Files
pncdsl-demo/lib/setup.go

91 lines
2.6 KiB
Go

package lib
import (
"log"
p "git.teletypegames.org/games/pncdsl"
)
// Run builds the game and hands it to the pncdsl engine. It is the
// single entry point referenced from main.go.
func Run() {
if err := p.Run(Build()); err != nil {
log.Fatal(err)
}
}
// Build wires every entity declared in the sibling files into a fresh
// *Game. Validate() runs from p.Run() to cross-check name references
// between managers.
func Build() *p.Game {
g := p.NewGame("Reggeli Kávé", 320, 200)
g.ThemeManager.Register(MorningCoffeeTheme)
g.UseTheme("morning-coffee")
for _, a := range Assets {
g.AssetManager.Register(a)
}
g.CharacterManager.Register(Player)
g.CharacterManager.Register(Cat)
g.ItemManager.Register(Key)
g.ItemManager.Register(Beans)
g.ItemManager.Register(Mug)
g.DialogueManager.Register(CatMorning)
g.ScriptManager.Register(IntroScript)
g.ScriptManager.Register(VictoryScript)
g.SceneManager.Register(Bedroom)
g.SceneManager.Register(Kitchen)
// Story-rich HUD: top bar + NPC character panel + chat log + permanent
// verb wheel + small inventory. The player panel is skipped — the
// player avatar is always visible in the scene, so the floating card
// in the corner just gets in the way. Pass "player" as the second
// arg to put it back.
p.RegisterRichUI(g, "", "cat")
// Replace the framework's in-game ChatLog with the demo's own
// click-and-type GameChat panel — game-independent chatter that
// does not belong in the pncdsl library.
g.UIManager.Remove("chat")
g.UIManager.Register(Chat)
// Swap the rich UI's always-visible verb wheel for a right-click,
// hotspot-only verb coin. The default wheel sits over the bedroom
// door, blocking that exit — the coin only appears on a right-click
// landing on a hotspot, so the screen stays free between picks.
// Drop the cursor too so we can re-register it after the new wheel,
// keeping the crosshair painted on top of the open coin.
g.UIManager.Remove("verbs")
g.UIManager.Remove("cursor")
g.UIManager.Register(&p.RadialVerbs{
Name: "verbs",
Trigger: p.MouseButtonRight,
Radius: 36,
HotspotOnly: true,
Labels: map[string]string{
"look": "Néz",
"use": "Tedd",
"talk": "Szól",
"take": "Vedd",
},
})
g.UIManager.Register(&p.Cursor{Name: "cursor"})
g.UIManager.Register(&SaveKeys{})
g.MaxLogLines = 64
// initial HUD vars
g.State.SetVar("score", 0)
g.State.SetVar("time", "Nap 1 - 07:23")
g.State.SetVar("player.state", "Ébren")
g.State.SetVar("player.mood", "Álmos")
g.State.SetVar("cat.state", "Várakozik")
g.State.SetVar("cat.mood", "Türelmetlen")
g.StartAt("bedroom").OnStart(p.RunScript("intro"))
return g
}