Rename game from Whack Hare! to Nyuller

All references updated:
- src/build.sh: PRG=nyuller.prg, D64=nyuller.d64, disk name 'ny',
  all grep/pgrep patterns updated, all comments updated
- All 10 header files: include guards WHACK_HARE_* → NYULLER_*
- C source comments: 'Whack Hare!' → 'Nyuller'
- README.md: updated build command output path
- GAME.md: title updated
- tasks.md: all whack_hare.prg → nyuller.prg
- src/AGENT_CONTEXT.md: project name updated
- tools/convert_screens.py: project name updated

Build artifacts renamed: whack_hare.* → nyuller.*, whack.d64 → nyuller.d64

Note: title screen image (source_images/screen_title.png) still shows
'WHACKED' logo — that's a visual asset, not a code reference.
This commit is contained in:
ballz
2026-07-18 15:48:50 +02:00
parent 0bf6818a3c
commit d78eb976cf
19 changed files with 50 additions and 50 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
#!/usr/bin/env python3
"""Convert a C64 game source PNG into multicolor-bitmap .bin + .attr files.
Phase 1 of the "Whack Hare!" C64 project. See tasks.md for the full spec.
Phase 1 of the "Nyuller" C64 project. See tasks.md for the full spec.
The C64 multicolor bitmap mode (VIC-II $D011 BMM=1, $D016 MCM=1) is a
160x200-pixel, 2-bits-per-pixel, 4-colors-per-4x8-cell format. The