Phase 10: Fix all 28 code review bugs
Critical fixes: - Screen RAM relocated from to (VIC register collision) - RST8 preserved in vic_setup_mcm() (raster IRQ line 311 stability) - random source armed with NOISE waveform (WAIT duration variety) - Makefile now has real file rule (run-vice works from clean) - .PHONY lists corrected Medium fixes: - DRAW fault timeout >= 500 (was > 500) - Counter minimum now 001 (init to 0, increment before render) - WAIT duration upper bound 250 (was 249) - Border strobe 4 frames (was 5) - GAMEOVER shows final score, reset on TITLE entry - ADSR decay comments corrected - clear_color_ram() redundant loop removed - memmap_setup() redundant MMAP_RAM removed - Makefile: VICE/:0/c1541 checks, setsid pgrep, ensure-oscar64 - WAIT stinger uses voice 0 (protects voice 2 for RNG) Low fixes: - WHACKED references updated to Nyuller - font arrays use unsigned char - memmap_restore() documented as unused - PROG_C64.md banking table corrected - Makefile: clean @ prefix, help docs, OPT guard - Audio schedule off-by-one corrected (+1 frame/note)
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@@ -139,7 +139,7 @@ $21-$24) goes to $D800-$DBE7.
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| Element | Value |
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|---------|-------|
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| Title screen | `source_images/screen_title.png` — full-screen image with "WHACKED" logo |
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| Title screen | `source_images/screen_title.png` — full-screen image with "Nyuller" logo |
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| Waiting 1 | `source_images/screen_waiting1.png` — 1.2 sec, "ping" jingle |
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| Waiting 2 | `source_images/screen_waiting_2.png` — random 2-5 sec, suspense music |
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| DRAW | white screen, big counter incrementing each frame, sharp stab |
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