remove demo game

This commit is contained in:
2026-05-25 21:28:17 +02:00
parent b1ea3447a8
commit 76f910ab36
75 changed files with 115 additions and 815 deletions

80
ui.speech.go Normal file
View File

@@ -0,0 +1,80 @@
package pncdsl
import (
"image/color"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
// SpeechBubble renders the line set by the Say action above the speaking
// character (or at FallbackY if the speaker has no on-screen position).
type SpeechBubble struct {
Name string
MaxWidth int
Padding int
OffsetY int
FallbackY int
}
func (s *SpeechBubble) GetName() string { return s.Name }
func (s *SpeechBubble) Tick(ctx *UICtx) {}
func (s *SpeechBubble) Draw(dst *ebiten.Image, ctx *UICtx) {
g := ctx.Game
sp := g.speech
if !sp.Active {
return
}
maxW := s.MaxWidth
if maxW <= 0 {
maxW = 200
}
pad := s.Padding
if pad <= 0 {
pad = 3
}
lines := wrapText(sp.Text, maxW)
w := 0
for _, ln := range lines {
if t := textWidth(ln); t > w {
w = t
}
}
w += pad * 2
h := len(lines)*16 + pad*2
// position above speaker if known
cx, cy := g.Width/2, s.FallbackY
if cy == 0 {
cy = 14
}
if c, ok := g.runtimeChar(sp.Speaker); ok {
cx = int(c.pos.X)
cy = int(c.pos.Y-c.def.H) - s.OffsetY
}
x := cx - w/2
y := cy - h
if x < 2 {
x = 2
}
if x+w > g.Width-2 {
x = g.Width - 2 - w
}
if y < 2 {
y = 2
}
th := g.Theme()
vector.DrawFilledRect(dst, float32(x), float32(y), float32(w), float32(h), th.SpeechBubbleBG, false)
textCol := th.SpeechDefaultText
if c, ok := g.CharacterManager.Get(sp.Speaker); ok {
if rgba, ok := c.SpeechColor.(color.RGBA); ok && rgba.A > 0 {
textCol = rgba
}
}
for i, ln := range lines {
g.DrawText(dst, ln, x+pad, y+pad+i*16-2, textCol)
}
}