remove demo game

This commit is contained in:
2026-05-25 21:28:17 +02:00
parent b1ea3447a8
commit 76f910ab36
75 changed files with 115 additions and 815 deletions

81
ui.top_bar.go Normal file
View File

@@ -0,0 +1,81 @@
package pncdsl
import (
"fmt"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
// TopBar is a thin strip across the top of the screen with three sections:
// scene title on the left, a score number in the center, and a day/time
// string on the right. Empty fields are skipped.
type TopBar struct {
Name string
Height int
// LeftText overrides the auto-discovered scene Title/Name.
LeftText string
// ScoreVar is a State Var key whose value is fmt-printed as the
// center score; empty = no score shown.
ScoreVar string
ScoreMax int // when >0, rendered as "Score: X/MAX"
// TimeVar is a State Var key whose value is printed at the right
// edge (e.g. "Day 2 - 14:32"); empty = nothing on the right.
TimeVar string
}
func (t *TopBar) GetName() string { return t.Name }
func (t *TopBar) Tick(ctx *UICtx) {}
func (t *TopBar) Draw(dst *ebiten.Image, ctx *UICtx) {
g := ctx.Game
th := g.Theme()
h := t.Height
if h <= 0 {
h = 12
}
vector.DrawFilledRect(dst, 0, 0, float32(g.Width), float32(h), th.TopBarBG, false)
left := t.LeftText
if left == "" && g.currentScene != "" {
s := g.SceneManager.MustGet(g.currentScene)
if s.Title != "" {
left = s.Title
} else {
left = s.Name
}
}
if left != "" {
g.DrawText(dst, left, 4, -1, th.TopBarText)
}
if t.ScoreVar != "" {
var sc string
v := g.State.Var(t.ScoreVar)
if t.ScoreMax > 0 {
sc = fmt.Sprintf("Score: %v/%d", v, t.ScoreMax)
} else {
sc = fmt.Sprintf("Score: %v", v)
}
x := (g.Width - textWidth(sc)) / 2
g.DrawText(dst, sc, x, -1, th.TopBarAccent)
}
if t.TimeVar != "" {
tm := fmt.Sprint(g.State.Var(t.TimeVar))
x := g.Width - textWidth(tm) - 4
g.DrawText(dst, tm, x, -1, th.TopBarText)
}
}
// BlocksClickAt — the TopBar swallows clicks so the radial menu doesn't
// pop up under it.
func (t *TopBar) BlocksClickAt(p Point) bool {
h := t.Height
if h <= 0 {
h = 12
}
return p.Y < float64(h)
}