package domain import p "pncdsl/pncdsl" // Build assembles the full Reggeli Kávé game by registering every entity // into its matching manager on a fresh *Game. The order matters only for // readability — Validate() runs after Build to cross-check references. func Build() *p.Game { g := p.NewGame("Reggeli Kávé", 320, 200) registerAssets(g) definePlayer(g) defineCat(g) defineKey(g) defineBeans(g) defineMug(g) defineCatMorning(g) defineIntroScript(g) defineVictoryScript(g) defineBedroom(g) defineKitchen(g) // Story-rich HUD: top bar + character panels + chat log + permanent // verb wheel + small inventory. Swap for p.RegisterDefaultUI(g) to // get the simpler SCUMM-style layout, or p.RegisterRadialVerbUI(g) // for a verb-coin (right-click) layout. p.RegisterRichUI(g, "player", "cat") g.MaxLogLines = 64 // initial HUD vars g.State.SetVar("score", 0) g.State.SetVar("time", "Nap 1 - 07:23") g.State.SetVar("player.state", "Ébren") g.State.SetVar("player.mood", "Álmos") g.State.SetVar("cat.state", "Várakozik") g.State.SetVar("cat.mood", "Türelmetlen") g.StartAt("bedroom").OnStart(p.RunScript("intro")) return g }