#include "memmap.h" void memmap_setup(void) { mmap_trampoline(); mmap_set(MMAP_NO_ROM); } // memmap_restore() — intentionally unused. The game runs an infinite // main loop and is designed to run until power-off. If a graceful exit // path is ever added (e.g. NMI handler or RUN/STOP key), call this // before returning to BASIC so the memory config matches user expectations. void memmap_restore(void) { mmap_set(MMAP_ROM); }