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60
domain/scene.bedroom.go
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60
domain/scene.bedroom.go
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package domain
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import p "pncdsl/pncdsl"
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func defineBedroom(g *p.Game) {
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g.SceneManager.Register(p.Scene{
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Name: "bedroom",
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Background: "bg/bedroom",
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Music: "mus/wakeup",
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Actors: []p.SceneActor{
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{CharacterName: "player", At: p.Point{X: 160, Y: 120}},
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},
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Hotspots: []p.Hotspot{
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{
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Name: "bed",
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Area: p.Rect(20, 70, 90, 60),
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Label: "ágy",
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OnLook: p.Say("player", "A párnám még meleg."),
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OnUse: p.Say("player", "Most keltem fel. Nem alszom vissza."),
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},
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{
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Name: "nightstand",
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Area: p.Rect(115, 80, 35, 50),
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Label: "éjjeliszekrény",
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OnLook: p.If(p.Flag(FlagKeyTaken),
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p.Say("player", "Üres a tetején."),
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p.Say("player", "Egy rozsdás kulcs az éjjeliszekrényemen."),
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),
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OnTake: p.If(p.Flag(FlagKeyTaken),
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p.Say("player", "Már elvittem."),
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p.Seq(
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p.Walk("player", p.Point{X: 130, Y: 120}),
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p.Give("key"),
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p.SetFlag(FlagKeyTaken),
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p.Say("player", "Pont jól jöhet."),
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),
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),
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OnUse: p.If(p.Flag(FlagKeyTaken),
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p.Say("player", "Már elvittem a kulcsot."),
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p.Seq(
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p.Walk("player", p.Point{X: 130, Y: 120}),
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p.Give("key"),
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p.SetFlag(FlagKeyTaken),
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p.Say("player", "Megvan a kulcs."),
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),
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),
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},
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{
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Name: "door",
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Area: p.Rect(260, 50, 40, 90),
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Label: "ajtó",
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OnLook: p.Say("player", "Az ajtó a konyhába vezet."),
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OnUse: p.Seq(
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p.Walk("player", p.Point{X: 260, Y: 130}),
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p.GoTo("kitchen"),
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),
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},
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},
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})
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}
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