widgets
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@@ -25,6 +25,11 @@ func Build() *p.Game {
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defineBedroom(g)
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defineKitchen(g)
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// SCUMM-style HUD. Swap for p.RegisterRadialVerbUI(g) to try the
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// verb-coin variant, or build a fully custom widget set by calling
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// g.UIManager.Register(...) directly.
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p.RegisterDefaultUI(g)
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g.StartAt("bedroom").OnStart(p.RunScript("intro"))
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return g
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}
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