package pncdsl // AudioPlayer is a stub for music/sfx playback. The action constructors // (PlayMusic/PlaySound/StopMusic) call through here; on this milestone we // just log the request so the game runs without an audio device. type AudioPlayer struct { currentMusic string } func NewAudioPlayer() *AudioPlayer { return &AudioPlayer{} } func (a *AudioPlayer) PlayMusic(name string) { if a.currentMusic == name { return } a.currentMusic = name logf("audio.PlayMusic %q", name) } func (a *AudioPlayer) StopMusic() { if a.currentMusic == "" { return } logf("audio.StopMusic (was %q)", a.currentMusic) a.currentMusic = "" } func (a *AudioPlayer) PlaySound(name string) { logf("audio.PlaySound %q", name) }