Document VICE headless limitations; rely on oscar64 emulator for default test path
VICE x64 is a GUI emulator that requires a real X11/Wayland display. In this headless environment the KERNAL/BASIC/CHAR/1541 ROMs had to be fetched manually, autostart produced blank screenshots (no display to render to), and no other C64 emulator is installed. The oscar64 built-in emulator (-e) is the practical headless test tool. VICE is left in build.sh as -v / -V for interactive use in a real terminal session, but tasks.md and README.md are updated to reflect that the development loop and all Verify steps use the oscar64 emulator. Removed the failed test artifacts from src/build/.
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@@ -32,19 +32,27 @@ git submodule update --init --recursive
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```sh
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cd src
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./build.sh # compile helloworld.c → src/build/helloworld.prg
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./build.sh -e # run in oscar64's built-in emulator (fastest)
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./build.sh -v # run in VICE x64 (standard, fast)
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./build.sh -V # run in VICE x64sc (cycle-exact, slow but bit-perfect timing)
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./build.sh -e # run in oscar64's built-in emulator (headless, fast)
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./build.sh -v # run in VICE x64 (interactive, needs a real display)
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./build.sh -V # run in VICE x64sc (interactive, cycle-exact)
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./build.sh -c # just compile
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```
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`build.sh` will build the oscar64 compiler automatically the first time
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(it runs `make -C make compiler` inside `./oscar64/` if
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`./oscar64/bin/oscar64` doesn't exist yet).
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VICE 3.9 is installed at `/usr/bin/` and provides `x64`, `x64sc`,
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`x128`, `xvic`, `xpet`. We target the C64, so `x64` (fast) and
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`x64sc` (cycle-exact) are the two we use. `x64sc` is the one that
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matches real-hardware timing for the raster IRQ and SID tests.
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**Default test tool is the oscar64 built-in emulator** (`-e`): it
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runs headless, needs no ROMs, no display, and is fast. Every `Verify`
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step in `tasks.md` uses this.
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**VICE 3.9 is installed** at `/usr/bin/` (`x64`, `x64sc`, `x128`,
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`xvic`, `xpet`) and is available via `-v` / `-V`. It is a GUI
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emulator and **needs a real X11 / Wayland display to render** — it
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won't produce useful screenshots in this headless environment.
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Use it from a real terminal session for interactive play-testing
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and cycle-exact validation of raster IRQ and SID timing; don't
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expect to script it.
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## Documentation
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