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Author SHA1 Message Date
Zsolt Tasnadi
fd7b5650d3 cicd improvements
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2026-02-27 13:11:01 +01:00
0e956ec7a9 Merge pull request 'feature/task71_drawing_street' (#15) from feature/task71_drawing_street into master
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Reviewed-on: http://git.teletype.hu/games/impostor/pulls/15
Reviewed-by: mr.two <zoltan.timar31@gmail.com>
2026-02-27 07:51:43 +00:00
0c2999f596 Merge pull request 'feature/imp-27-add-minifier' (#21) from feature/imp-27-add-minifier into master
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Reviewed-on: http://git.teletype.hu/games/impostor/pulls/21
2026-02-26 23:49:35 +00:00
e46c48b2ec tic80pro image pull always
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2026-02-27 00:46:55 +01:00
99ace8a1e8 add minify to export
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2026-02-26 23:39:00 +01:00
15bf66f1ca minify.lua from github
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2026-02-26 23:27:41 +01:00
Zoltan Timar
41f75da8c3 feat: added minifier, added minify step to makefile, added unminify step to makefile
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2026-02-26 22:41:58 +01:00
e05018d637 Merge pull request 'feature/ldoc-return-fixes' (#20) from feature/ldoc-return-fixes into master
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Reviewed-on: http://git.teletype.hu/games/impostor/pulls/20
2026-02-26 16:50:14 +00:00
8e104b1ff9 Merge branch 'master' into feature/ldoc-return-fixes
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2026-02-26 17:49:21 +01:00
e14160114b Merge pull request 'feature/imp-30-stat-screen' (#19) from feature/imp-30-stat-screen into master
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Reviewed-on: http://git.teletype.hu/games/impostor/pulls/19
2026-02-26 16:06:54 +00:00
Zoltan Timar
1b64fd2392 Merge branch 'master' into feature/imp-30-stat-screen
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2026-02-26 16:54:24 +01:00
Zoltan Timar
aaf1479a78 feat: stat screen on toilet with Focus overlay, screen draw callback added to manager, meter decay now only on timer revolution, timer visible on stat screen not minigames, Meter.get_timer_decay_percentage() added, Context.stat_screen_active flag added
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2026-02-26 16:54:00 +01:00
c321fbc19a Rename the backgrounds (bedroom, office) to a uniform filename format.
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2026-02-25 06:33:53 +01:00
dc8a82d583 Delete the unnecessary version of the bedroom background.
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2026-02-25 06:30:56 +01:00
c565213e44 Delete the unnecessary versions of the office background.
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2026-02-25 06:29:47 +01:00
035a2bc37e Add the drawing of street background in ase format.
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2026-02-25 06:26:47 +01:00
15 changed files with 195 additions and 53 deletions

2
.gitignore vendored
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@@ -1,4 +1,6 @@
.local .local
impostor.lua impostor.lua
impostor.original.lua
prompts prompts
docs docs
minify.lua

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@@ -5,7 +5,32 @@ steps:
- 'apk add --no-cache make' - 'apk add --no-cache make'
- 'make ci-version' - 'make ci-version'
- name: build - name: lint
image: alpine
commands:
- 'apk add --no-cache make lua5.4 lua5.4-dev luarocks gcc musl-dev'
- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
- 'ln -sf /usr/bin/luarocks-5.4 /usr/bin/luarocks'
- 'luarocks install luacheck'
- 'make ci-lint'
- name: minify
image: alpine
commands:
- 'apk add --no-cache make lua5.4 curl'
- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
- 'make ci-minify'
- name: docs
image: alpine
commands:
- 'apk add --no-cache make lua5.4 lua5.4-dev luarocks gcc musl-dev zip'
- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
- 'ln -sf /usr/bin/luarocks-5.4 /usr/bin/luarocks'
- 'luarocks install ldoc'
- 'make ci-docs'
- name: export
image: git.teletype.hu/internal/tic80pro:latest image: git.teletype.hu/internal/tic80pro:latest
environment: environment:
XDG_RUNTIME_DIR: /tmp XDG_RUNTIME_DIR: /tmp
@@ -23,7 +48,7 @@ steps:
from_secret: droparea_ssh_password from_secret: droparea_ssh_password
commands: commands:
- 'apk add --no-cache make openssh-client sshpass' - 'apk add --no-cache make openssh-client sshpass'
- 'make ci-upload' - 'make ci-artifact'
- name: update - name: update
image: alpine image: alpine

113
Makefile
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@@ -6,9 +6,13 @@ PROJECT = impostor
ORDER = $(PROJECT).inc ORDER = $(PROJECT).inc
OUTPUT = $(PROJECT).lua OUTPUT = $(PROJECT).lua
OUTPUT_ORIGINAL = $(PROJECT).original.lua
OUTPUT_ZIP = $(PROJECT).html.zip OUTPUT_ZIP = $(PROJECT).html.zip
OUTPUT_TIC = $(PROJECT).tic OUTPUT_TIC = $(PROJECT).tic
MINIFY = minify.lua
MINIFY_URL = https://raw.githubusercontent.com/ztimar31/lua-minify-tic80/refs/heads/master/minify.lua
SRC_DIR = inc SRC_DIR = inc
SRC = $(shell sed 's|^|$(SRC_DIR)/|' $(ORDER)) SRC = $(shell sed 's|^|$(SRC_DIR)/|' $(ORDER))
@@ -30,16 +34,22 @@ UPDATE_SERVER ?= https://games.vps.teletype.hu
all: build all: build
build: $(OUTPUT) build:
$(OUTPUT): $(SRC) $(ORDER)
@rm -f $(OUTPUT) @rm -f $(OUTPUT)
@sed 's/\r$$//' $(ORDER) | while read f; do \ @sed 's/\r$$//' $(ORDER) | while read f; do \
cat "$(SRC_DIR)/$$f" >> $(OUTPUT); \ cat "$(SRC_DIR)/$$f" >> $(OUTPUT); \
echo "" >> $(OUTPUT); \ echo "" >> $(OUTPUT); \
done done
export: build download-minify:
@test -f $(MINIFY) || { echo "==> Downloading $(MINIFY)"; curl -fsSL $(MINIFY_URL) -o $(MINIFY); }
minify: build download-minify
@echo "==> Minifying $(OUTPUT)"
@cp $(OUTPUT) $(OUTPUT_ORIGINAL)
@lua $(MINIFY) minify $(OUTPUT_ORIGINAL) > $(OUTPUT)
export: minify
@if [ -z "$(VERSION)" ]; then \ @if [ -z "$(VERSION)" ]; then \
echo "ERROR: VERSION not set!"; \ echo "ERROR: VERSION not set!"; \
exit 1; \ exit 1; \
@@ -61,7 +71,7 @@ watch:
$(MAKE) build $(MAKE) build
fswatch -o $(SRC_DIR) $(ORDER) assets | while read; do $(MAKE) build; done fswatch -o $(SRC_DIR) $(ORDER) assets | while read; do $(MAKE) build; done
import_assets: $(OUTPUT) import_assets: build
@TIC_CMD="load $(OUTPUT) &"; \ @TIC_CMD="load $(OUTPUT) &"; \
for t in $(ASSET_TYPES); do \ for t in $(ASSET_TYPES); do \
for f in $(ASSETS_DIR)/$$t/*.png; do \ for f in $(ASSETS_DIR)/$$t/*.png; do \
@@ -156,41 +166,9 @@ export_assets:
@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA)) @$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
clean: clean:
@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(OUTPUT) @rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(PROJECT)-*-docs.zip $(PROJECT)-docs.zip $(OUTPUT) $(OUTPUT_ORIGINAL)
@echo "==> Cleaned build artifacts" @echo "==> Cleaned build artifacts"
# CI/CD Targets
ci-version:
@VERSION=$$(sed -n "s/^-- version: //p" inc/meta/meta.header.lua | head -n 1 | tr -d "[:space:]"); \
BRANCH=$${CI_COMMIT_BRANCH:-$${WOODPECKER_BRANCH}}; \
BRANCH=$$(echo "$$BRANCH" | tr '/' '-'); \
if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ] && [ -n "$$BRANCH" ]; then \
VERSION=dev-$$VERSION-$$BRANCH; \
fi; \
echo "VERSION is: $$VERSION"; \
echo $$VERSION > $(VERSION_FILE)
ci-export:
@VERSION=$$(cat $(VERSION_FILE)); \
echo "==> Building and exporting version $$VERSION"; \
$(MAKE) export VERSION=$$VERSION
ci-upload:
@VERSION=$$(cat $(VERSION_FILE)); \
echo "==> Uploading artifacts for version $$VERSION"; \
ls -lh $(PROJECT)-$$VERSION.* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true; \
cp $(PROJECT).lua $(PROJECT)-$$VERSION.lua; \
FILE_LUA=$(PROJECT)-$$VERSION.lua; \
FILE_TIC=$(PROJECT)-$$VERSION.tic; \
FILE_HTML_ZIP=$(PROJECT)-$$VERSION.html.zip; \
SCP_TARGET="$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/"; \
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) $$FILE_LUA $$FILE_TIC $$FILE_HTML_ZIP $$SCP_TARGET
ci-update:
@VERSION=$$(cat $(VERSION_FILE)); \
echo "==> Triggering update for version $$VERSION"; \
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=tic80&version=$$VERSION"
install_precommit_hook: install_precommit_hook:
@echo "Installing Git pre-commit hook (lint check)..." @echo "Installing Git pre-commit hook (lint check)..."
@mkdir -p .git/hooks @mkdir -p .git/hooks
@@ -219,5 +197,62 @@ docs: build
@ldoc ${OUTPUT} -d docs @ldoc ${OUTPUT} -d docs
@echo "==> Documentation generated." @echo "==> Documentation generated."
.PHONY: all build export watch import_assets export_assets clean lint ci-version ci-export ci-upload ci-update install_precommit_hook docs # -----------------------------------------
# CI/CD Pipeline targets
# -----------------------------------------
ci-version:
@VERSION=$$(sed -n "s/^-- version: //p" inc/meta/meta.header.lua | head -n 1 | tr -d "[:space:]"); \
BRANCH=$${CI_COMMIT_BRANCH:-$${WOODPECKER_BRANCH}}; \
BRANCH=$$(echo "$$BRANCH" | tr '/' '-'); \
if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ] && [ -n "$$BRANCH" ]; then \
VERSION=dev-$$VERSION-$$BRANCH; \
fi; \
echo "VERSION is: $$VERSION"; \
echo $$VERSION > $(VERSION_FILE)
ci-lint: lint
ci-minify: minify
ci-docs:
@VERSION=$$(cat $(VERSION_FILE)); \
echo "==> Generating docs from $(OUTPUT_ORIGINAL)"; \
ldoc $(OUTPUT_ORIGINAL) -d docs; \
echo "==> Zipping docs for version $$VERSION"; \
(cd docs && zip -r ../$(PROJECT)-$$VERSION-docs.zip .); \
cp $(PROJECT)-$$VERSION-docs.zip $(PROJECT)-docs.zip; \
echo "==> Docs zip created"
ci-export:
@VERSION=$$(cat $(VERSION_FILE)); \
echo "==> Exporting HTML for version $$VERSION"; \
tic80 --cli --skip --fs=. \
--cmd="load $(OUTPUT) & save $(PROJECT)-$$VERSION & export html $(PROJECT)-$$VERSION.html & exit"; \
if [ -f "$(PROJECT)-$$VERSION.tic" ]; then \
cp $(PROJECT)-$$VERSION.tic $(PROJECT).tic; \
fi; \
if [ -f "$(PROJECT)-$$VERSION.html.zip" ]; then \
cp $(PROJECT)-$$VERSION.html.zip $(PROJECT).html.zip; \
fi; \
echo "==> Generated files:"; \
ls -lh $(PROJECT)-$$VERSION.* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true
ci-artifact:
@VERSION=$$(cat $(VERSION_FILE)); \
echo "==> Uploading artifacts for version $$VERSION"; \
cp $(PROJECT).lua $(PROJECT)-$$VERSION.lua; \
SCP_TARGET="$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/"; \
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
$(PROJECT)-$$VERSION.lua \
$(PROJECT)-$$VERSION.tic \
$(PROJECT)-$$VERSION.html.zip \
$(PROJECT)-$$VERSION-docs.zip \
$$SCP_TARGET
ci-update:
@VERSION=$$(cat $(VERSION_FILE)); \
echo "==> Triggering update for version $$VERSION"; \
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=tic80&version=$$VERSION"
.PHONY: all build download-minify minify export watch import_assets export_assets clean lint install_precommit_hook docs ci-version ci-lint ci-minify ci-docs ci-export ci-artifact ci-update

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@@ -8,7 +8,7 @@ Context = {}
--- Gets initial data for Context. --- Gets initial data for Context.
--- @within Context --- @within Context
--- @return result table Initial context data. </br> --- @return result table Initial context data or nil. </br>
--- Fields: </br> --- Fields: </br>
--- * current_menu_item (number) Index of the currently selected menu item.<br/> --- * current_menu_item (number) Index of the currently selected menu item.<br/>
--- * splash_timer (number) Remaining frames for the splash screen timer.<br/> --- * splash_timer (number) Remaining frames for the splash screen timer.<br/>
@@ -18,7 +18,8 @@ Context = {}
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/> --- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/> --- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
--- * meters (table) Meter values (see Meter.get_initial).<br/> --- * meters (table) Meter values (see Meter.get_initial).<br/>
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID. --- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
function Context.initial_data() function Context.initial_data()
return { return {
current_menu_item = 1, current_menu_item = 1,
@@ -28,6 +29,7 @@ function Context.initial_data()
content = {} content = {}
}, },
game_in_progress = false, game_in_progress = false,
stat_screen_active = false,
minigame_ddr = Minigame.get_default_ddr(), minigame_ddr = Minigame.get_default_ddr(),
minigame_button_mash = Minigame.get_default_button_mash(), minigame_button_mash = Minigame.get_default_button_mash(),
minigame_rhythm = Minigame.get_default_rhythm(), minigame_rhythm = Minigame.get_default_rhythm(),

View File

@@ -1,7 +1,6 @@
--- @section Meter --- @section Meter
local METER_MAX = 1000 local METER_MAX = 1000
local METER_DEFAULT = 500 local METER_DEFAULT = 500
local METER_DECAY_PER_FRAME = 0.02
local METER_GAIN_PER_CHORE = 100 local METER_GAIN_PER_CHORE = 100
local COMBO_BASE_BONUS = 0.02 local COMBO_BASE_BONUS = 0.02
local COMBO_MAX_BONUS = 0.16 local COMBO_MAX_BONUS = 0.16
@@ -90,9 +89,6 @@ function Meter.update()
local m = Context.meters local m = Context.meters
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
if not in_minigame then if not in_minigame then
m.ism = math.max(0, m.ism - METER_DECAY_PER_FRAME)
m.wpm = math.max(0, m.wpm - METER_DECAY_PER_FRAME)
m.bm = math.max(0, m.bm - METER_DECAY_PER_FRAME)
if m.combo > 0 then if m.combo > 0 then
m.combo_timer = m.combo_timer + 1 m.combo_timer = m.combo_timer + 1
if m.combo_timer >= COMBO_TIMEOUT_FRAMES then if m.combo_timer >= COMBO_TIMEOUT_FRAMES then
@@ -122,6 +118,13 @@ function Meter.add(key, amount)
end end
end end
--- Gets the timer decay as a percentage of the max meter value.
--- @within Meter
--- @return number The decay percentage per revolution (e.g. 2 means -2%).
function Meter.get_timer_decay_percentage()
return math.floor(meter_timer_decay_per_revolution / METER_MAX * 100)
end
--- Called on minigame completion. --- Called on minigame completion.
--- @within Meter --- @within Meter
function Meter.on_minigame_complete() function Meter.on_minigame_complete()

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@@ -11,6 +11,7 @@ local _screens = {}
--- @param[opt] screen_data.situations table Array of situation ID strings. Defaults to {}. --- @param[opt] screen_data.situations table Array of situation ID strings. Defaults to {}.
--- @param[opt] screen_data.init function Called when the screen is entered. Defaults to noop. --- @param[opt] screen_data.init function Called when the screen is entered. Defaults to noop.
--- @param[opt] screen_data.update function Called each frame while screen is active. Defaults to noop. --- @param[opt] screen_data.update function Called each frame while screen is active. Defaults to noop.
--- @param[opt] screen_data.draw function Called after the focus overlay to draw screen-specific overlays. Defaults to noop.
function Screen.register(screen_data) function Screen.register(screen_data)
if _screens[screen_data.id] then if _screens[screen_data.id] then
trace("Warning: Overwriting screen with id: " .. screen_data.id) trace("Warning: Overwriting screen with id: " .. screen_data.id)
@@ -24,6 +25,9 @@ function Screen.register(screen_data)
if not screen_data.update then if not screen_data.update then
screen_data.update = function() end screen_data.update = function() end
end end
if not screen_data.draw then
screen_data.draw = function() end
end
_screens[screen_data.id] = screen_data _screens[screen_data.id] = screen_data
end end

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@@ -3,5 +3,74 @@ Screen.register({
name = "Toilet", name = "Toilet",
decisions = { decisions = {
"go_to_home", "go_to_home",
},
background = "bedroom",
init = function()
Context.stat_screen_active = true
Meter.hide()
local cx = Config.screen.width * 0.75
local cy = Config.screen.height * 0.75
Focus.start_driven(cx, cy)
Focus.set_percentage(0.15)
end,
update = function()
if not Context.stat_screen_active then return end
if Input.select() or Input.player_interact() then
Focus.stop()
Context.stat_screen_active = false
Meter.show()
end
end,
draw = function()
if not Context.stat_screen_active then return end
local sw = Config.screen.width
local cx = sw / 2
local bar_w = math.floor(sw * 0.75)
local bar_x = math.floor((sw - bar_w) / 2)
local bar_h = 4
-- TODO: Add day counter
Print.text_center("day 1", cx, 10, Config.colors.white)
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
local wrapped = UI.word_wrap(narrative, 38)
local text_y = 24
for _, line in ipairs(wrapped) do
Print.text_center(line, cx, text_y, Config.colors.light_grey)
text_y = text_y + 8
end
local m = Context.meters
local max_val = Meter.get_max()
local decay_pct = Meter.get_timer_decay_percentage()
local decay_text = string.format("-%d%%", decay_pct)
local combo_mult = Meter.get_combo_multiplier()
local combo_pct = math.floor((combo_mult - 1) * 100)
local mult_text = string.format("+%d%%", combo_pct)
local meter_start_y = text_y + 10
local meter_list = {
{ key = "wpm", label = "Work Productivity Meter" },
{ key = "ism", label = "Impostor Syndrome Meter" },
{ key = "bm", label = "Burnout Meter" },
} }
for i, meter in ipairs(meter_list) do
local y = meter_start_y + (i - 1) * 20
Print.text_center(meter.label, cx, y, Config.colors.white)
local bar_y = y + 8
local fill_w = math.max(0, math.floor((m[meter.key] / max_val) * bar_w))
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
if fill_w > 0 then
rect(bar_x, bar_y, fill_w, bar_h, Config.colors.blue)
end
local decay_w = print(decay_text, 0, -6, 0, false, 1)
Print.text(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue)
Print.text(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue)
end
end,
}) })

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@@ -157,11 +157,10 @@ end
--- Draws the clock timer indicator as a circular progress bar in the top-left area. --- Draws the clock timer indicator as a circular progress bar in the top-left area.
--- Color transitions: white (0-50%), yellow (50-75%), red (75-100%). --- Color transitions: white (0-50%), yellow (50-75%), red (75-100%).
--- Only visible when meters are visible.
--- @within UI --- @within UI
function UI.draw_timer() function UI.draw_timer()
if not Context or not Context.game_in_progress or not Context.meters then return end if not Context or not Context.game_in_progress or not Context.meters then return end
if Context.meters.hidden then return end if Context.meters.hidden and not Context.stat_screen_active then return end
local m = Context.meters local m = Context.meters
local cx = 10 local cx = 10
@@ -207,7 +206,7 @@ function UI.draw_timer()
local hand_angle = start_angle + progress_angle local hand_angle = start_angle + progress_angle
local hand_x = math.floor(cx + math.cos(hand_angle) * (r_inner - 1) + 0.5) local hand_x = math.floor(cx + math.cos(hand_angle) * (r_inner - 1) + 0.5)
local hand_y = math.floor(cy + math.sin(hand_angle) * (r_inner - 1) + 0.5) local hand_y = math.floor(cy + math.sin(hand_angle) * (r_inner - 1) + 0.5)
line(cx, cy, hand_x, hand_y, Config.colors.black) line(cx, cy, hand_x, hand_y, Config.colors.white)
end end
--- Draws meters. --- Draws meters.

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@@ -12,11 +12,12 @@ function GameWindow.draw()
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color) rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
end end
UI.draw_top_bar(screen.name) UI.draw_top_bar(screen.name)
if #_available_decisions > 0 then if not Context.stat_screen_active and #_available_decisions > 0 then
UI.draw_decision_selector(_available_decisions, _selected_decision_index) UI.draw_decision_selector(_available_decisions, _selected_decision_index)
end end
Sprite.draw() Sprite.draw()
Focus.draw() Focus.draw()
screen.draw()
end end
--- Updates the game window logic. --- Updates the game window logic.
@@ -40,6 +41,8 @@ function GameWindow.update()
end end
end end
if Context.stat_screen_active then return end
-- Fetch and filter decisions locally -- Fetch and filter decisions locally
local all_decisions_for_screen = Decision.get_for_screen(screen) local all_decisions_for_screen = Decision.get_for_screen(screen)
_available_decisions = Decision.filter_available(all_decisions_for_screen) _available_decisions = Decision.filter_available(all_decisions_for_screen)