# nyuller A C64 programming project using [Oscar64](https://github.com/drmortalwombat/oscar64) as the cross-compiler. Oscar64 is checked in as a git submodule under `./oscar64/`. ## Layout ``` . ├── oscar64/ # Oscar64 cross-compiler (git submodule) ├── docs/c64/ # Low-level C64 reference (memory map, VIC, CIA, SID, …) ├── src/ # Your C code │ ├── helloworld.c │ └── build.sh # Compile + run helper ├── OSCAR64.md # Notes on the Oscar64 compiler internals └── PROG_C64.md # Notes on programming the C64 hardware ``` ## First-time setup ```sh # 1. Clone with submodules: git clone --recurse-submodules # Or, if you already cloned without --recurse-submodules: git submodule update --init --recursive ``` ## Building ```sh cd src ./build.sh # compile helloworld.c → src/build/helloworld.prg ./build.sh -e # run in oscar64's built-in emulator (headless, fast) ./build.sh -v # run in VICE x64 (interactive, needs a real display) ./build.sh -V # run in VICE x64sc (interactive, cycle-exact) ./build.sh -c # just compile ``` `build.sh` will build the oscar64 compiler automatically the first time (it runs `make -C make compiler` inside `./oscar64/` if `./oscar64/bin/oscar64` doesn't exist yet). **Default test tool is the oscar64 built-in emulator** (`-e`): it runs headless, needs no ROMs, no display, and is fast. Every `Verify` step in `tasks.md` uses this. **VICE 3.9 is installed** at `/usr/bin/` (`x64`, `x64sc`, `x128`, `xvic`, `xpet`) and is available via `-v` / `-V`. It is a GUI emulator and **needs a real X11 / Wayland display to render** — it won't produce useful screenshots in this headless environment. Use it from a real terminal session for interactive play-testing and cycle-exact validation of raster IRQ and SID timing; don't expect to script it. ## Documentation - `PROG_C64.md` — how the C64 hardware actually works, from a low-level programming perspective. Start here if you want to understand what's going on under the hood. - `OSCAR64.md` — how the Oscar64 compiler works internally, plus a C64- specific section on how to use it well (memory model, bank switching, raster IRQs, common mistakes). - `docs/c64/` — downloaded reference material: the full Commodore 64 Programmer's Reference Guide text, Christian Bauer's canonical VIC-II paper, and per-chip reference notes.