# nyuller A C64 programming project using [Oscar64](https://github.com/drmortalwombat/oscar64) as the cross-compiler. Oscar64 is checked in as a git submodule under `./oscar64/`. ## Layout ``` . ├── oscar64/ # Oscar64 cross-compiler (git submodule) ├── docs/c64/ # Low-level C64 reference (memory map, VIC, CIA, SID, …) ├── src/ # Your C code │ ├── helloworld.c │ └── build.sh # Compile + run helper ├── OSCAR64.md # Notes on the Oscar64 compiler internals └── PROG_C64.md # Notes on programming the C64 hardware ``` ## First-time setup ```sh # 1. Clone with submodules: git clone --recurse-submodules # Or, if you already cloned without --recurse-submodules: git submodule update --init --recursive ``` ## Building ```sh cd src ./build.sh # compile helloworld.c → src/build/helloworld.prg ./build.sh -e # run in oscar64's built-in emulator (fastest) ./build.sh -v # run in VICE x64 (standard, fast) ./build.sh -V # run in VICE x64sc (cycle-exact, slow but bit-perfect timing) ``` `build.sh` will build the oscar64 compiler automatically the first time (it runs `make -C make compiler` inside `./oscar64/` if `./oscar64/bin/oscar64` doesn't exist yet). VICE 3.9 is installed at `/usr/bin/` and provides `x64`, `x64sc`, `x128`, `xvic`, `xpet`. We target the C64, so `x64` (fast) and `x64sc` (cycle-exact) are the two we use. `x64sc` is the one that matches real-hardware timing for the raster IRQ and SID tests. ## Documentation - `PROG_C64.md` — how the C64 hardware actually works, from a low-level programming perspective. Start here if you want to understand what's going on under the hood. - `OSCAR64.md` — how the Oscar64 compiler works internally, plus a C64- specific section on how to use it well (memory model, bank switching, raster IRQs, common mistakes). - `docs/c64/` — downloaded reference material: the full Commodore 64 Programmer's Reference Guide text, Christian Bauer's canonical VIC-II paper, and per-chip reference notes.