill_per_press
mg.button_pressed_timer = mg.button_press_duration
if mg.bar_fill > mg.target_points then
@@ -91,6 +93,7 @@ function MinigameButtonMashWindow.update()
end
end
if mg.bar_fill >= mg.target_points then
Audio.sfx_select()
mg.win_timer = Config.timing.minigame_win_duration
return
end

View File

@@ -114,6 +114,7 @@ function MinigameRhythmWindow.update()
end
end
if mg.score >= mg.max_score then
Audio.sfx_select()
mg.win_timer = Config.timing.minigame_win_duration
return
end

View File

@@ -87,7 +87,7 @@ function build_markov_model(sequence, order)
end
function generate_sequence(model_data, length)
local order = model.order
local order = model_data.order
local model_data = model_data.model
-- random start key