package pncdsl import "image/color" type Character struct { Name string Sprite string // Asset.Name (placeholder if missing) Animations map[string]AnimationClip Speed float64 SpeechColor color.Color Start Point // Size hints used when the sprite is a placeholder rectangle. W, H float64 } func (c Character) GetName() string { return c.Name } func (c Character) TypeLabel() string { return "character" }