package domain import p "pncdsl/pncdsl" // Build assembles the full Reggeli Kávé game by registering every entity // into its matching manager on a fresh *Game. The order matters only for // readability — Validate() runs after Build to cross-check references. func Build() *p.Game { g := p.NewGame("Reggeli Kávé", 320, 200) registerAssets(g) definePlayer(g) defineCat(g) defineKey(g) defineBeans(g) defineMug(g) defineCatMorning(g) defineIntroScript(g) defineVictoryScript(g) defineBedroom(g) defineKitchen(g) // SCUMM-style HUD. Swap for p.RegisterRadialVerbUI(g) to try the // verb-coin variant, or build a fully custom widget set by calling // g.UIManager.Register(...) directly. p.RegisterDefaultUI(g) g.StartAt("bedroom").OnStart(p.RunScript("intro")) return g }