Files
pncdsl-demo/domain/game.go
2026-05-25 23:33:36 +02:00

69 lines
2.0 KiB
Go

package domain
import p "git.teletypegames.org/games/pncdsl"
// Build assembles the full Reggeli Kávé game by registering every entity
// into its matching manager on a fresh *Game. The order matters only for
// readability — Validate() runs after Build to cross-check references.
func Build() *p.Game {
g := p.NewGame("Reggeli Kávé", 320, 200)
registerAssets(g)
definePlayer(g)
defineCat(g)
defineKey(g)
defineBeans(g)
defineMug(g)
defineCatMorning(g)
defineIntroScript(g)
defineVictoryScript(g)
defineBedroom(g)
defineKitchen(g)
// Story-rich HUD: top bar + NPC character panel + chat log + permanent
// verb wheel + small inventory. The player panel is skipped — the
// player avatar is always visible in the scene, so the floating card
// in the corner just gets in the way. Pass "player" as the second
// arg to put it back.
p.RegisterRichUI(g, "", "cat")
// Swap the rich UI's always-visible verb wheel for a right-click,
// hotspot-only verb coin. The default wheel sits over the bedroom
// door, blocking that exit — the coin only appears on a right-click
// landing on a hotspot, so the screen stays free between picks.
// Drop the cursor too so we can re-register it after the new wheel,
// keeping the crosshair painted on top of the open coin.
g.UIManager.Remove("verbs")
g.UIManager.Remove("cursor")
g.UIManager.Register(&p.RadialVerbs{
Name: "verbs",
Trigger: p.MouseButtonRight,
Radius: 36,
HotspotOnly: true,
Labels: map[string]string{
"look": "Néz",
"use": "Tedd",
"talk": "Szól",
"take": "Vedd",
},
})
g.UIManager.Register(&p.Cursor{Name: "cursor"})
g.UIManager.Register(&saveKeys{})
g.MaxLogLines = 64
// initial HUD vars
g.State.SetVar("score", 0)
g.State.SetVar("time", "Nap 1 - 07:23")
g.State.SetVar("player.state", "Ébren")
g.State.SetVar("player.mood", "Álmos")
g.State.SetVar("cat.state", "Várakozik")
g.State.SetVar("cat.mood", "Türelmetlen")
g.StartAt("bedroom").OnStart(p.RunScript("intro"))
return g
}