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3 Commits

Author SHA1 Message Date
ec19e7fe12 Add 17 characters.
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ci/woodpecker/push/woodpecker Pipeline was successful
2026-03-18 09:13:57 +01:00
10e99ad25d Register a character named Morpheus. 2026-03-17 21:05:15 +01:00
37967639f4 Creates a character tile board in general. 2026-03-17 21:04:28 +01:00
17 changed files with 87 additions and 0 deletions

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Sprite.register({
id = "dev_boy",
sprites = Sprite.generate_table(2, 3, 278, -4, -4, 8, 8)
})

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Sprite.register({
id = "dev_buddy",
sprites = Sprite.generate_table(2, 3, 286, -4, -4, 8, 8)
})

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Sprite.register({
id = "dev_extrovert",
sprites = Sprite.generate_table(2, 4, 330, -4, -4, 8, 8)
})

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Sprite.register({
id = "dev_girl",
sprites = Sprite.generate_table(2, 3, 284, -4, -4, 8, 8)
})

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Sprite.register({
id = "dev_guard",
sprites = Sprite.generate_table(3, 3, 384, -4, -4, 8, 8)
})

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Sprite.register({
id = "dev_guru",
sprites = Sprite.generate_table(2, 4, 264, -4, -4, 8, 8)
})

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Sprite.register({
id = "dev_hr_girl",
sprites = Sprite.generate_table(2, 4, 260, -4, -4, 8, 8)
})

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Sprite.register({
id = "dev_introvert",
sprites = Sprite.generate_table(2, 4, 332, -4, -4, 8, 8)
})

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Sprite.register({
id = "dev_operator",
sprites = Sprite.generate_table(2, 4, 326, -4, -4, 8, 8)
})

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Sprite.register({
id = "dev_project_manager",
sprites = Sprite.generate_table(2, 4, 328, -4, -4, 8, 8)
})

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@@ -50,6 +50,29 @@ function Sprite.register(sprite_data)
_sprites[sprite_data.id] = sprite_data
end
--- Generates a sprites table for a rectangular composite sprite.
--- @within Sprite
--- @param width number The number of sprites wide.<br/>
--- @param height number The number of sprites tall.<br/>
--- @param starting_s number The sprite index of the top-left tile.<br/>
--- @param x_base number The base x-offset for the leftmost column.<br/>
--- @param y_base number The base y-offset for the topmost row.<br/>
--- @param x_step number The x-offset increment per column.<br/>
--- @param y_step number The y-offset increment per row.<br/>
--- @return table The sprites table array.
function Sprite.generate_table(width, height, starting_s, x_base, y_base, x_step, y_step)
local sprites = {}
for row = 0, height - 1 do
for col = 0, width - 1 do
local s = starting_s + row * 16 + col
local x_offset = x_base + col * x_step
local y_offset = y_base + row * y_step
table.insert(sprites, { s = s, x_offset = x_offset, y_offset = y_offset })
end
end
return sprites
end
--- Schedules a sprite for drawing.
--- @within Sprite
--- @param id string The unique identifier of the sprite.<br/>

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Sprite.register({
id = "hrgirl",
sprites = Sprite.generate_table(2, 4, 260, -4, -4, 8, 8)
})

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Sprite.register({
id = "matrix_morpheus",
sprites = Sprite.generate_table(2, 4, 258, -4, -4, 8, 8)
})

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Sprite.register({
id = "matrix_neo",
sprites = Sprite.generate_table(2, 4, 322, -4, -4, 8, 8)
})

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Sprite.register({
id = "matrix_oraculum",
sprites = Sprite.generate_table(2, 4, 282, -4, -4, 8, 8)
})

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Sprite.register({
id = "matrix_trinity",
sprites = Sprite.generate_table(2, 4, 320, -4, -4, 8, 8)
})

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Sprite.register({
id = "pizza_vendor",
sprites = Sprite.generate_table(2, 2, 334, -4, -4, 8, 8)
})