remove demo game

This commit is contained in:
2026-05-25 21:28:17 +02:00
parent b1ea3447a8
commit 76f910ab36
75 changed files with 115 additions and 815 deletions

44
ui.panel.go Normal file
View File

@@ -0,0 +1,44 @@
package pncdsl
import (
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
// Panel is a generic background widget — a colored rectangle. Useful as a
// backdrop for grouping other widgets or as a chat/notebook frame.
type Panel struct {
Name string
Bounds Rectangle
// BG, if nil, falls back to the active Theme.PanelBG.
BG color.Color
// Border thickness in pixels (0 = no border).
Border int
// BorderColor, if nil, falls back to Theme.DialogBorder.
BorderColor color.Color
}
func (p *Panel) GetName() string { return p.Name }
func (p *Panel) Tick(ctx *UICtx) {}
func (p *Panel) Draw(dst *ebiten.Image, ctx *UICtx) {
bg := p.BG
if bg == nil {
bg = ctx.Game.Theme().PanelBG
}
vector.DrawFilledRect(dst,
float32(p.Bounds.X), float32(p.Bounds.Y),
float32(p.Bounds.W), float32(p.Bounds.H), bg, false)
if p.Border > 0 {
bc := p.BorderColor
if bc == nil {
bc = ctx.Game.Theme().DialogBorder
}
vector.StrokeRect(dst,
float32(p.Bounds.X), float32(p.Bounds.Y),
float32(p.Bounds.W), float32(p.Bounds.H),
float32(p.Border), bc, false)
}
}