fixes
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@@ -31,6 +31,7 @@ func Build() *p.Game {
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// in the corner just gets in the way. Pass "player" as the second
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// arg to put it back.
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p.RegisterRichUI(g, "", "cat")
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g.UIManager.Register(&saveKeys{})
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g.MaxLogLines = 64
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// initial HUD vars
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