Rename game from Whack Hare! to Nyuller
All references updated: - src/build.sh: PRG=nyuller.prg, D64=nyuller.d64, disk name 'ny', all grep/pgrep patterns updated, all comments updated - All 10 header files: include guards WHACK_HARE_* → NYULLER_* - C source comments: 'Whack Hare!' → 'Nyuller' - README.md: updated build command output path - GAME.md: title updated - tasks.md: all whack_hare.prg → nyuller.prg - src/AGENT_CONTEXT.md: project name updated - tools/convert_screens.py: project name updated Build artifacts renamed: whack_hare.* → nyuller.*, whack.d64 → nyuller.d64 Note: title screen image (source_images/screen_title.png) still shows 'WHACKED' logo — that's a visual asset, not a code reference.
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#!/usr/bin/env python3
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"""Convert a C64 game source PNG into multicolor-bitmap .bin + .attr files.
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Phase 1 of the "Whack Hare!" C64 project. See tasks.md for the full spec.
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Phase 1 of the "Nyuller" C64 project. See tasks.md for the full spec.
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The C64 multicolor bitmap mode (VIC-II $D011 BMM=1, $D016 MCM=1) is a
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160x200-pixel, 2-bits-per-pixel, 4-colors-per-4x8-cell format. The
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