remove demo game
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81
ui.top_bar.go
Normal file
81
ui.top_bar.go
Normal file
@@ -0,0 +1,81 @@
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package pncdsl
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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// TopBar is a thin strip across the top of the screen with three sections:
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// scene title on the left, a score number in the center, and a day/time
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// string on the right. Empty fields are skipped.
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type TopBar struct {
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Name string
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Height int
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// LeftText overrides the auto-discovered scene Title/Name.
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LeftText string
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// ScoreVar is a State Var key whose value is fmt-printed as the
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// center score; empty = no score shown.
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ScoreVar string
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ScoreMax int // when >0, rendered as "Score: X/MAX"
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// TimeVar is a State Var key whose value is printed at the right
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// edge (e.g. "Day 2 - 14:32"); empty = nothing on the right.
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TimeVar string
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}
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func (t *TopBar) GetName() string { return t.Name }
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func (t *TopBar) Tick(ctx *UICtx) {}
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func (t *TopBar) Draw(dst *ebiten.Image, ctx *UICtx) {
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g := ctx.Game
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th := g.Theme()
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h := t.Height
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if h <= 0 {
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h = 12
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}
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vector.DrawFilledRect(dst, 0, 0, float32(g.Width), float32(h), th.TopBarBG, false)
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left := t.LeftText
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if left == "" && g.currentScene != "" {
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s := g.SceneManager.MustGet(g.currentScene)
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if s.Title != "" {
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left = s.Title
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} else {
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left = s.Name
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}
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}
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if left != "" {
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g.DrawText(dst, left, 4, -1, th.TopBarText)
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}
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if t.ScoreVar != "" {
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var sc string
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v := g.State.Var(t.ScoreVar)
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if t.ScoreMax > 0 {
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sc = fmt.Sprintf("Score: %v/%d", v, t.ScoreMax)
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} else {
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sc = fmt.Sprintf("Score: %v", v)
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}
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x := (g.Width - textWidth(sc)) / 2
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g.DrawText(dst, sc, x, -1, th.TopBarAccent)
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}
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if t.TimeVar != "" {
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tm := fmt.Sprint(g.State.Var(t.TimeVar))
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x := g.Width - textWidth(tm) - 4
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g.DrawText(dst, tm, x, -1, th.TopBarText)
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}
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}
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// BlocksClickAt — the TopBar swallows clicks so the radial menu doesn't
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// pop up under it.
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func (t *TopBar) BlocksClickAt(p Point) bool {
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h := t.Height
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if h <= 0 {
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h = 12
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}
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return p.Y < float64(h)
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}
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