graphics for demo game
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@@ -8,7 +8,7 @@ func defineBedroom(g *p.Game) {
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Background: "bg/bedroom",
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Music: "mus/wakeup",
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Actors: []p.SceneActor{
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{CharacterName: "player", At: p.Point{X: 160, Y: 120}},
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{CharacterName: "player", At: p.Point{X: 160, Y: 145}},
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},
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Hotspots: []p.Hotspot{
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{
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@@ -29,7 +29,7 @@ func defineBedroom(g *p.Game) {
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OnTake: p.If(p.Flag(FlagKeyTaken),
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p.Say("player", "Már elvittem."),
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p.Seq(
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p.Walk("player", p.Point{X: 130, Y: 120}),
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p.Walk("player", p.Point{X: 130, Y: 145}),
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p.Give("key"),
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p.SetFlag(FlagKeyTaken),
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p.Say("player", "Pont jól jöhet."),
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@@ -38,7 +38,7 @@ func defineBedroom(g *p.Game) {
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OnUse: p.If(p.Flag(FlagKeyTaken),
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p.Say("player", "Már elvittem a kulcsot."),
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p.Seq(
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p.Walk("player", p.Point{X: 130, Y: 120}),
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p.Walk("player", p.Point{X: 130, Y: 145}),
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p.Give("key"),
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p.SetFlag(FlagKeyTaken),
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p.Say("player", "Megvan a kulcs."),
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@@ -51,7 +51,7 @@ func defineBedroom(g *p.Game) {
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Label: "ajtó",
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OnLook: p.Say("player", "Az ajtó a konyhába vezet."),
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OnUse: p.Seq(
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p.Walk("player", p.Point{X: 260, Y: 130}),
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p.Walk("player", p.Point{X: 260, Y: 145}),
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p.GoTo("kitchen"),
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),
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},
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