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3 Commits

Author SHA1 Message Date
4b5f11969b Changes the Norman's silhouette. Change the background color of the sprites to pink.
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ci/woodpecker/push/woodpecker Pipeline failed
2026-04-09 13:47:24 +02:00
a4a6ad2ab2 Introduces the transparent color. The default is the pink. 2026-04-09 13:46:05 +02:00
87d4f5843b Merge pull request 'beta1 release' (#46) from develop into master
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ci/woodpecker/push/woodpecker Pipeline was successful
Reviewed-on: http://git.teletype.hu/games/impostor/pulls/46
2026-03-22 22:49:23 +00:00
40 changed files with 570 additions and 624 deletions

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@@ -1,27 +0,0 @@
FROM alpine:3.23
RUN apk update && apk add --no-cache \
xeyes \
jack \
git \
luarocks \
mc \
make \
cmake \
ruby \
bash \
curl \
ca-certificates \
g++ \
pulseaudio \
mesa-dev \
mesa-gles \
glu-dev
RUN git clone --recursive --depth=1 https://github.com/nesbox/TIC-80.git /root/TIC-80 \
&& cd /root/TIC-80/build \
&& cmake -DBUILD_PRO=1 .. \
&& make -j$(nproc) \
&& make install
CMD ["/bin/sh"]

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@@ -1,33 +0,0 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the
// README at: https://github.com/devcontainers/templates/tree/main/src/alpine
{
"name": "Alpine Edge",
"build": {
"dockerfile": "Dockerfile"
},
"mounts": [
{
"source": "/tmp/.X11-unix",
"target": "/tmp/.X11-unix",
"type": "bind"
}
],
"containerEnv": {
"DISPLAY": "${localEnv:DISPLAY}",
"PULSE_SERVER": "tcp:host.docker.internal:4713"
},
"postCreateCommand": "if [ -n \"$WSL_DISTRO_NAME\" ]; then echo 'export DISPLAY=host.docker.internal:0.0' >> ~/.bashrc; fi"
// Or use a Dockerfile or Docker Compose file. More info: https://containers.dev/guide/dockerfile
// Features to add to the dev container. More info: https://containers.dev/features.
// "features": {},
// Use 'forwardPorts' to make a list of ports inside the container available locally.
// "forwardPorts": [],
// Configure tool-specific properties.
// "customizations": {},
// Uncomment to connect as root instead. More info: https://aka.ms/dev-containers-non-root.
// "remoteUser": "root"
}

2
.gitignore vendored
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@@ -1,4 +1,3 @@
.claude
.local
impostor.lua
impostor.original.lua
@@ -7,4 +6,3 @@ docs
minify.lua
*.tic
*.zip
NOTES_*

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@@ -10,6 +10,7 @@ globals = {
"Discussion",
"Util",
"Decision",
"Situation",
"Screen",
"Sprite",
"UI",
@@ -30,7 +31,7 @@ globals = {
"MenuWindow",
"GameWindow",
"PopupWindow",
"ControlsWindow",
"ConfigurationWindow",
"AudioTestWindow",
"MinigameButtonMashWindow",
"MinigameRhythmWindow",
@@ -65,10 +66,6 @@ globals = {
"map",
"time",
"RLE",
"mouse",
"Mouse",
"print",
"musicator_generate_pattern",
}

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@@ -6,7 +6,6 @@ init/init.context.lua
system/system.util.lua
system/system.print.lua
system/system.input.lua
system/system.mouse.lua
system/system.asciiart.lua
system/system.rle.lua
logic/logic.meter.lua
@@ -39,7 +38,10 @@ sprite/sprite.matrix_architect.lua
sprite/sprite.matrix_neo.lua
sprite/sprite.matrix_oraculum.lua
sprite/sprite.matrix_trinity.lua
situation/situation.manager.lua
situation/situation.drink_coffee.lua
decision/decision.manager.lua
decision/decision.have_a_coffee.lua
decision/decision.go_to_home.lua
decision/decision.go_to_toilet.lua
decision/decision.go_to_walking_to_office.lua
@@ -70,7 +72,7 @@ window/window.intro.title.lua
window/window.intro.ttg.lua
window/window.intro.brief.lua
window/window.menu.lua
window/window.controls.lua
window/window.configuration.lua
window/window.audiotest.lua
window/window.popup.lua
window/window.minigame.mash.lua

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@@ -0,0 +1,16 @@
Decision.register({
id = "have_a_coffee",
label = "Have a Coffee",
handle = function()
local new_situation_id = Situation.apply("drink_coffee", Context.game.current_screen)
local level = Ascension.get_level()
local disc_id = "coworker_disc_0"
-- TODO: Add more discussions for levels above 3
if level >= 1 and level <= 3 then
local suffix = Context.have_done_work_today and ("_asc_" .. level) or ("_" .. level)
disc_id = "coworker_disc" .. suffix
end
Discussion.start(disc_id, "game")
Context.game.current_situation = new_situation_id
end,
})

View File

@@ -134,7 +134,6 @@ end
--- @param decisions table A table of decision items.<br/>
--- @param selected_decision_index number The current index of the selected decision.<br/>
--- @return number selected_decision_index The updated index of the selected decision.
--- @return boolean mouse_confirmed True if the user clicked the center to confirm.
function Decision.update(decisions, selected_decision_index)
if Input.left() then
Audio.sfx_beep()
@@ -143,22 +142,5 @@ function Decision.update(decisions, selected_decision_index)
Audio.sfx_beep()
selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
end
local bar_h = 16
local bar_y = Config.screen.height - bar_h
local prev_zone = { x = 0, y = bar_y, w = 15, h = bar_h }
local next_zone = { x = Config.screen.width-15, y = bar_y, w = 15, h = bar_h }
local confirm_zone = { x = 15, y = bar_y, w = Config.screen.width-30, h = bar_h }
if Mouse.zone(prev_zone) then
Audio.sfx_beep()
selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1)
elseif Mouse.zone(next_zone) then
Audio.sfx_beep()
selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
elseif Mouse.zone(confirm_zone) then
return selected_decision_index, true
end
return selected_decision_index, false
return selected_decision_index
end

View File

@@ -17,7 +17,8 @@ function Config.initial_data()
blue = 3,
white = 4,
item = 7,
meter_bg = 1
meter_bg = 1,
transparent = 12
},
timing = {
minigame_win_duration = 180

View File

@@ -23,12 +23,11 @@ Context = {}
--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.<br/>
--- * have_been_to_office (boolean) Whether the player has been to the office.<br/>
--- * have_done_work_today (boolean) Whether the player has done work today.<br/>
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID<br/>
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
function Context.initial_data()
return {
current_menu_item = 1,
test_mode = false,
mouse_trace = false,
popup = {
show = false,
content = {}
@@ -47,10 +46,9 @@ function Context.initial_data()
have_done_work_today = false,
should_ascend = false,
have_met_sumphore = false,
office_sprites = {},
walking_to_office_sprites = {},
game = {
current_screen = "home",
current_situation = nil,
},
day_count = 1,
delta_time = 0,

View File

@@ -3,12 +3,12 @@ Util = {}
Meter = {}
Minigame = {}
Decision = {}
Situation = {}
Screen = {}
Map = {}
UI = {}
Print = {}
Input = {}
Mouse = {}
Sprite = {}
Audio = {}
Focus = {}

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@@ -251,130 +251,262 @@
-- 247:0000000011111110000000003333301013131010313130101313101031313000
-- </TILES>
-- <SPRITES>
-- 002:00000000000000000000444400044444000444440044ffff004fffff004f3333
-- 003:0000000000000000441600004242600044241000ff426000fff4100033f26000
-- 004:00000333000035550003655500365555003555ff00356fff00365f3f00355fff
-- 005:33000000553000005563000055563000ff553000fff53000f3f63000fff53000
-- 008:0000005a00005a55000055a50000a55a00005a5700005533000575f30000757f
-- 009:55a50000a55a50005a55a00057555500fff7a5003f335a00fff3f500fffffa00
-- 016:0000000000000000000000000000003000000353000035350003535100353535
-- 017:0000000000000000000000003000000053300000151300005151300015151300
-- 018:004f99ff000fffff0000ff3300000fff00003666000355550035652503163555
-- 019:99f41000fff26000ff600000f600000063300000555330005555530055535530
-- 020:00356f6f003655f60365511f3653122f3531222f363221220532232203322322
-- 021:f6f530006f563000f1156300f2215300f2226300221233002232130022121300
-- 022:000000000000005100000155000055150000157f0000551300057f3f00017fff
-- 023:00000000555000005155000015515000ff7f5100ff31f200fff3ff0033fff200
-- 024:0000057f00000005000000050000559900055911005599110055119900551199
-- 025:f3ff5000fff500005f5000004415100077995100449915007711955044119550
-- 026:00000000000001330001331300031333001333330031f7f7001133390031999f
-- 027:0000000013310000131330003333130033333100f7f113003337310099975300
-- 028:000000000000000000000a77000057770005777700577777005775a50077a7ff
-- 029:0000000000000000777a0000777750007777750077777750a5a57750fff7a770
-- 030:000000000000051500001151000555550001517f000557ff0001ff3f0007ff1f
-- 031:00000000150000005110000055500000f7110000ff750000f3f10000f1f50000
-- 032:0033535100353533003351ff00351f3f0003ff3f0003ffff00003ff3000323ff
-- 033:5555530033555300ff155300f3f15300f3ff3000ffff30003ff30000ff323000
-- 034:036135250316355503613525031633110333331103f333330333333300033333
-- 035:55565530555355305556553013335530133333303333ff303333333033330000
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-- 037:223213003332130011133300111f300011133000111300001113000011130000
-- 038:000007ff0001117f0016171f0155175501561755155117555f7157555ff15755
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-- 045:ff3f7a50ff3ff750fffff777ffdf7577ddf75a77ff75157577a66a50ff6aa600
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-- 056:0000311300003113000031130000311300003113000033330000165100001111
-- 057:0311300003113000031130000311300003113000033330000165100001111000
-- 058:8888b8445f78b8445f58884405031330000331300003133000053550000577f0
-- 059:218b8880428b87f5218885f5031330500331300003133000053550000577f000
-- 060:0056aa66001f6aaa001fa666007f6aaa00006aaa0000a666000007d7000001d1
-- 061:666aa650aaaa6f106666af10aaaa6f70aaaa60006666a000007d7000001d1000
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-- 069:00000000000000000000000000000000000000002210000044210000f7441000
-- 070:000000000000000000000333000038880003888800388881038388310338835f
-- 071:00000000000000003330000088880000883380003355380016665300f7ff7300
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-- 073:0000000000000000555550005555550077777550ffffff507f755f703f333fff
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-- 092:cccc5fffccccc5ffcccccc1fccccccc1ccccc114cccc1814cccc1814ccc18114
-- 093:fffff5cc111f5cccfff5cccc111ccccc42411ccc42418ccc424181cc424111cc
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-- 098:c3113133c3113133c3333133c3113131c3333132c5553131c7ff3133c7ff3131
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-- 100:ccc24414cc244441c2444424c242442414424424144144241441442414414424
-- 101:414421cc144442cc4244442c4244422c42444241424441414244414142444141
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-- 104:cc144144cc144244cc144144cc144124cc17f311cc1ff133cc1fff33ccc7f333
-- 105:4244142c4244241c4244142c4244122c12113f7c31333ffc33333ffc30333fcc
-- 106:c1421444c1441444c142144431421444c1111111cfff1a5acff755a5c5755a51
-- 107:4444141c4244141c4444141c4244141c1111111c5a5a55f5a5a5a5f5111a517c
-- 108:ccc11814ccc18114ccc11814ccc18113ccc11333cc5fff33cccf7733ccc55333
-- 109:4241811c4241181c4241811c2223181c111331cc33335ffc3333f77c333355cc
-- 110:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 111:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 112:c5533333ccc3333cccc333cccc3333cccc3333cccc3333cccc1111cccc1212cc
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-- 114:c5f53131c3003131c3331131c3111131c3111131cc31113cccc3333cccc1212c
-- 115:c13113ccc13113ccc13113ccc13113ccc13113cccc3113cccc3333cccc1212cc
-- 116:cfff2424c7f72211cc55442cccc2442cccc2442cccc2442cccc2222cccc2444c
-- 117:424441f1112227f1c244255cc2442cccc2442cccc2442cccc2222cccc2444ccc
-- 118:c3333333c7ff3333c7f73333cc7c333ccccc333ccccc333ccccc111ccccc111c
-- 119:33333575333331f133333575cc333ccccc333ccccc333ccccc111ccccc1111cc
-- 120:ccccc333ccccc333ccccc333ccccc333ccccc333ccccc333ccccc333ccccc111
-- 121:cc333ccccc333ccccc333ccccc333ccccc333ccccc333ccccc333ccc1c1111cc
-- 122:cc5c15a1cccc1a51cccc15a1cccc1a51cccc15a1cccc2251cccc9249cccc9999
-- 123:c315a15ccc1a51cccc15a1cccc1a51cccc15a1cccc2251cccc9249cccc9999cc
-- 124:ccccc333ccccc333ccccc333ccccc333ccccc333ccccc333ccccc333ccccc111
-- 125:c333ccccc333ccccc333ccccc333ccccc333ccccc333ccccc333cccccc111ccc
-- 126:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 127:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 128:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 129:ccccccccccccccccccccccccccccccccccccccccc115151c1151515151515151
-- 130:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 131:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 132:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 133:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 134:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 135:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 136:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 137:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 138:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 139:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 140:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 141:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 142:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 143:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 144:ccccccc5cccccc15cccccc15ccccc57fccccc5ffccccc17fcccc3317ccc73331
-- 145:1ffffff7ff0fff0fff1fff1fffffffffff7555fffffffffffff111ff57fffff7
-- 146:1000000071000000f5000000ff000000ff500000ff5000007513100051333700
-- 160:0077333303331333333313333331333333313333355133335ff513335ff71111
-- 146:1ccccccc71ccccccf5ccccccffccccccff5cccccff5ccccc75131ccc513337cc
-- 147:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 148:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 149:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 150:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 151:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 152:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 153:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 154:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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-- 156:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 157:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 158:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 159:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 160:cc773333c3331333333313333331333333313333355133335ff513335ff71111
-- 161:1111111133333333333337333333373333333733333337333333373311117711
-- 162:133337003733133077731330333331333333313333333155333337ff1111175f
-- 176:0775333300031333000333130000333300001333000033330000033300000111
-- 177:3335773333333533333333331313131333333333300000033000000310000001
-- 178:3333357533331000331300001333000033310000333300003331000011110000
-- 162:133337cc3733133c7773133c333331333333313333333155333337ff1111175f
-- 163:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 164:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 165:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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-- 168:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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-- 176:c7753333ccc31333ccc33313cccc3333cccc1333cccc3333ccccc333ccccc111
-- 177:33357733333335333333333313131313333333333cccccc33cccccc31cccccc1
-- 178:3333357533331ccc3313cccc1333cccc3331cccc3333cccc3331cccc1111cccc
-- 179:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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-- 208:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 209:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 210:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 211:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 212:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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-- 215:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 216:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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-- 218:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 219:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 220:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 221:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 222:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 223:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 224:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 225:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 226:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 227:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 228:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 229:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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-- 231:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 232:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 233:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 234:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 235:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 236:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 237:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 238:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 239:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 240:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 241:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 242:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 243:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 244:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 245:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 246:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 247:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
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-- 254:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- 255:cccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
-- </SPRITES>
-- <MAP>
-- 000:ffffffffff0010201020102010201020102010201020102000ffffffffff40404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000

View File

@@ -4,5 +4,5 @@
-- desc: Life of a programmer
-- site: https://git.teletype.hu/games/impostor
-- license: MIT License
-- version: 1.0-beta2
-- version: 1.0-beta1
-- script: lua

View File

@@ -8,6 +8,7 @@ local _screens = {}
--- @param screen_data.name string Display name of the screen.
--- @param screen_data.decisions table Array of decision ID strings available on this screen.
--- @param screen_data.background string Map ID used as background.
--- @param[opt] screen_data.situations table Array of situation ID strings. Defaults to {}.
--- @param[opt] screen_data.init function Called when the screen is entered. Defaults to noop.
--- @param[opt] screen_data.update function Called each frame while screen is active. Defaults to noop.
--- @param[opt] screen_data.draw function Called after the focus overlay to draw screen-specific overlays. Defaults to noop.
@@ -15,6 +16,9 @@ function Screen.register(screen_data)
if _screens[screen_data.id] then
trace("Warning: Overwriting screen with id: " .. screen_data.id)
end
if not screen_data.situations then
screen_data.situations = {}
end
if not screen_data.init then
screen_data.init = function() end
end
@@ -39,6 +43,7 @@ end
--- * name (string) Display name.<br/>
--- * decisions (table) Array of decision ID strings.<br/>
--- * background (string) Map ID used as background.<br/>
--- * situations (table) Array of situation ID strings.<br/>
--- * init (function) Called when the screen is entered.<br/>
--- * update (function) Called each frame while screen is active.
function Screen.get_by_id(screen_id)
@@ -53,6 +58,7 @@ end
--- * name (string) Display name of the screen.<br/>
--- * decisions (table) Array of decision ID strings available on this screen.<br/>
--- * background (string) Map ID used as background.<br/>
--- * situations (table) Array of situation ID strings.<br/>
--- * init (function) Called when the screen is entered.<br/>
--- * update (function) Called each frame while screen is active.<br/>
function Screen.get_all()

View File

@@ -240,12 +240,9 @@ Screen.register({
end
end
elseif state == STATE_CHOICE then
local menu_x = (Config.screen.width - 60) / 2
local menu_y = (Config.screen.height - 20) / 2
local confirmed
selected_choice, confirmed = UI.update_menu(MysteriousManScreen.choices, selected_choice, menu_x, menu_y)
selected_choice = UI.update_menu(MysteriousManScreen.choices, selected_choice)
if Input.select() or confirmed then
if Input.select() then
Audio.sfx_select()
if selected_choice == 1 then
MysteriousManScreen.wake_up()

View File

@@ -6,45 +6,26 @@ Screen.register({
"go_to_walking_to_home",
"have_a_coffee",
},
situations = {
"drink_coffee",
},
init = function()
Audio.music_play_room_work()
Context.have_been_to_office = true
local possible_sprites = {
"dev_project_manager",
"dev_hr_girl",
"dev_introvert",
"dev_extrovert",
"dev_guru",
"dev_operator",
{id="dev_buddy", y_correct=1 * 8},
{id="dev_boy", y_correct=1 * 8},
{id="dev_girl", y_correct=1 * 8}
}
local possible_positions = {
{x = 6 * 8, y = 4 * 8},
{x = 10 * 8, y = 11 * 8 + 4},
{x = 12 * 8, y = 4 * 8},
{x = 15 * 8, y = 9 * 8},
{x = 16 * 8, y = 4 * 8},
{x = 17 * 8, y = 8 * 8},
{x = 17 * 8, y = 11 * 8},
{x = 20 * 8, y = 4 * 8},
{x = 23 * 8, y = 5 * 8},
{x = 22 * 8, y = 10 * 8 + 4},
{x = 27 * 8, y = 10 * 8 + 4},
{x = -4 + 5 * 8, y = 9 * 8}
}
Context.office_sprites = Sprite.list_randomize(possible_sprites, possible_positions)
end,
background = "office",
draw = function()
if Window.get_current_id() == "game" then
Sprite.draw_at("norman", 13 * 8, 9 * 8)
Sprite.draw_list(Context.office_sprites)
Sprite.draw_at("dev_buddy", 15 * 8, 9 * 8)
Sprite.draw_at("dev_project_manager", 6 * 8, 4 * 8)
Sprite.draw_at("dev_hr_girl", 12 * 8, 4 * 8)
Sprite.draw_at("dev_introvert", -4 + 5 * 8, 9 * 8)
Sprite.draw_at("dev_extrovert", 20 * 8, 4 * 8)
Sprite.draw_at("dev_girl", 23 * 8, 5 * 8)
Sprite.draw_at("dev_boy", 10 * 8, 11 * 8 + 4)
Sprite.draw_at("dev_guru", 22 * 8, 10 * 8 + 4)
Sprite.draw_at("dev_operator", 27 * 8, 10 * 8 + 4)
end
Context.have_been_to_office = true
end
})

View File

@@ -16,7 +16,7 @@ Screen.register({
end,
update = function()
if not Context.stat_screen_active then return end
if Input.select() or Input.select() then
if Input.select() or Input.player_interact() then
Focus.stop()
Context.stat_screen_active = false
Meter.show()

View File

@@ -8,28 +8,6 @@ Screen.register({
},
init = function()
Audio.music_play_room_work()
local possible_sprites = {
"matrix_trinity",
"matrix_neo",
{id="matrix_oraculum", y_correct=1 * 8},
"matrix_architect"
}
local possible_positions = {
{x = 5 * 8, y = 11 * 8},
{x = 7 * 8, y = 11 * 8},
{x = 9 * 8, y = 11 * 8},
{x = 11 * 8, y = 11 * 8},
{x = 13 * 8, y = 11 * 8},
{x = 15 * 8, y = 11 * 8},
{x = 18 * 8, y = 11 * 8},
{x = 21 * 8, y = 11 * 8},
{x = 24 * 8, y = 11 * 8},
{x = 27 * 8, y = 11 * 8},
}
Context.walking_to_office_sprites = Sprite.list_randomize(possible_sprites, possible_positions)
end,
background = "street",
draw = function()
@@ -38,8 +16,10 @@ Screen.register({
Sprite.draw_at("sumphore", 9 * 8, 2 * 8)
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
Sprite.draw_list(Context.walking_to_office_sprites)
Sprite.draw_at("matrix_trinity", 5 * 8, 11 * 8)
Sprite.draw_at("matrix_neo", 7 * 8, 11 * 8)
Sprite.draw_at("matrix_oraculum", 9 * 8, 12 * 8)
Sprite.draw_at("matrix_architect", 11 * 8, 11 * 8)
end
end
})

View File

@@ -0,0 +1,6 @@
Situation.register({
id = "drink_coffee",
handle = function()
Audio.sfx_select()
end,
})

View File

@@ -0,0 +1,84 @@
--- @section Situation
local _situations = {}
--- Registers a situation definition.
--- @within Situation
--- @param situation table The situation data table.
--- @param situation.id string Unique situation identifier.<br/>
--- @param[opt] situation.screen_id string ID of the screen this situation belongs to.<br/>
--- @param[opt] situation.handle function Called when the situation is applied. Defaults to noop.<br/>
--- @param[opt] situation.update function Called each frame while situation is active. Defaults to noop.<br/>
function Situation.register(situation)
if not situation or not situation.id then
PopupWindow.show({"Error: Invalid situation object registered (missing id)!"})
return
end
if not situation.handle then
situation.handle = function() end
end
if not situation.update then
situation.update = function() end
end
if _situations[situation.id] then
trace("Warning: Overwriting situation with id: " .. situation.id)
end
_situations[situation.id] = situation
end
--- Gets a situation by ID.
--- @within Situation
--- @param id string The situation ID.
--- @return result table The situation table or nil. </br>
--- Fields: </br>
--- * id (string) Unique situation identifier.<br/>
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
--- * handle (function) Called when the situation is applied.<br/>
--- * update (function) Called each frame while situation is active.<br/>
function Situation.get_by_id(id)
return _situations[id]
end
--- Gets all registered situations, optionally filtered by screen ID.
--- @within Situation
--- @param screen_id string Optional. If provided, returns situations associated with this screen ID.
--- @return result table A table containing all registered situation data, indexed by their IDs, or an array filtered by screen_id. </br>
--- Fields: </br>
--- * id (string) Unique situation identifier.<br/>
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
--- * handle (function) Called when the situation is applied.<br/>
--- * update (function) Called each frame while situation is active.<br/>
function Situation.get_all(screen_id)
if screen_id then
local filtered_situations = {}
for _, situation in pairs(_situations) do
if situation.screen_id == screen_id then
table.insert(filtered_situations, situation)
end
end
return filtered_situations
end
return _situations
end
--- Applies a situation, checking screen compatibility and returning the new situation ID if successful.
--- @within Situation
--- @param id string The situation ID to apply.
--- @param current_screen_id string The ID of the currently active screen.
--- @return string|nil The ID of the applied situation if successful, otherwise nil.
function Situation.apply(id, current_screen_id)
local situation = Situation.get_by_id(id)
local screen = Screen.get_by_id(current_screen_id)
if not situation then
trace("Error: No situation found with id: " .. id)
return nil
end
if Util.contains(screen.situations, id) then
situation.handle()
return id
else
trace("Info: Situation " .. id .. " cannot be applied to current screen (id: " .. current_screen_id .. ").")
return nil
end
end

View File

@@ -3,7 +3,7 @@ local _sprites = {}
local _active_sprites = {}
local function draw_sprite_instance(sprite_data, params)
local colorkey = params.colorkey or sprite_data.colorkey or 0
local colorkey = params.colorkey or sprite_data.colorkey or Config.colors.transparent
local scale = params.scale or sprite_data.scale or 1
local flip_x = params.flip_x or sprite_data.flip_x or 0
local flip_y = params.flip_y or sprite_data.flip_y or 0
@@ -73,70 +73,6 @@ function Sprite.generate_table(width, height, starting_s, x_base, y_base, x_step
return sprites
end
--- Immediately draws a list of sprites
--- @within Sprite
--- @param sprite_list table An array of tables, each containing: `id` (string) sprite identifier, `x` (number) x-coordinate, `y` (number) y-coordinate, and optional `colorkey`, `scale`, `flip_x`, `flip_y`, `rot` parameters.
function Sprite.draw_list(sprite_list)
for _, sprite_info in ipairs(sprite_list) do
local sprite_data = _sprites[sprite_info.id]
if not sprite_data then
trace("Error: Attempted to draw non-registered sprite with id: " .. sprite_info.id)
else
draw_sprite_instance(sprite_data, sprite_info)
end
end
end
--- Given a list of sprite IDs (or sprite entries with correction offsets) and a list of possible positions, randomly assigns each sprite to a unique position and returns a drawable list.
--- @within Sprite
--- @param sprite_ids table An array of sprite identifier values or tables.
--- Each entry may be either:
--- - string: sprite ID to draw.
--- - table: { sprite_id = string, x_correct = number, y_correct = number }.
--- @param positions table An array of tables, each containing `x` and `y` fields for possible sprite positions.
function Sprite.list_randomize(sprite_ids, positions)
if #sprite_ids > #positions then
trace("Error: More sprite IDs than available positions in Sprite.draw_randomized")
return
end
local shuffled_positions = {}
for i, pos in ipairs(positions) do
shuffled_positions[i] = pos
end
for i = #shuffled_positions, 2, -1 do
local j = math.random(i)
shuffled_positions[i], shuffled_positions[j] = shuffled_positions[j], shuffled_positions[i]
end
local drawable_list = {}
for i, sprite_entry in ipairs(sprite_ids) do
local sprite_id = sprite_entry
local x_correct = 0
local y_correct = 0
if type(sprite_entry) == "table" then
sprite_id = sprite_entry.sprite_id or sprite_entry.id
x_correct = sprite_entry.x_correct or 0
y_correct = sprite_entry.y_correct or 0
end
local sprite_data = _sprites[sprite_id]
if not sprite_data then
trace("Error: Attempted to draw non-registered sprite with id: " .. tostring(sprite_id))
else
local pos = shuffled_positions[i]
table.insert(drawable_list, {
id = sprite_id,
x = pos.x + x_correct,
y = pos.y + y_correct
})
end
end
return drawable_list
end
--- Schedules a sprite for drawing.
--- @within Sprite
--- @param id string The unique identifier of the sprite.<br/>

View File

@@ -5,9 +5,10 @@ local INPUT_KEY_LEFT = 2
local INPUT_KEY_RIGHT = 3
local INPUT_KEY_A = 4
local INPUT_KEY_B = 5
local INPUT_KEY_Y = 7
local INPUT_KEY_SPACE = 48
local INPUT_KEY_ENTER = 50
local INPUT_KEY_BACKSPACE = 51
local INPUT_KEY_ENTER = 50
--- Checks if Up is pressed.
--- @within Input
@@ -21,12 +22,22 @@ function Input.left() return btnp(INPUT_KEY_LEFT) end
--- Checks if Right is pressed.
--- @within Input
function Input.right() return btnp(INPUT_KEY_RIGHT) end
--- Checks if Space is pressed.
--- @within Input
function Input.space() return keyp(INPUT_KEY_SPACE) end
--- Checks if Select is pressed.
--- @within Input
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) or Mouse.clicked() end
--- Checks if Back is pressed.
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
--- Checks if Menu Confirm is pressed.
--- @within Input
function Input.back() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_BACKSPACE) end
--- Checks if Enter is pressed.
function Input.menu_confirm() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_ENTER) end
--- Checks if Player Interact is pressed.
--- @within Input
function Input.enter() return keyp(INPUT_KEY_ENTER) end
function Input.player_interact() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_ENTER) end
--- Checks if Menu Back is pressed.
--- @within Input
function Input.menu_back() return btnp(INPUT_KEY_Y) or keyp(INPUT_KEY_BACKSPACE) end
--- Checks if Toggle Popup is pressed.
--- @within Input
function Input.toggle_popup() return keyp(INPUT_KEY_ENTER) end

View File

@@ -7,6 +7,7 @@ local initialized_game = false
local function init_game()
if initialized_game then return false end
Context.reset()
poke(0x03FF, 1 << Config.colors.transparent) -- Set the default transparent color in the palette
Window.set_current("intro_title") -- Set initial window using new manager
MenuWindow.refresh_menu_items()
initialized_game = true
@@ -17,7 +18,6 @@ end
--- @within Main
function TIC()
init_game()
Mouse.update()
local now = time()
if Context.last_frame_time == 0 then

View File

@@ -1,81 +0,0 @@
--- @section Mouse
local _mx, _my = 0, 0
local _mleft, _mleft_prev = false, false
local _consumed = false
--- Updates mouse state. Call once per frame.
--- @within Mouse
function Mouse.update()
_mleft_prev = _mleft
_consumed = false
local mt = {mouse()}
_mx, _my, _mleft = mt[1], mt[2], mt[3]
-- trace mouse position and tile for testing purposes
if Context.test_mode and Context.mouse_trace then
trace("Mouse: (" .. _mx .. "," .. _my .. "), tile: (" .. math.floor(_mx / 8) .. "," .. math.floor(_my / 8) .. ")")
end
end
--- Returns current mouse X position.
--- @within Mouse
function Mouse.x() return _mx end
--- Returns current mouse Y position.
--- @within Mouse
function Mouse.y() return _my end
--- Returns true if the mouse button was just pressed this frame (and not yet consumed).
--- @within Mouse
function Mouse.clicked() return _mleft and not _mleft_prev and not _consumed end
--- Returns true if the mouse button is held down.
--- @within Mouse
function Mouse.held() return _mleft end
--- Marks the current click as consumed so Mouse.clicked() won't fire again this frame.
--- @within Mouse
function Mouse.consume() _consumed = true end
--- Returns true if the mouse is within the given rectangle.
--- @within Mouse
--- @param x number Left edge.
--- @param y number Top edge.
--- @param w number Width.
--- @param h number Height.
function Mouse.in_rect(x, y, w, h)
return _mx >= x and _mx < x + w and _my >= y and _my < y + h
end
--- Returns true if the mouse is within the given circle.
--- @within Mouse
--- @param cx number Center x.
--- @param cy number Center y.
--- @param r number Radius.
function Mouse.in_circle(cx, cy, r)
local dx = _mx - cx
local dy = _my - cy
return (dx * dx + dy * dy) <= (r * r)
end
--- Returns true if the mouse was clicked inside the given rectangle, and consumes the click.
--- @within Mouse
--- @param rect table A table with fields: x, y, w, h.
function Mouse.zone(rect)
if Mouse.clicked() and Mouse.in_rect(rect.x, rect.y, rect.w, rect.h) then
Mouse.consume()
return true
end
return false
end
--- Returns true if the mouse was clicked inside the given circle, and consumes the click.
--- @within Mouse
--- @param circle table A table with fields: x, y, r.
function Mouse.zone_circle(circle)
if Mouse.clicked() and Mouse.in_circle(circle.x, circle.y, circle.r) then
Mouse.consume()
return true
end
return false
end

View File

@@ -10,7 +10,7 @@ function Print.text(text, x, y, color, fixed, scale)
local shadow_color = Config.colors.black
if color == shadow_color then shadow_color = Config.colors.light_grey end
scale = scale or 1
print(text, x + scale, y + scale, shadow_color, fixed, scale)
print(text, x + 1, y + 1, shadow_color, fixed, scale)
print(text, x, y, color, fixed, scale)
end
@@ -24,7 +24,7 @@ end
--- @param[opt] scale number The scaling factor.<br/>
function Print.text_center(text, x, y, color, fixed, scale)
scale = scale or 1
local text_width = print(text, 0, -6 * scale, 0, fixed, scale)
local text_width = print(text, 0, -6, 0, fixed, scale)
local centered_x = x - (text_width / 2)
Print.text(text, centered_x, y, color, fixed, scale)
end

View File

@@ -38,12 +38,8 @@ end
--- @within UI
--- @param items table A table of menu items.<br/>
--- @param selected_item number The current index of the selected item.<br/>
--- @param[opt] x number Menu x position (required for mouse support).<br/>
--- @param[opt] y number Menu y position (required for mouse support).<br/>
--- @param[opt] centered boolean Whether the menu is centered horizontally.<br/>
--- @return number selected_item The updated index of the selected item.
--- @return boolean mouse_confirmed True if the user clicked on a menu item.
function UI.update_menu(items, selected_item, x, y, centered)
function UI.update_menu(items, selected_item)
if Input.up() then
Audio.sfx_beep()
selected_item = selected_item - 1
@@ -57,25 +53,7 @@ function UI.update_menu(items, selected_item, x, y, centered)
selected_item = 1
end
end
if x ~= nil and y ~= nil then
local menu_x = x
if centered then
local max_w = 0
for _, item in ipairs(items) do
local w = print(item.label, 0, -10, 0, false, 1, false)
if w > max_w then max_w = w end
end
menu_x = (Config.screen.width - max_w) / 2
end
for i, _ in ipairs(items) do
if Mouse.zone({ x = menu_x - 8, y = y + (i-1) * 10, w = Config.screen.width, h = 10 }) then
return i, true
end
end
end
return selected_item, false
return selected_item
end
--- Draws a bordered textbox with scrolling text.

View File

@@ -107,9 +107,9 @@ function AudioTestWindow.update()
AudioTestWindow.menuitems = AudioTestWindow.generate_menuitems(
AudioTestWindow.list_func, AudioTestWindow.index_func
)
elseif Input.select() then
elseif Input.menu_confirm() then
AudioTestWindow.menuitems[AudioTestWindow.index_menu].decision()
elseif Input.back() then
elseif Input.menu_back() then
AudioTestWindow.back()
end
end

View File

@@ -0,0 +1,102 @@
--- @section ConfigurationWindow
ConfigurationWindow.controls = {}
ConfigurationWindow.selected_control = 1
--- Initializes configuration window.
--- @within ConfigurationWindow
function ConfigurationWindow.init()
ConfigurationWindow.controls = {
{
label = "Save",
action = function() Config.save() end,
type = "action_item"
},
{
label = "Restore Defaults",
action = function() Config.reset() end,
type = "action_item"
},
}
end
--- Draws configuration window.
--- @within ConfigurationWindow
function ConfigurationWindow.draw()
UI.draw_top_bar("Configuration")
local x_start = 10
local y_start = 40
local x_value_right_align = Config.screen.width - 10
local char_width = 4
for i, control in ipairs(ConfigurationWindow.controls) do
local current_y = y_start + (i - 1) * 12
local color = Config.colors.light_blue
if control.type == "numeric_stepper" then
local value = control.get()
local label_text = control.label
local value_text = string.format(control.format, value)
local value_x = x_value_right_align - (#value_text * char_width)
if i == ConfigurationWindow.selected_control then
color = Config.colors.item
Print.text("<", x_start - 8, current_y, color)
Print.text(label_text, x_start, current_y, color)
Print.text(value_text, value_x, current_y, color)
Print.text(">", x_value_right_align + 4, current_y, color)
else
Print.text(label_text, x_start, current_y, color)
Print.text(value_text, value_x, current_y, color)
end
elseif control.type == "action_item" then
local label_text = control.label
if i == ConfigurationWindow.selected_control then
color = Config.colors.item
Print.text("<", x_start - 8, current_y, color)
Print.text(label_text, x_start, current_y, color)
Print.text(">", x_start + 8 + (#label_text * char_width) + 4, current_y, color)
else
Print.text(label_text, x_start, current_y, color)
end
end
end
Print.text("Press B to go back", x_start, 120, Config.colors.light_grey)
end
--- Updates configuration window logic.
--- @within ConfigurationWindow
function ConfigurationWindow.update()
if Input.menu_back() then
GameWindow.set_state("menu")
return
end
if Input.up() then
ConfigurationWindow.selected_control = ConfigurationWindow.selected_control - 1
if ConfigurationWindow.selected_control < 1 then
ConfigurationWindow.selected_control = #ConfigurationWindow.controls
end
elseif Input.down() then
ConfigurationWindow.selected_control = ConfigurationWindow.selected_control + 1
if ConfigurationWindow.selected_control > #ConfigurationWindow.controls then
ConfigurationWindow.selected_control = 1
end
end
local control = ConfigurationWindow.controls[ConfigurationWindow.selected_control]
if control then
if control.type == "numeric_stepper" then
local current_value = control.get()
if Input.left() then
local new_value = math.max(control.min, current_value - control.step)
control.set(new_value)
elseif Input.right() then
local new_value = math.min(control.max, current_value + control.step)
control.set(new_value)
end
elseif control.type == "action_item" then
if Input.menu_confirm() then
control.action()
end
end
end
end

View File

@@ -26,7 +26,7 @@ end
--- @within ContinuedWindow
function ContinuedWindow.update()
ContinuedWindow.timer = ContinuedWindow.timer - 1
if ContinuedWindow.timer <= 0 or Input.select() or Input.select() then
if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
Window.set_current("menu")
MenuWindow.refresh_menu_items()
end

View File

@@ -1,44 +0,0 @@
--- @section ControlsWindow
local _controls = {
{ action = "Navigate", keyboard = "Arrow keys", gamepad = "D-pad" },
{ action = "Select / OK", keyboard = "Space", gamepad = "Z button" },
{ action = "Back", keyboard = "Backspace", gamepad = "B button" },
{ action = "Click", keyboard = "Mouse", gamepad = "" },
}
--- Draws the controls window.
--- @within ControlsWindow
function ControlsWindow.draw()
UI.draw_top_bar("Controls")
local col_action = 4
local col_keyboard = 80
local col_gamepad = 170
local row_h = 10
local y_header = 18
local y_start = 30
Print.text("Action", col_action, y_header, Config.colors.light_grey)
Print.text("Keyboard", col_keyboard, y_header, Config.colors.light_grey)
Print.text("Gamepad", col_gamepad, y_header, Config.colors.light_grey)
line(col_action, y_header + 8, Config.screen.width - 4, y_header + 8, Config.colors.dark_grey)
for i, entry in ipairs(_controls) do
local y = y_start + (i - 1) * row_h
Print.text(entry.action, col_action, y, Config.colors.white)
Print.text(entry.keyboard, col_keyboard, y, Config.colors.light_blue)
if entry.gamepad ~= "" then
Print.text(entry.gamepad, col_gamepad, y, Config.colors.light_blue)
end
end
Print.text("Space / Z button or click to go back", col_action, Config.screen.height - 10, Config.colors.light_grey)
end
--- Updates the controls window logic.
--- @within ControlsWindow
function ControlsWindow.update()
if Input.back() or Input.select() then
Window.set_current("menu")
end
end

View File

@@ -52,7 +52,7 @@ function EndWindow.update()
end
end
if Input.select() then
if Input.menu_confirm() then
Audio.sfx_select()
if Context._end.selection == 1 then
Context._end.state = "ending"
@@ -69,7 +69,7 @@ function EndWindow.update()
end
end
elseif Context._end.state == "ending" then
if Input.select() then
if Input.menu_confirm() then
Window.set_current("menu")
MenuWindow.refresh_menu_items()
end

View File

@@ -38,7 +38,7 @@ end
--- @within GameWindow
function GameWindow.update()
Focus.update()
if Input.back() then
if Input.menu_back() then
Window.set_current("menu")
MenuWindow.refresh_menu_items()
return
@@ -48,6 +48,14 @@ function GameWindow.update()
if not screen or not screen.update then return end
screen.update()
-- Handle current situation updates
if Context.game.current_situation then
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
if current_situation_obj and type(current_situation_obj.update) == "function" then
current_situation_obj.update()
end
end
if Context.stat_screen_active then return end
-- Fetch and filter decisions locally
@@ -60,7 +68,7 @@ function GameWindow.update()
_selected_decision_index = 1
end
local new_selected_decision_index, mouse_confirmed = Decision.update(
local new_selected_decision_index = Decision.update(
_available_decisions,
_selected_decision_index
)
@@ -69,7 +77,7 @@ function GameWindow.update()
_selected_decision_index = new_selected_decision_index
end
if Input.select() or mouse_confirmed then
if Input.select() then
local selected_decision = _available_decisions[_selected_decision_index]
if selected_decision and selected_decision.handle then
Audio.sfx_select()

View File

@@ -31,7 +31,7 @@ function BriefIntroWindow.update()
lines = lines + 1
end
if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.select() then
if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.menu_confirm() then
Window.set_current("menu")
end
end

View File

@@ -30,7 +30,7 @@ end
--- @within TitleIntroWindow
function TitleIntroWindow.update()
TitleIntroWindow.timer = TitleIntroWindow.timer - 1
if TitleIntroWindow.timer <= 0 or Input.select() or Input.select() then
if TitleIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
Window.set_current("intro_ttg")
end
end

View File

@@ -27,13 +27,13 @@ function TTGIntroWindow.update()
TTGIntroWindow.glitch_started = true
end
-- Count enter presses during the intro
if Input.enter() then
-- Count menu_back presses during the intro
if Input.menu_back() then
TTGIntroWindow.space_count = TTGIntroWindow.space_count + 1
end
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
if TTGIntroWindow.timer <= 0 or Input.select() then
if TTGIntroWindow.timer <= 0 or Input.menu_confirm() then
-- Evaluate exactly 3 presses at the end of the intro
if TTGIntroWindow.space_count == 3 then
Context.test_mode = true

View File

@@ -1,62 +1,18 @@
--- @section MenuWindow
local _menu_items = {}
local _click_timer = 0
local _anim = 0
local _menu_max_w = 0
local ANIM_SPEED = 2.5
local HEADER_H = 28
--- Calculates the animated x position of the menu block.
--- @within MenuWindow
--- @return number x The left edge x coordinate for the menu.
function MenuWindow.calc_menu_x()
local center_start = Config.screen.width / 2
local center_end = Config.screen.width * 0.72
local center = center_start + _anim * (center_end - center_start)
return math.floor(center - _menu_max_w / 2)
end
--- Draws the header with title and separator.
--- @within MenuWindow
function MenuWindow.draw_header()
rect(0, 0, Config.screen.width, HEADER_H, Config.colors.dark_grey)
rect(0, HEADER_H - 2, Config.screen.width, 2, Config.colors.light_blue)
local cx = Config.screen.width / 2
local subtitle = "Definitely not an"
if Context.test_mode then subtitle = subtitle .. " [TEST]" end
local sub_w = print(subtitle, 0, -6, 0, false, 1, true)
print(subtitle, math.floor(cx - sub_w / 2) + 1, 5, Config.colors.dark_grey, false, 1, true)
print(subtitle, math.floor(cx - sub_w / 2), 4, Config.colors.light_grey, false, 1, true)
Print.text_center("IMPOSTOR", cx, 12, Config.colors.item, false, 2)
end
--- Draws the 4x scaled Norman sprite on the left side of the screen.
--- @within MenuWindow
function MenuWindow.draw_norman()
local nx = math.floor(Config.screen.width * 0.45 / 2) - 32
local ny = HEADER_H + math.floor((Config.screen.height - HEADER_H - 96) / 2)
spr(272, nx, ny, 0, 4)
spr(273, nx + 32, ny, 0, 4)
spr(288, nx, ny + 32, 0, 4)
spr(289, nx + 32, ny + 32, 0, 4)
spr(304, nx, ny + 64, 0, 4)
spr(305, nx + 32, ny + 64, 0, 4)
end
--- Draws the menu window.
--- @within MenuWindow
function MenuWindow.draw()
MenuWindow.draw_header()
if _anim > 0 then
MenuWindow.draw_norman()
local title = "Definitely not an Impostor"
if Context.test_mode then
title = title .. " (TEST MODE)"
end
UI.draw_top_bar(title)
local menu_h = #_menu_items * 10
local y = HEADER_H + math.floor((Config.screen.height - HEADER_H - 10 - menu_h) / 2)
UI.draw_menu(_menu_items, Context.current_menu_item, MenuWindow.calc_menu_x(), y, false)
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true)
local ttg_text = "TTG"
local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false)
@@ -66,32 +22,9 @@ end
--- Updates the menu window logic.
--- @within MenuWindow
function MenuWindow.update()
if _anim < 1 then
_anim = math.min(1, _anim + ANIM_SPEED * Context.delta_time)
end
Context.current_menu_item = UI.update_menu(_menu_items, Context.current_menu_item)
local menu_h = #_menu_items * 10
local y = HEADER_H + math.floor((Config.screen.height - HEADER_H - 10 - menu_h) / 2)
if _click_timer > 0 then
_click_timer = _click_timer - Context.delta_time
if _click_timer <= 0 then
_click_timer = 0
local selected_item = _menu_items[Context.current_menu_item]
if selected_item and selected_item.decision then
selected_item.decision()
end
end
return
end
local new_item, mouse_confirmed = UI.update_menu(_menu_items, Context.current_menu_item, MenuWindow.calc_menu_x(), y, false)
Context.current_menu_item = new_item
if mouse_confirmed then
Audio.sfx_select()
_click_timer = 0.5
elseif Input.select() then
if Input.menu_confirm() then
local selected_item = _menu_items[Context.current_menu_item]
if selected_item and selected_item.decision then
Audio.sfx_select()
@@ -131,10 +64,11 @@ function MenuWindow.exit()
exit()
end
--- Opens the controls screen.
--- Opens the configuration menu.
--- @within MenuWindow
function MenuWindow.controls()
Window.set_current("controls")
function MenuWindow.configuration()
ConfigurationWindow.init()
GameWindow.set_state("configuration")
end
--- Opens the audio test menu.
@@ -151,7 +85,7 @@ function MenuWindow.continued()
GameWindow.set_state("continued")
end
--- Opens the DDR minigame test.
--- Opens the minigame ddr test menu.
--- @within MenuWindow
function MenuWindow.ddr_test()
AudioTestWindow.init()
@@ -159,34 +93,26 @@ function MenuWindow.ddr_test()
MinigameDDRWindow.start("menu", "generated", { special_mode = "only_nothing" })
end
--- Refreshes the list of menu items based on current game state.
--- Refreshes menu items.
--- @within MenuWindow
function MenuWindow.refresh_menu_items()
_menu_items = {}
if Context.game_in_progress then
table.insert(_menu_items, {label = "Resume Game", decision = MenuWindow.resume_game})
table.insert(_menu_items, {label = "Save Game", decision = MenuWindow.save_game})
table.insert(_menu_items, {label = "Save Game", decision = MenuWindow.save_game})
end
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
table.insert(_menu_items, {label = "Controls", decision = MenuWindow.controls})
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
if Context.test_mode then
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
end
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
_menu_max_w = 0
for _, item in ipairs(_menu_items) do
local w = print(item.label, 0, -10, 0, false, 1, false)
if w > _menu_max_w then _menu_max_w = w end
end
Context.current_menu_item = 1
_click_timer = 0
_anim = 0
end

View File

@@ -355,12 +355,6 @@ function MinigameDDRWindow.update()
right = Input.right()
}
for _, target in ipairs(mg.target_arrows) do
if Mouse.zone({ x = target.x, y = mg.target_y, w = mg.arrow_size, h = mg.arrow_size }) then
input_map[target.dir] = true
end
end
for dir, pressed in pairs(input_map) do
if pressed and mg.input_cooldowns[dir] == 0 then
mg.input_cooldowns[dir] = mg.input_cooldown_duration

View File

@@ -83,9 +83,7 @@ function MinigameButtonMashWindow.update()
return
end
local mouse_on_button = Mouse.zone_circle({ x = mg.button_x, y = mg.button_y, r = mg.button_size })
if Input.select() or mouse_on_button then
if Input.select() then
Audio.sfx_drum_high()
mg.bar_fill = mg.bar_fill + mg.fill_per_press

View File

@@ -95,9 +95,7 @@ function MinigameRhythmWindow.update()
if mg.press_cooldown > 0 then
mg.press_cooldown = mg.press_cooldown - 1
end
local mouse_on_button = Mouse.zone_circle({ x = mg.button_x, y = mg.button_y, r = mg.button_size })
if (Input.select() or mouse_on_button) and mg.press_cooldown == 0 then
if Input.select() and mg.press_cooldown == 0 then
mg.button_pressed_timer = mg.button_press_duration
mg.press_cooldown = mg.press_cooldown_duration
local target_left = mg.target_center - (mg.target_width / 2)

View File

@@ -28,7 +28,7 @@ end
--- @within PopupWindow
function PopupWindow.update()
if Context.popup.show then
if Input.select() or Input.back() then
if Input.menu_confirm() or Input.menu_back() then
PopupWindow.hide()
end
end

View File

@@ -16,8 +16,8 @@ Window.register("game", GameWindow)
PopupWindow = {}
Window.register("popup", PopupWindow)
ControlsWindow = {}
Window.register("controls", ControlsWindow)
ConfigurationWindow = {}
Window.register("configuration", ConfigurationWindow)
AudioTestWindow = {}
Window.register("audiotest", AudioTestWindow)