Rename game from Whack Hare! to Nyuller
All references updated: - src/build.sh: PRG=nyuller.prg, D64=nyuller.d64, disk name 'ny', all grep/pgrep patterns updated, all comments updated - All 10 header files: include guards WHACK_HARE_* → NYULLER_* - C source comments: 'Whack Hare!' → 'Nyuller' - README.md: updated build command output path - GAME.md: title updated - tasks.md: all whack_hare.prg → nyuller.prg - src/AGENT_CONTEXT.md: project name updated - tools/convert_screens.py: project name updated Build artifacts renamed: whack_hare.* → nyuller.*, whack.d64 → nyuller.d64 Note: title screen image (source_images/screen_title.png) still shows 'WHACKED' logo — that's a visual asset, not a code reference.
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@@ -32,7 +32,7 @@ git submodule update --init --recursive
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```sh
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cd src
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./build.sh # compile main.c → build/whack_hare.prg (-O1)
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./build.sh # compile main.c → build/nyuller.prg (-O1)
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./build.sh -e # run in oscar64's built-in emulator (headless, fast)
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./build.sh -p # PLAY: launch VICE in background (see build.sh --help)
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./build.sh -v # run in VICE x64 (foreground, blocks terminal)
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