Compare commits
13 Commits
feature/en
...
a208f0d27a
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b349ded281 | ||
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| 24ce240f97 |
@@ -5,7 +5,9 @@ globals = {
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"Focus",
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"Focus",
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"Day",
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"Day",
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"Timer",
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"Timer",
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"Glitch",
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"Trigger",
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"Trigger",
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"Discussion",
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"Util",
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"Util",
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"Decision",
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"Decision",
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"Situation",
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"Situation",
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@@ -31,6 +33,8 @@ globals = {
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"MinigameRhythmWindow",
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"MinigameRhythmWindow",
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"MinigameDDRWindow",
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"MinigameDDRWindow",
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"MysteriousManWindow",
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"MysteriousManWindow",
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"DiscussionWindow",
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"EndWindow",
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"mset",
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"mset",
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"mget",
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"mget",
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"btnp",
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"btnp",
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@@ -11,6 +11,8 @@ logic/logic.day.lua
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logic/logic.timer.lua
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logic/logic.timer.lua
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logic/logic.trigger.lua
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logic/logic.trigger.lua
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logic/logic.minigame.lua
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logic/logic.minigame.lua
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logic/logic.glitch.lua
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logic/logic.discussion.lua
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system/system.ui.lua
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system/system.ui.lua
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audio/audio.manager.lua
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audio/audio.manager.lua
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audio/audio.songs.lua
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audio/audio.songs.lua
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@@ -28,6 +30,8 @@ decision/decision.go_to_end.lua
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decision/decision.go_to_walking_to_home.lua
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decision/decision.go_to_walking_to_home.lua
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decision/decision.go_to_sleep.lua
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decision/decision.go_to_sleep.lua
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decision/decision.do_work.lua
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decision/decision.do_work.lua
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decision/decision.start_discussion.lua
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discussion/discussion.sumphore.lua
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map/map.manager.lua
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map/map.manager.lua
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map/map.bedroom.lua
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map/map.bedroom.lua
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map/map.street.lua
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map/map.street.lua
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@@ -52,6 +56,7 @@ window/window.minigame.mash.lua
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window/window.minigame.rhythm.lua
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window/window.minigame.rhythm.lua
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window/window.minigame.ddr.lua
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window/window.minigame.ddr.lua
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window/window.mysterious_man.lua
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window/window.mysterious_man.lua
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window/window.discussion.lua
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window/window.game.lua
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window/window.game.lua
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system/system.main.lua
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system/system.main.lua
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meta/meta.assets.lua
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meta/meta.assets.lua
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@@ -24,6 +24,9 @@ function Audio.music_play_room_() end
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--- Plays room work music.
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--- Plays room work music.
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--- @within Audio
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--- @within Audio
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function Audio.music_play_room_work() music(0) end
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function Audio.music_play_room_work() music(0) end
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--- Plays activity work music.
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--- @within Audio
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function Audio.music_play_activity_work() music(1) end
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--- Plays select sound effect.
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--- Plays select sound effect.
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--- @within Audio
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--- @within Audio
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@@ -40,3 +43,6 @@ function Audio.sfx_success() sfx(16, 'C-7', 60) end
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--- Plays bloop sound effect.
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--- Plays bloop sound effect.
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--- @within Audio
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--- @within Audio
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function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
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function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
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--- Plays alarm sound effect.
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--- @within Audio
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function Audio.sfx_alarm() sfx(61) end
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@@ -2,6 +2,7 @@ Decision.register({
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id = "go_to_office",
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id = "go_to_office",
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label = "Go to Office",
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label = "Go to Office",
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handle = function()
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handle = function()
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Glitch.show()
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Util.go_to_screen_by_id("office")
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Util.go_to_screen_by_id("office")
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end,
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end,
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})
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})
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@@ -5,8 +5,8 @@ Decision.register({
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Meter.hide()
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Meter.hide()
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Day.increase()
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Day.increase()
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MinigameRhythmWindow.start("game", {
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MinigameRhythmWindow.start("game", {
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focus_center_x = Config.screen.width / 2,
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focus_center_x = (Config.screen.width / 2) - 22,
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focus_center_y = Config.screen.height / 2,
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focus_center_y = (Config.screen.height / 2) - 18,
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focus_initial_radius = 0,
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focus_initial_radius = 0,
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on_win = function()
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on_win = function()
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MysteriousManWindow.start()
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MysteriousManWindow.start()
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@@ -5,7 +5,7 @@ local _decisions = {}
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--- @within Decision
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--- @within Decision
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--- @param decision table The decision data table.
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--- @param decision table The decision data table.
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--- @param decision.id string Unique decision identifier.
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--- @param decision.id string Unique decision identifier.
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--- @param decision.label string Display text for the decision.
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--- @param decision.label string|function Display text for the decision, or a function returning it.
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--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
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--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
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--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
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--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
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function Decision.register(decision)
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function Decision.register(decision)
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@@ -30,6 +30,18 @@ function Decision.register(decision)
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_decisions[decision.id] = decision
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_decisions[decision.id] = decision
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end
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end
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--- Gets the display label for a decision.
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--- @within Decision
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--- @param decision table The decision data table.
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--- @return string result The resolved decision label.
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function Decision.get_label(decision)
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if not decision then return "" end
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if type(decision.label) == "function" then
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return decision.label() or ""
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end
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return decision.label or ""
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end
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--- Gets a decision by ID.
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--- Gets a decision by ID.
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--- @within Decision
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--- @within Decision
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--- @param id string The ID of the decision.
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--- @param id string The ID of the decision.
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@@ -109,12 +121,10 @@ function Decision.draw(decisions, selected_decision_index)
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rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
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rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
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if #decisions > 0 then
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if #decisions > 0 then
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local selected_decision = decisions[selected_decision_index]
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local selected_decision = decisions[selected_decision_index]
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local decision_label = selected_decision.label
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local decision_label = Decision.get_label(selected_decision)
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local text_width = #decision_label * 4
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local text_y = bar_y + 4
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local text_y = bar_y + 4
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local text_x = (Config.screen.width - text_width) / 2
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Print.text("<", 2, text_y, Config.colors.light_blue)
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Print.text("<", 2, text_y, Config.colors.light_blue)
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Print.text(decision_label, text_x, text_y, Config.colors.item)
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Print.text_center(decision_label, Config.screen.width / 2, text_y, Config.colors.item)
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Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
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Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
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end
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end
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end
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end
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@@ -4,8 +4,8 @@ Decision.register({
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handle = function()
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handle = function()
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Meter.hide()
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Meter.hide()
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MinigameButtonMashWindow.start("game", {
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MinigameButtonMashWindow.start("game", {
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focus_center_x = Config.screen.width / 2,
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focus_center_x = (Config.screen.width / 2) - 22,
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focus_center_y = Config.screen.height / 2,
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focus_center_y = (Config.screen.height / 2) - 18,
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focus_initial_radius = 0,
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focus_initial_radius = 0,
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})
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})
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end,
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end,
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@@ -4,8 +4,8 @@ Decision.register({
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handle = function()
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handle = function()
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Meter.hide()
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Meter.hide()
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MinigameRhythmWindow.start("game", {
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MinigameRhythmWindow.start("game", {
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focus_center_x = Config.screen.width / 2,
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focus_center_x = (Config.screen.width / 2) - 22,
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focus_center_y = Config.screen.height / 2,
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focus_center_y = (Config.screen.height / 2) - 18,
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focus_initial_radius = 0,
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focus_initial_radius = 0,
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})
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})
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end,
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end,
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18
inc/decision/decision.start_discussion.lua
Normal file
18
inc/decision/decision.start_discussion.lua
Normal file
@@ -0,0 +1,18 @@
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Decision.register({
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id = "start_discussion",
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label = function()
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if Context.day_count >= 3 then
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return "Talk to Sumphore"
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end
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return "Talk to the homeless guy"
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end,
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handle = function()
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if Context.day_count < 3 then
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Discussion.start("homeless_guy", "game")
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end
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if Context.day_count >= 3 then
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Discussion.start("sumphore_day_3", "game")
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return
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end
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end,
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})
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59
inc/discussion/discussion.sumphore.lua
Normal file
59
inc/discussion/discussion.sumphore.lua
Normal file
@@ -0,0 +1,59 @@
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Discussion.register({
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id = "sumphore_day_3",
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steps = {
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{
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question = "Are you still seeking the ox?",
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answers = {
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{ label = "Huh? What ox?", next_step = 2 },
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{ label = "Are you drunk, old man?", next_step = nil },
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},
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},
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{
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question = "Did you never think there would be more to this?",
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answers = {
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{ label = "I'm not sure what you mean.", next_step = nil },
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|
},
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|
},
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},
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|
})
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|
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Discussion.register({
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id = "homeless_guy",
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steps = {
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{
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|
question = "Sup bro, how are you?",
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|
answers = {
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{ label = "I'm doing great, thanks!", next_step = 2 },
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{ label = "Not as good as you", next_step = nil },
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|
},
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|
},
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|
{
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|
question = "What's your name?",
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|
answers = {
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{ label = "Norman Reds, nice to meet you.", next_step = 3 },
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{ label = "Mom told me not to talk to strangers.", next_step = nil },
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|
},
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|
},
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|
{
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|
question = "That name ... could it be? I know a guy with that name...",
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|
answers = {
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|
{ label = "Never met you before.", next_step = 4 },
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|
{ label = "I'm not sure what you mean.", next_step = nil },
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|
|
||||||
|
},
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|
},
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|
{
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|
question = "My name is Sumphore, nice to meet you.",
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|
answers = {
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|
{ label = "Nice to meet you, Sumphore.", next_step = 5 },
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|
},
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|
},
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|
{
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|
question = "You're a good guy, I can tell. You abide by the rules. Life would be so much easier if more people were like you ...",
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|
answers = {
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|
{ label = "Thanks, I try my best.", next_step = nil },
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|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
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@@ -37,15 +37,31 @@ function Context.initial_data()
|
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meters = Meter.get_initial(),
|
meters = Meter.get_initial(),
|
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timer = Timer.get_initial(),
|
timer = Timer.get_initial(),
|
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triggers = {},
|
triggers = {},
|
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|
home_norman_visible = false,
|
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game = {
|
game = {
|
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current_screen = "home",
|
current_screen = "home",
|
||||||
current_situation = nil,
|
current_situation = nil,
|
||||||
},
|
},
|
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day_count = 1,
|
day_count = 1,
|
||||||
|
glitch = {
|
||||||
|
enabled = false,
|
||||||
|
state = "active",
|
||||||
|
timer = 0,
|
||||||
|
},
|
||||||
_end = {
|
_end = {
|
||||||
state = "choice",
|
state = "choice",
|
||||||
selection = 1,
|
selection = 1,
|
||||||
},
|
},
|
||||||
|
discussion = {
|
||||||
|
active = false,
|
||||||
|
id = nil,
|
||||||
|
step = 1,
|
||||||
|
selected_answer = 1,
|
||||||
|
scroll_y = 0,
|
||||||
|
scroll_timer = 0,
|
||||||
|
auto_scroll = true,
|
||||||
|
return_window = nil,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -71,6 +87,34 @@ function Context.new_game()
|
|||||||
Context.game_in_progress = true
|
Context.game_in_progress = true
|
||||||
MenuWindow.refresh_menu_items()
|
MenuWindow.refresh_menu_items()
|
||||||
Screen.get_by_id(Context.game.current_screen).init()
|
Screen.get_by_id(Context.game.current_screen).init()
|
||||||
|
MysteriousManWindow.start({
|
||||||
|
text = [[
|
||||||
|
Norman was never a bad
|
||||||
|
simulation engineer, but
|
||||||
|
we need to be careful in
|
||||||
|
letting him improve. We
|
||||||
|
need to distract him.
|
||||||
|
]],
|
||||||
|
on_text_complete = function()
|
||||||
|
Audio.sfx_alarm()
|
||||||
|
Context.home_norman_visible = false
|
||||||
|
Util.go_to_screen_by_id("home")
|
||||||
|
MinigameButtonMashWindow.start("game", {
|
||||||
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
target_points = 100,
|
||||||
|
instruction_text = "Wake up Norman!",
|
||||||
|
show_progress_text = false,
|
||||||
|
on_win = function()
|
||||||
|
Audio.music_play_wakingup()
|
||||||
|
Context.home_norman_visible = true
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current("game")
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Saves the current game state.
|
--- Saves the current game state.
|
||||||
|
|||||||
@@ -15,3 +15,4 @@ Focus = {}
|
|||||||
Day = {}
|
Day = {}
|
||||||
Timer = {}
|
Timer = {}
|
||||||
Trigger = {}
|
Trigger = {}
|
||||||
|
Discussion = {}
|
||||||
|
|||||||
103
inc/logic/logic.discussion.lua
Normal file
103
inc/logic/logic.discussion.lua
Normal file
@@ -0,0 +1,103 @@
|
|||||||
|
--- @section Discussion
|
||||||
|
local _discussions = {}
|
||||||
|
|
||||||
|
--- Registers a discussion definition.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param discussion table The discussion data table.
|
||||||
|
--- @param discussion.id string Unique discussion identifier.
|
||||||
|
--- @param discussion.steps table Array of step tables, each with `question` (string) and `answers` (array of {label, next_step} tables).
|
||||||
|
--- @param[opt] discussion.on_end function Called when the discussion ends. Defaults to noop.
|
||||||
|
function Discussion.register(discussion)
|
||||||
|
if not discussion or not discussion.id then
|
||||||
|
trace("Error: Invalid discussion registered (missing id)!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not discussion.steps or #discussion.steps == 0 then
|
||||||
|
trace("Error: Discussion '" .. discussion.id .. "' has no steps!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not discussion.on_end then
|
||||||
|
discussion.on_end = function() end
|
||||||
|
end
|
||||||
|
if _discussions[discussion.id] then
|
||||||
|
trace("Warning: Overwriting discussion with id: " .. discussion.id)
|
||||||
|
end
|
||||||
|
_discussions[discussion.id] = discussion
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets a discussion by ID.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param id string The discussion ID.
|
||||||
|
--- @return table|nil result The discussion table or nil.
|
||||||
|
function Discussion.get_by_id(id)
|
||||||
|
return _discussions[id]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Starts a discussion, switching to the discussion window.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param id string The discussion ID to start.
|
||||||
|
--- @param return_window string The window ID to return to after the discussion.
|
||||||
|
function Discussion.start(id, return_window)
|
||||||
|
local discussion = _discussions[id]
|
||||||
|
if not discussion then
|
||||||
|
trace("Error: Discussion not found: " .. tostring(id))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
Context.discussion.active = true
|
||||||
|
Context.discussion.id = id
|
||||||
|
Context.discussion.step = 1
|
||||||
|
Context.discussion.selected_answer = 1
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.auto_scroll = true
|
||||||
|
Context.discussion.return_window = return_window or "game"
|
||||||
|
Meter.hide()
|
||||||
|
Window.set_current("discussion")
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the current step data for the active discussion.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @return table|nil result The current step table or nil.
|
||||||
|
function Discussion.get_current_step()
|
||||||
|
if not Context.discussion.active or not Context.discussion.id then return nil end
|
||||||
|
local discussion = _discussions[Context.discussion.id]
|
||||||
|
if not discussion then return nil end
|
||||||
|
return discussion.steps[Context.discussion.step]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Advances to a specific step or ends the discussion.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param next_step number|nil The step index to go to, or nil to end.
|
||||||
|
function Discussion.go_to_step(next_step)
|
||||||
|
if not next_step then
|
||||||
|
Discussion.finish()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local discussion = _discussions[Context.discussion.id]
|
||||||
|
if not discussion or not discussion.steps[next_step] then
|
||||||
|
Discussion.finish()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
Context.discussion.step = next_step
|
||||||
|
Context.discussion.selected_answer = 1
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.auto_scroll = true
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Ends the active discussion and returns to the previous window.
|
||||||
|
--- @within Discussion
|
||||||
|
function Discussion.finish()
|
||||||
|
local discussion = _discussions[Context.discussion.id]
|
||||||
|
local return_window = Context.discussion.return_window or "game"
|
||||||
|
Context.discussion.active = false
|
||||||
|
Context.discussion.id = nil
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.auto_scroll = true
|
||||||
|
Meter.show()
|
||||||
|
if discussion and discussion.on_end then
|
||||||
|
discussion.on_end()
|
||||||
|
end
|
||||||
|
Window.set_current(return_window)
|
||||||
|
end
|
||||||
58
inc/logic/logic.glitch.lua
Normal file
58
inc/logic/logic.glitch.lua
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
--- @section Glitch
|
||||||
|
Glitch = {}
|
||||||
|
|
||||||
|
--- Shows the glitch effect.
|
||||||
|
--- @within Glitch
|
||||||
|
function Glitch.show()
|
||||||
|
if Context and Context.glitch then
|
||||||
|
Context.glitch.enabled = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Hides the glitch effect.
|
||||||
|
--- @within Glitch
|
||||||
|
function Glitch.hide()
|
||||||
|
if Context and Context.glitch then
|
||||||
|
Context.glitch.enabled = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the glitch effect if active.
|
||||||
|
--- @within Glitch
|
||||||
|
function Glitch.draw()
|
||||||
|
if not Context or not Context.glitch or not Context.glitch.enabled then return end
|
||||||
|
|
||||||
|
-- Update state timer
|
||||||
|
Context.glitch.timer = Context.glitch.timer - 1
|
||||||
|
if Context.glitch.timer <= 0 then
|
||||||
|
if Context.glitch.state == "active" then
|
||||||
|
Context.glitch.state = "waiting"
|
||||||
|
Context.glitch.timer = math.random(20, 60) -- Time to stay fixed
|
||||||
|
else
|
||||||
|
Context.glitch.state = "active"
|
||||||
|
Context.glitch.timer = math.random(40, 100) -- Time to stay glitchy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Draw stripes only when active
|
||||||
|
if Context.glitch.state == "active" then
|
||||||
|
for _ = 1, 15 do
|
||||||
|
local rx = math.random(0, Config.screen.width - 1)
|
||||||
|
local ry = math.random(0, Config.screen.height - 1)
|
||||||
|
|
||||||
|
-- Sample color at the random point
|
||||||
|
local color = pix(rx, ry)
|
||||||
|
|
||||||
|
-- Determine random length for the stripe (2-40)
|
||||||
|
local length = math.random(2, 40)
|
||||||
|
|
||||||
|
-- Draw the vertical stripe
|
||||||
|
for sy = 0, length - 1 do
|
||||||
|
local dy = ry + sy
|
||||||
|
if dy < Config.screen.height then
|
||||||
|
pix(rx, dy, color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -306,10 +306,10 @@
|
|||||||
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
||||||
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
||||||
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
||||||
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100580000000600
|
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f10058a000000600
|
||||||
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000c40000000004
|
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||||
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100400000080800
|
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100500000080800
|
||||||
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000200000000000
|
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000
|
||||||
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
||||||
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
||||||
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
||||||
@@ -331,7 +331,10 @@
|
|||||||
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
||||||
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
||||||
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
||||||
|
-- 004:40088d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
|
||||||
|
-- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
|
||||||
-- </PATTERNS>
|
-- </PATTERNS>
|
||||||
-- <TRACKS>
|
-- <TRACKS>
|
||||||
-- 000:100001200001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
-- 000:100001200001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
-- </TRACKS>
|
-- </TRACKS>
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
-- title: Definitely not an Impostor
|
-- title: Definitely not an Impostor
|
||||||
-- name: impostor
|
-- name: impostor
|
||||||
-- author: Teletype Games
|
-- author: Teletype Games
|
||||||
-- desc: Life of a programmer in the Vector
|
-- desc: Life of a programmer
|
||||||
-- site: https://git.teletype.hu/games/impostor
|
-- site: https://git.teletype.hu/games/impostor
|
||||||
-- license: MIT License
|
-- license: MIT License
|
||||||
-- version: 0.1
|
-- version: 0.8
|
||||||
-- script: lua
|
-- script: lua
|
||||||
|
|||||||
@@ -7,5 +7,10 @@ Screen.register({
|
|||||||
"go_to_sleep",
|
"go_to_sleep",
|
||||||
"go_to_end",
|
"go_to_end",
|
||||||
},
|
},
|
||||||
background = "bedroom"
|
background = "bedroom",
|
||||||
|
draw = function()
|
||||||
|
if Context.home_norman_visible and Window.get_current_id() == "game" then
|
||||||
|
Sprite.draw_at("norman", 100, 80)
|
||||||
|
end
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -26,10 +26,14 @@ Screen.register({
|
|||||||
|
|
||||||
local sw = Config.screen.width
|
local sw = Config.screen.width
|
||||||
local cx = sw / 2
|
local cx = sw / 2
|
||||||
|
local norman_x = math.floor(sw * 0.75)
|
||||||
|
local norman_y = math.floor(Config.screen.height * 0.75)
|
||||||
local bar_w = math.floor(sw * 0.75)
|
local bar_w = math.floor(sw * 0.75)
|
||||||
local bar_x = math.floor((sw - bar_w) / 2)
|
local bar_x = math.floor((sw - bar_w) / 2)
|
||||||
local bar_h = 4
|
local bar_h = 4
|
||||||
|
|
||||||
|
Sprite.draw_at("norman", norman_x, norman_y)
|
||||||
|
|
||||||
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
|
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
|
||||||
|
|
||||||
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ Screen.register({
|
|||||||
decisions = {
|
decisions = {
|
||||||
"go_to_home",
|
"go_to_home",
|
||||||
"go_to_office",
|
"go_to_office",
|
||||||
|
"start_discussion",
|
||||||
},
|
},
|
||||||
background = "street"
|
background = "street"
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -2,6 +2,32 @@
|
|||||||
local _sprites = {}
|
local _sprites = {}
|
||||||
local _active_sprites = {}
|
local _active_sprites = {}
|
||||||
|
|
||||||
|
local function draw_sprite_instance(sprite_data, params)
|
||||||
|
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
||||||
|
local scale = params.scale or sprite_data.scale or 1
|
||||||
|
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
||||||
|
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
||||||
|
local rot = params.rot or sprite_data.rot or 0
|
||||||
|
|
||||||
|
if sprite_data.sprites then
|
||||||
|
for i = 1, #sprite_data.sprites do
|
||||||
|
local sub_sprite = sprite_data.sprites[i]
|
||||||
|
spr(
|
||||||
|
sub_sprite.s,
|
||||||
|
params.x + (sub_sprite.x_offset or 0),
|
||||||
|
params.y + (sub_sprite.y_offset or 0),
|
||||||
|
sub_sprite.colorkey or colorkey,
|
||||||
|
sub_sprite.scale or scale,
|
||||||
|
sub_sprite.flip_x or flip_x,
|
||||||
|
sub_sprite.flip_y or flip_y,
|
||||||
|
sub_sprite.rot or rot
|
||||||
|
)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- Registers a sprite definition.
|
--- Registers a sprite definition.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
--- @param sprite_data table A table containing the sprite definition.
|
--- @param sprite_data table A table containing the sprite definition.
|
||||||
@@ -59,6 +85,34 @@ function Sprite.hide(id)
|
|||||||
_active_sprites[id] = nil
|
_active_sprites[id] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws a sprite immediately without scheduling it.
|
||||||
|
--- @within Sprite
|
||||||
|
--- @param id string The unique identifier of the sprite.<br/>
|
||||||
|
--- @param x number The x-coordinate.<br/>
|
||||||
|
--- @param y number The y-coordinate.<br/>
|
||||||
|
--- @param[opt] colorkey number The color index for transparency.<br/>
|
||||||
|
--- @param[opt] scale number The scaling factor.<br/>
|
||||||
|
--- @param[opt] flip_x number Set to 1 to flip horizontally.<br/>
|
||||||
|
--- @param[opt] flip_y number Set to 1 to flip vertically.<br/>
|
||||||
|
--- @param[opt] rot number The rotation in degrees.<br/>
|
||||||
|
function Sprite.draw_at(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
||||||
|
local sprite_data = _sprites[id]
|
||||||
|
if not sprite_data then
|
||||||
|
trace("Error: Attempted to draw non-registered sprite with id: " .. id)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
draw_sprite_instance(sprite_data, {
|
||||||
|
x = x,
|
||||||
|
y = y,
|
||||||
|
colorkey = colorkey,
|
||||||
|
scale = scale,
|
||||||
|
flip_x = flip_x,
|
||||||
|
flip_y = flip_y,
|
||||||
|
rot = rot,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
--- Draws all scheduled sprites.
|
--- Draws all scheduled sprites.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
function Sprite.draw()
|
function Sprite.draw()
|
||||||
@@ -68,29 +122,8 @@ function Sprite.draw()
|
|||||||
trace("Error: Sprite id " .. id .. " in _active_sprites is not registered.")
|
trace("Error: Sprite id " .. id .. " in _active_sprites is not registered.")
|
||||||
_active_sprites[id] = nil
|
_active_sprites[id] = nil
|
||||||
end
|
end
|
||||||
|
if sprite_data then
|
||||||
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
draw_sprite_instance(sprite_data, params)
|
||||||
local scale = params.scale or sprite_data.scale or 1
|
|
||||||
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
|
||||||
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
|
||||||
local rot = params.rot or sprite_data.rot or 0
|
|
||||||
|
|
||||||
if sprite_data.sprites then
|
|
||||||
for i = 1, #sprite_data.sprites do
|
|
||||||
local sub_sprite = sprite_data.sprites[i]
|
|
||||||
spr(
|
|
||||||
sub_sprite.s,
|
|
||||||
params.x + (sub_sprite.x_offset or 0),
|
|
||||||
params.y + (sub_sprite.y_offset or 0),
|
|
||||||
sub_sprite.colorkey or colorkey,
|
|
||||||
sub_sprite.scale or scale,
|
|
||||||
sub_sprite.flip_x or flip_x,
|
|
||||||
sub_sprite.flip_y or flip_y,
|
|
||||||
sub_sprite.rot or rot
|
|
||||||
)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,17 +1,23 @@
|
|||||||
Sprite.register({
|
Sprite.register({
|
||||||
id = "norman",
|
id = "norman",
|
||||||
sprites = {
|
sprites = {
|
||||||
-- Body (sprite index 0)
|
{ s = 272, x_offset = -4, y_offset = -4 },
|
||||||
{ s = 0, x_offset = 0, y_offset = 0 },
|
{ s = 273, x_offset = 4, y_offset = -4 },
|
||||||
-- Head (sprite index 1)
|
{ s = 288, x_offset = -4, y_offset = 4 },
|
||||||
{ s = 1, x_offset = 0, y_offset = -8 },
|
{ s = 289, x_offset = 4, y_offset = 4 },
|
||||||
-- Left Arm (sprite index 2)
|
{ s = 304, x_offset = -4, y_offset = 12 },
|
||||||
{ s = 2, x_offset = -4, y_offset = 4 },
|
{ s = 305, x_offset = 4, y_offset = 12 }
|
||||||
-- Right Arm (sprite index 3, flipped)
|
}
|
||||||
{ s = 3, x_offset = 4, y_offset = 4, flip_x = 1 }, -- Flipped arm
|
})
|
||||||
-- Left Leg (sprite index 4)
|
|
||||||
{ s = 4, x_offset = -2, y_offset = 8 },
|
Sprite.register({
|
||||||
-- Right Leg (sprite index 5, flipped)
|
id = "sleeping_norman",
|
||||||
{ s = 5, x_offset = 2, y_offset = 8, flip_x = 1 } -- Flipped leg
|
sprites = {
|
||||||
|
{ s = 272, x_offset = 12, y_offset = -4, flip_y = 1 },
|
||||||
|
{ s = 273, x_offset = 12, y_offset = 4, flip_y = 1 },
|
||||||
|
{ s = 288, x_offset = 4, y_offset = -4, flip_y = 1 },
|
||||||
|
{ s = 289, x_offset = 4, y_offset = 4, flip_y = 1 },
|
||||||
|
{ s = 304, x_offset = -4, y_offset = -4, flip_y = 1 },
|
||||||
|
{ s = 305, x_offset = -4, y_offset = 4, flip_y = 1 }
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -27,5 +27,6 @@ function TIC()
|
|||||||
if Context.game_in_progress then
|
if Context.game_in_progress then
|
||||||
Meter.draw()
|
Meter.draw()
|
||||||
Timer.draw()
|
Timer.draw()
|
||||||
|
Glitch.draw()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -46,36 +46,108 @@ function UI.update_menu(items, selected_item)
|
|||||||
return selected_item
|
return selected_item
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws a bordered textbox with scrolling text.
|
||||||
|
--- @within UI
|
||||||
|
--- @param text string The text to display (multi-line supported).<br/>
|
||||||
|
--- @param box_x number The x-coordinate of the box.<br/>
|
||||||
|
--- @param box_y number The y-coordinate of the box.<br/>
|
||||||
|
--- @param box_w number The width of the box.<br/>
|
||||||
|
--- @param box_h number The height of the box.<br/>
|
||||||
|
--- @param scroll_y number The vertical scroll offset for the text (0 = top, increases to scroll up).<br/>
|
||||||
|
--- @param[opt] color number The text color (default: Config.colors.white).<br/>
|
||||||
|
--- @param[opt] bg_color number The background fill color (default: Config.colors.dark_grey).<br/>
|
||||||
|
--- @param[opt] border_color number The border color (default: Config.colors.white).<br/>
|
||||||
|
--- @param[opt] center_text boolean Whether to center each line inside the box. Defaults to false.<br/>
|
||||||
|
function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_color, border_color, center_text)
|
||||||
|
color = color or Config.colors.white
|
||||||
|
bg_color = bg_color or Config.colors.dark_grey
|
||||||
|
border_color = border_color or Config.colors.white
|
||||||
|
center_text = center_text or false
|
||||||
|
|
||||||
|
local padding = 4
|
||||||
|
local line_height = 8
|
||||||
|
local inner_x = box_x + padding
|
||||||
|
local inner_y = box_y + padding
|
||||||
|
local inner_center_x = box_x + (box_w / 2)
|
||||||
|
local visible_height = box_h - padding * 2
|
||||||
|
local lines = UI.word_wrap(text, 30)
|
||||||
|
local text_height = #lines * line_height
|
||||||
|
local base_y = inner_y
|
||||||
|
|
||||||
|
if center_text and text_height < visible_height then
|
||||||
|
base_y = inner_y + math.floor((visible_height - text_height) / 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
rect(box_x, box_y, box_w, box_h, bg_color)
|
||||||
|
|
||||||
|
for i, line in ipairs(lines) do
|
||||||
|
local ly = base_y + (i - 1) * line_height - scroll_y
|
||||||
|
if ly >= inner_y and ly + line_height <= inner_y + visible_height then
|
||||||
|
if center_text then
|
||||||
|
Print.text_center(line, inner_center_x, ly, color)
|
||||||
|
else
|
||||||
|
Print.text(line, inner_x, ly, color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
rectb(box_x, box_y, box_w, box_h, border_color)
|
||||||
|
end
|
||||||
|
|
||||||
--- Wraps text.
|
--- Wraps text.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param text string The text to wrap.<br/>
|
--- @param text string The text to wrap.<br/>
|
||||||
--- @param max_chars_per_line number The maximum characters per line.<br/>
|
--- @param max_chars_per_line number The maximum characters per line.<br/>
|
||||||
--- @return result table A table of wrapped lines.
|
--- @return result table A table of wrapped lines.
|
||||||
function UI.word_wrap(text, max_chars_per_line)
|
function UI.word_wrap(text, max_chars_per_line)
|
||||||
if text == nil then return {""} end
|
if text == nil then return {""} end
|
||||||
local lines = {}
|
|
||||||
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
local lines = {}
|
||||||
local current_line = ""
|
|
||||||
local words_in_line = 0
|
local function trim(s)
|
||||||
for word in input_line:gmatch("%S+") do
|
return (s:gsub("^%s+", ""):gsub("%s+$", ""))
|
||||||
words_in_line = words_in_line + 1
|
end
|
||||||
if #current_line == 0 then
|
|
||||||
current_line = word
|
local function previous_whitespace_index(s, target)
|
||||||
elseif #current_line + #word + 1 <= max_chars_per_line then
|
if s:sub(target, target):match("%s") then
|
||||||
current_line = current_line .. " " .. word
|
return target
|
||||||
else
|
|
||||||
table.insert(lines, current_line)
|
|
||||||
current_line = word
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if words_in_line > 0 then
|
|
||||||
table.insert(lines, current_line)
|
|
||||||
else
|
|
||||||
table.insert(lines, "")
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
if #lines == 0 then
|
|
||||||
return {""}
|
for i = target - 1, 1, -1 do
|
||||||
|
if s:sub(i, i):match("%s") then
|
||||||
|
return i
|
||||||
|
end
|
||||||
end
|
end
|
||||||
return lines
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
||||||
|
local remaining = trim(input_line)
|
||||||
|
|
||||||
|
if remaining == "" then
|
||||||
|
table.insert(lines, "")
|
||||||
|
else
|
||||||
|
while #remaining > max_chars_per_line do
|
||||||
|
local split_at = previous_whitespace_index(remaining, max_chars_per_line)
|
||||||
|
local line = trim(remaining:sub(1, split_at))
|
||||||
|
|
||||||
|
if not split_at or line == "" then
|
||||||
|
line = remaining:sub(1, max_chars_per_line)
|
||||||
|
split_at = max_chars_per_line
|
||||||
|
end
|
||||||
|
|
||||||
|
table.insert(lines, line)
|
||||||
|
remaining = trim(remaining:sub(split_at + 1))
|
||||||
|
end
|
||||||
|
|
||||||
|
table.insert(lines, remaining)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if #lines == 0 then
|
||||||
|
return {""}
|
||||||
|
end
|
||||||
|
|
||||||
|
return lines
|
||||||
end
|
end
|
||||||
|
|||||||
107
inc/window/window.discussion.lua
Normal file
107
inc/window/window.discussion.lua
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
--- @section DiscussionWindow
|
||||||
|
|
||||||
|
local TEXTBOX_W = math.floor(Config.screen.width * 0.7)
|
||||||
|
local TEXTBOX_H = math.floor(Config.screen.height * 0.3)
|
||||||
|
local TEXTBOX_X = math.floor((Config.screen.width - TEXTBOX_W) / 2)
|
||||||
|
local TEXTBOX_Y = math.floor((Config.screen.height - TEXTBOX_H) / 2 - 8)
|
||||||
|
local TEXTBOX_MAX_CHARS = 30
|
||||||
|
local DISCUSSION_LINE_HEIGHT = 8
|
||||||
|
local PADDING = 4
|
||||||
|
local AUTO_SCROLL_DELAY = 12
|
||||||
|
local AUTO_SCROLL_STEP = 1
|
||||||
|
|
||||||
|
--- Draws the discussion window.
|
||||||
|
--- @within DiscussionWindow
|
||||||
|
function DiscussionWindow.draw()
|
||||||
|
GameWindow.draw()
|
||||||
|
|
||||||
|
local step = Discussion.get_current_step()
|
||||||
|
if not step then return end
|
||||||
|
|
||||||
|
UI.draw_textbox(
|
||||||
|
step.question,
|
||||||
|
TEXTBOX_X, TEXTBOX_Y,
|
||||||
|
TEXTBOX_W, TEXTBOX_H,
|
||||||
|
Context.discussion.scroll_y,
|
||||||
|
Config.colors.white,
|
||||||
|
Config.colors.dark_grey,
|
||||||
|
Config.colors.light_blue,
|
||||||
|
true
|
||||||
|
)
|
||||||
|
|
||||||
|
local answers = step.answers
|
||||||
|
if #answers > 0 then
|
||||||
|
local bar_height = 16
|
||||||
|
local bar_y = Config.screen.height - bar_height
|
||||||
|
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||||
|
local selected = answers[Context.discussion.selected_answer]
|
||||||
|
local label = selected.label
|
||||||
|
local answer_text_y = bar_y + 4
|
||||||
|
Print.text("<", 2, answer_text_y, Config.colors.light_blue)
|
||||||
|
Print.text_center(label, Config.screen.width / 2, answer_text_y, Config.colors.item)
|
||||||
|
Print.text(">", Config.screen.width - 6, answer_text_y, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the discussion window logic.
|
||||||
|
--- @within DiscussionWindow
|
||||||
|
function DiscussionWindow.update()
|
||||||
|
local step = Discussion.get_current_step()
|
||||||
|
if not step then return end
|
||||||
|
|
||||||
|
local lines = UI.word_wrap(step.question, TEXTBOX_MAX_CHARS)
|
||||||
|
local text_height = #lines * DISCUSSION_LINE_HEIGHT
|
||||||
|
local visible_height = TEXTBOX_H - PADDING * 2
|
||||||
|
local max_scroll = text_height - visible_height
|
||||||
|
if max_scroll < 0 then max_scroll = 0 end
|
||||||
|
|
||||||
|
if max_scroll > 0 then
|
||||||
|
if Context.discussion.auto_scroll then
|
||||||
|
Context.discussion.scroll_timer = Context.discussion.scroll_timer + 1
|
||||||
|
if Context.discussion.scroll_timer >= AUTO_SCROLL_DELAY then
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y + AUTO_SCROLL_STEP
|
||||||
|
if Context.discussion.scroll_y > max_scroll then
|
||||||
|
Context.discussion.scroll_y = max_scroll
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.up() then
|
||||||
|
Context.discussion.auto_scroll = false
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y - DISCUSSION_LINE_HEIGHT
|
||||||
|
if Context.discussion.scroll_y < 0 then
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
end
|
||||||
|
elseif Input.down() then
|
||||||
|
Context.discussion.auto_scroll = false
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y + DISCUSSION_LINE_HEIGHT
|
||||||
|
if Context.discussion.scroll_y > max_scroll then
|
||||||
|
Context.discussion.scroll_y = max_scroll
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local answers = step.answers
|
||||||
|
if #answers > 0 then
|
||||||
|
if Input.left() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer - 1)
|
||||||
|
elseif Input.right() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer + 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.select() then
|
||||||
|
Audio.sfx_select()
|
||||||
|
local selected = answers[Context.discussion.selected_answer]
|
||||||
|
if selected.on_select then
|
||||||
|
selected.on_select()
|
||||||
|
end
|
||||||
|
Discussion.go_to_step(selected.next_step)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
--- @section EndWindow
|
||||||
|
|
||||||
--- Draws the end screen window.
|
--- Draws the end screen window.
|
||||||
--- @within EndWindow
|
--- @within EndWindow
|
||||||
function EndWindow.draw()
|
function EndWindow.draw()
|
||||||
|
|||||||
@@ -2,9 +2,7 @@
|
|||||||
local _available_decisions = {}
|
local _available_decisions = {}
|
||||||
local _selected_decision_index = 1
|
local _selected_decision_index = 1
|
||||||
|
|
||||||
--- Draws the game window.
|
local function draw_game_scene(underlay_draw)
|
||||||
--- @within GameWindow
|
|
||||||
function GameWindow.draw()
|
|
||||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
if not screen then return end
|
if not screen then return end
|
||||||
if screen.background then
|
if screen.background then
|
||||||
@@ -12,6 +10,9 @@ function GameWindow.draw()
|
|||||||
elseif screen.background_color then
|
elseif screen.background_color then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
||||||
end
|
end
|
||||||
|
if underlay_draw then
|
||||||
|
underlay_draw()
|
||||||
|
end
|
||||||
if not Context.stat_screen_active and #_available_decisions > 0 then
|
if not Context.stat_screen_active and #_available_decisions > 0 then
|
||||||
Decision.draw(_available_decisions, _selected_decision_index)
|
Decision.draw(_available_decisions, _selected_decision_index)
|
||||||
end
|
end
|
||||||
@@ -20,6 +21,19 @@ function GameWindow.draw()
|
|||||||
screen.draw()
|
screen.draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws the game window.
|
||||||
|
--- @within GameWindow
|
||||||
|
function GameWindow.draw()
|
||||||
|
draw_game_scene()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the game window with a custom underlay.
|
||||||
|
--- @within GameWindow
|
||||||
|
--- @param underlay_draw function A draw callback rendered after the background but before overlays.<br/>
|
||||||
|
function GameWindow.draw_with_underlay(underlay_draw)
|
||||||
|
draw_game_scene(underlay_draw)
|
||||||
|
end
|
||||||
|
|
||||||
--- Updates the game window logic.
|
--- Updates the game window logic.
|
||||||
--- @within GameWindow
|
--- @within GameWindow
|
||||||
function GameWindow.update()
|
function GameWindow.update()
|
||||||
@@ -31,12 +45,13 @@ function GameWindow.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
|
if not screen or not screen.update then return end
|
||||||
screen.update()
|
screen.update()
|
||||||
|
|
||||||
-- Handle current situation updates
|
-- Handle current situation updates
|
||||||
if Context.game.current_situation then
|
if Context.game.current_situation then
|
||||||
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
|
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
|
||||||
if current_situation_obj and current_situation_obj.update then
|
if current_situation_obj and type(current_situation_obj.update) == "function" then
|
||||||
current_situation_obj.update()
|
current_situation_obj.update()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -26,7 +26,6 @@ end
|
|||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.new_game()
|
function MenuWindow.new_game()
|
||||||
Context.new_game()
|
Context.new_game()
|
||||||
GameWindow.set_state("game")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Loads a game from the menu.
|
--- Loads a game from the menu.
|
||||||
|
|||||||
@@ -4,12 +4,14 @@
|
|||||||
function MinigameButtonMashWindow.init_context()
|
function MinigameButtonMashWindow.init_context()
|
||||||
return {
|
return {
|
||||||
bar_fill = 0,
|
bar_fill = 0,
|
||||||
max_fill = 100,
|
target_points = 100,
|
||||||
fill_per_press = 8,
|
fill_per_press = 8,
|
||||||
base_degradation = 0.15,
|
base_degradation = 0.15,
|
||||||
degradation_multiplier = 0.006,
|
degradation_multiplier = 0.006,
|
||||||
button_pressed_timer = 0,
|
button_pressed_timer = 0,
|
||||||
button_press_duration = 8,
|
button_press_duration = 8,
|
||||||
|
instruction_text = "MASH Z!",
|
||||||
|
show_progress_text = true,
|
||||||
return_window = nil,
|
return_window = nil,
|
||||||
bar_x = 20,
|
bar_x = 20,
|
||||||
bar_y = 10,
|
bar_y = 10,
|
||||||
@@ -35,6 +37,9 @@ function MinigameButtonMashWindow.init(params)
|
|||||||
for k, v in pairs(params) do
|
for k, v in pairs(params) do
|
||||||
defaults[k] = v
|
defaults[k] = v
|
||||||
end
|
end
|
||||||
|
if params.max_fill and not params.target_points then
|
||||||
|
defaults.target_points = params.max_fill
|
||||||
|
end
|
||||||
end
|
end
|
||||||
Context.minigame_button_mash = defaults
|
Context.minigame_button_mash = defaults
|
||||||
end
|
end
|
||||||
@@ -78,11 +83,11 @@ function MinigameButtonMashWindow.update()
|
|||||||
if Input.select() then
|
if Input.select() then
|
||||||
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
||||||
mg.button_pressed_timer = mg.button_press_duration
|
mg.button_pressed_timer = mg.button_press_duration
|
||||||
if mg.bar_fill > mg.max_fill then
|
if mg.bar_fill > mg.target_points then
|
||||||
mg.bar_fill = mg.max_fill
|
mg.bar_fill = mg.target_points
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if mg.bar_fill >= mg.max_fill then
|
if mg.bar_fill >= mg.target_points then
|
||||||
mg.win_timer = Config.timing.minigame_win_duration
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -95,7 +100,7 @@ function MinigameButtonMashWindow.update()
|
|||||||
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
||||||
end
|
end
|
||||||
if mg.focus_center_x then
|
if mg.focus_center_x then
|
||||||
Focus.set_percentage(mg.bar_fill / mg.max_fill)
|
Focus.set_percentage(mg.bar_fill / mg.target_points)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -104,14 +109,16 @@ end
|
|||||||
function MinigameButtonMashWindow.draw()
|
function MinigameButtonMashWindow.draw()
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
if mg.return_window == "game" then
|
if mg.return_window == "game" then
|
||||||
GameWindow.draw()
|
GameWindow.draw_with_underlay(function()
|
||||||
|
Sprite.draw_at("sleeping_norman", (Config.screen.width / 2) - 30, (Config.screen.height / 2) - 22)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
if not mg.focus_center_x then
|
if not mg.focus_center_x then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
end
|
end
|
||||||
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
||||||
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
||||||
local fill_width = (mg.bar_fill / mg.max_fill) * mg.bar_width
|
local fill_width = (mg.bar_fill / mg.target_points) * mg.bar_width
|
||||||
if fill_width > 0 then
|
if fill_width > 0 then
|
||||||
local bar_color = Config.colors.light_blue
|
local bar_color = Config.colors.light_blue
|
||||||
if mg.bar_fill > 66 then
|
if mg.bar_fill > 66 then
|
||||||
@@ -129,10 +136,12 @@ function MinigameButtonMashWindow.draw()
|
|||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||||
end
|
end
|
||||||
Print.text_center(" Z", mg.button_x - 2, mg.button_y - 3, Config.colors.light_grey)
|
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||||
Print.text_center("MASH Z!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
Print.text_center(mg.instruction_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||||
local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
|
if mg.show_progress_text then
|
||||||
Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
local points_text = math.floor(mg.bar_fill) .. "/" .. mg.target_points
|
||||||
|
Print.text_center(points_text, mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
||||||
|
end
|
||||||
|
|
||||||
if mg.win_timer > 0 then
|
if mg.win_timer > 0 then
|
||||||
Minigame.draw_win_overlay()
|
Minigame.draw_win_overlay()
|
||||||
|
|||||||
@@ -130,7 +130,9 @@ end
|
|||||||
function MinigameRhythmWindow.draw()
|
function MinigameRhythmWindow.draw()
|
||||||
local mg = Context.minigame_rhythm
|
local mg = Context.minigame_rhythm
|
||||||
if mg.return_window == "game" then
|
if mg.return_window == "game" then
|
||||||
GameWindow.draw()
|
GameWindow.draw_with_underlay(function()
|
||||||
|
Sprite.draw_at("sleeping_norman", (Config.screen.width / 2) - 30, (Config.screen.height / 2) - 22)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
if not mg.focus_center_x then
|
if not mg.focus_center_x then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
@@ -144,12 +146,10 @@ function MinigameRhythmWindow.draw()
|
|||||||
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
||||||
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
||||||
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
||||||
local score_text = "SCORE: " .. mg.score .. " / " .. mg.max_score
|
|
||||||
Print.text_center(score_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 8, Config.colors.light_grey)
|
|
||||||
Print.text_center(
|
Print.text_center(
|
||||||
"Press Z when line is in green!",
|
"Sleep Norman ... Sleep!",
|
||||||
Config.screen.width / 2,
|
Config.screen.width / 2,
|
||||||
mg.bar_y + mg.bar_height + 20,
|
mg.bar_y + mg.bar_height + 14,
|
||||||
Config.colors.light_grey
|
Config.colors.light_grey
|
||||||
)
|
)
|
||||||
local button_color = Config.colors.light_grey
|
local button_color = Config.colors.light_grey
|
||||||
@@ -160,7 +160,7 @@ function MinigameRhythmWindow.draw()
|
|||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||||
end
|
end
|
||||||
Print.text_center("Z", mg.button_x - 2, mg.button_y - 3, button_color)
|
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||||
|
|
||||||
if mg.win_timer > 0 then
|
if mg.win_timer > 0 then
|
||||||
Minigame.draw_win_overlay()
|
Minigame.draw_win_overlay()
|
||||||
|
|||||||
@@ -4,12 +4,25 @@ local STATE_TEXT = "text"
|
|||||||
local STATE_DAY = "day"
|
local STATE_DAY = "day"
|
||||||
local STATE_CHOICE = "choice"
|
local STATE_CHOICE = "choice"
|
||||||
|
|
||||||
|
local DEFAULT_TEXT = [[
|
||||||
|
Misterious man appears
|
||||||
|
during your sleep.
|
||||||
|
|
||||||
|
He says nothing.
|
||||||
|
He doesn't need to.
|
||||||
|
|
||||||
|
He says nothing.
|
||||||
|
]]
|
||||||
|
|
||||||
local state = STATE_TEXT
|
local state = STATE_TEXT
|
||||||
local text_y = Config.screen.height
|
local text_y = Config.screen.height
|
||||||
local text_speed = 0.4
|
local text_speed = 0.4
|
||||||
local day_timer = 0
|
local day_timer = 0
|
||||||
local day_display_frames = 120
|
local day_display_frames = 120
|
||||||
local selected_choice = 1
|
local selected_choice = 1
|
||||||
|
local text = DEFAULT_TEXT
|
||||||
|
local day_text_override = nil
|
||||||
|
local on_text_complete = nil
|
||||||
|
|
||||||
local choices = {
|
local choices = {
|
||||||
{
|
{
|
||||||
@@ -20,16 +33,6 @@ local choices = {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
local text = [[
|
|
||||||
Misterious man appears
|
|
||||||
during your sleep.
|
|
||||||
|
|
||||||
He says nothing.
|
|
||||||
He doesn't need to.
|
|
||||||
|
|
||||||
He says nothing.
|
|
||||||
]]
|
|
||||||
|
|
||||||
--- Sets the scrolling text content.
|
--- Sets the scrolling text content.
|
||||||
--- @within MysteriousManWindow
|
--- @within MysteriousManWindow
|
||||||
--- @param new_text string The text to display.
|
--- @param new_text string The text to display.
|
||||||
@@ -39,22 +42,49 @@ end
|
|||||||
|
|
||||||
--- Starts the mysterious man window.
|
--- Starts the mysterious man window.
|
||||||
--- @within MysteriousManWindow
|
--- @within MysteriousManWindow
|
||||||
function MysteriousManWindow.start()
|
--- @param[opt] options table Optional window configuration.</br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * text (string) Override for the scrolling text.<br/>
|
||||||
|
--- * day_text (string) Override for the centered day label.<br/>
|
||||||
|
--- * on_text_complete (function) Callback fired once when the text phase ends.<br/>
|
||||||
|
function MysteriousManWindow.start(options)
|
||||||
|
options = options or {}
|
||||||
state = STATE_TEXT
|
state = STATE_TEXT
|
||||||
text_y = Config.screen.height
|
text_y = Config.screen.height
|
||||||
day_timer = 0
|
day_timer = 0
|
||||||
selected_choice = 1
|
selected_choice = 1
|
||||||
|
text = options.text or DEFAULT_TEXT
|
||||||
|
day_text_override = options.day_text
|
||||||
|
on_text_complete = options.on_text_complete
|
||||||
Meter.hide()
|
Meter.hide()
|
||||||
Window.set_current("mysterious_man")
|
Window.set_current("mysterious_man")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function go_to_day_state()
|
||||||
|
if on_text_complete then
|
||||||
|
on_text_complete()
|
||||||
|
on_text_complete = nil
|
||||||
|
end
|
||||||
|
if Window.get_current_id() ~= "mysterious_man" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
state = STATE_DAY
|
||||||
|
day_timer = day_display_frames
|
||||||
|
end
|
||||||
|
|
||||||
local function wake_up()
|
local function wake_up()
|
||||||
|
Context.home_norman_visible = false
|
||||||
Util.go_to_screen_by_id("home")
|
Util.go_to_screen_by_id("home")
|
||||||
MinigameButtonMashWindow.start("game", {
|
MinigameButtonMashWindow.start("game", {
|
||||||
focus_center_x = Config.screen.width / 2,
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
focus_center_y = Config.screen.height / 2,
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
|
target_points = 100,
|
||||||
|
instruction_text = "Wake up Norman!",
|
||||||
|
show_progress_text = false,
|
||||||
on_win = function()
|
on_win = function()
|
||||||
|
Audio.music_play_wakingup()
|
||||||
|
Context.home_norman_visible = true
|
||||||
Meter.show()
|
Meter.show()
|
||||||
Window.set_current("game")
|
Window.set_current("game")
|
||||||
end,
|
end,
|
||||||
@@ -79,13 +109,11 @@ function MysteriousManWindow.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if text_y < -lines * 8 then
|
if text_y < -lines * 8 then
|
||||||
state = STATE_DAY
|
go_to_day_state()
|
||||||
day_timer = day_display_frames
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if Input.select() then
|
if Input.select() then
|
||||||
state = STATE_DAY
|
go_to_day_state()
|
||||||
day_timer = day_display_frames
|
|
||||||
end
|
end
|
||||||
elseif state == STATE_DAY then
|
elseif state == STATE_DAY then
|
||||||
day_timer = day_timer - 1
|
day_timer = day_timer - 1
|
||||||
@@ -117,7 +145,7 @@ function MysteriousManWindow.draw()
|
|||||||
local x = (Config.screen.width - 132) / 2
|
local x = (Config.screen.width - 132) / 2
|
||||||
Print.text(text, x, text_y, Config.colors.light_grey)
|
Print.text(text, x, text_y, Config.colors.light_grey)
|
||||||
elseif state == STATE_DAY then
|
elseif state == STATE_DAY then
|
||||||
local day_text = "Day " .. Context.day_count
|
local day_text = day_text_override or ("Day " .. Context.day_count)
|
||||||
Print.text_center(
|
Print.text_center(
|
||||||
day_text,
|
day_text,
|
||||||
Config.screen.width / 2,
|
Config.screen.width / 2,
|
||||||
|
|||||||
@@ -33,3 +33,6 @@ Window.register("mysterious_man", MysteriousManWindow)
|
|||||||
|
|
||||||
EndWindow = {}
|
EndWindow = {}
|
||||||
Window.register("end", EndWindow)
|
Window.register("end", EndWindow)
|
||||||
|
|
||||||
|
DiscussionWindow = {}
|
||||||
|
Window.register("discussion", DiscussionWindow)
|
||||||
|
|||||||
Reference in New Issue
Block a user