Rename game from Whack Hare! to Nyuller
All references updated: - src/build.sh: PRG=nyuller.prg, D64=nyuller.d64, disk name 'ny', all grep/pgrep patterns updated, all comments updated - All 10 header files: include guards WHACK_HARE_* → NYULLER_* - C source comments: 'Whack Hare!' → 'Nyuller' - README.md: updated build command output path - GAME.md: title updated - tasks.md: all whack_hare.prg → nyuller.prg - src/AGENT_CONTEXT.md: project name updated - tools/convert_screens.py: project name updated Build artifacts renamed: whack_hare.* → nyuller.*, whack.d64 → nyuller.d64 Note: title screen image (source_images/screen_title.png) still shows 'WHACKED' logo — that's a visual asset, not a code reference.
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@@ -1,4 +1,4 @@
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# Tasks — Whack Hare! implementation plan
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# Tasks — Nyuller implementation plan
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A phased, testable plan. Each phase ends with a *verify* step that
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proves the phase works. Each phase is one or more commits. Stop at any
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@@ -171,7 +171,7 @@ state.
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- `cd src && ./build.sh -e` displays the title screen in the
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oscar64 built-in emulator for 5 seconds (or until fire is pressed)
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then exits.
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- (Optional, interactive) `x64 build/whack_hare.prg` in a real
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- (Optional, interactive) `x64 build/nyuller.prg` in a real
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terminal session displays the title screen on real timings.
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Compare visually to `source_images/screen_title.png`.
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- The .map file shows our code is in $0900-$1100-ish, well within
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@@ -304,7 +304,7 @@ random source.
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**Verify:**
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- The game still works in the oscar64 built-in emulator
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(`build.sh -e`).
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- (Optional, interactive) Launch `x64sc build/whack_hare.prg`
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- (Optional, interactive) Launch `x64sc build/nyuller.prg`
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in a real terminal to confirm the game runs at cycle-exact PAL
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timing (50.125 Hz). The state transitions happen on the right
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raster lines. The 50 Hz tick is rock-solid.
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@@ -363,7 +363,7 @@ becomes audible.
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- GAMEOVER: longer fanfare.
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- The cues are recognizable and feel right (timing, volume).
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- (Optional, interactive) Run the audio cues under `x64sc
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build/whack_hare.prg` in a real terminal to confirm the
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build/nyuller.prg` in a real terminal to confirm the
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SID envelope generator timings are right; the oscar64 emulator
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is fast but not always bit-accurate on SID timing, and the
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`x64sc` cycle-exact path is the one that matches real hardware.
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