47 lines
1.2 KiB
Go
47 lines
1.2 KiB
Go
package domain
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import p "pncdsl/pncdsl"
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// Build assembles the full Reggeli Kávé game by registering every entity
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// into its matching manager on a fresh *Game. The order matters only for
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// readability — Validate() runs after Build to cross-check references.
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func Build() *p.Game {
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g := p.NewGame("Reggeli Kávé", 320, 200)
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registerAssets(g)
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definePlayer(g)
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defineCat(g)
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defineKey(g)
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defineBeans(g)
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defineMug(g)
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defineCatMorning(g)
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defineIntroScript(g)
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defineVictoryScript(g)
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defineBedroom(g)
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defineKitchen(g)
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// Story-rich HUD: top bar + NPC character panel + chat log + permanent
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// verb wheel + small inventory. The player panel is skipped — the
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// player avatar is always visible in the scene, so the floating card
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// in the corner just gets in the way. Pass "player" as the second
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// arg to put it back.
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p.RegisterRichUI(g, "", "cat")
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g.MaxLogLines = 64
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// initial HUD vars
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g.State.SetVar("score", 0)
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g.State.SetVar("time", "Nap 1 - 07:23")
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g.State.SetVar("player.state", "Ébren")
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g.State.SetVar("player.mood", "Álmos")
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g.State.SetVar("cat.state", "Várakozik")
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g.State.SetVar("cat.mood", "Türelmetlen")
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g.StartAt("bedroom").OnStart(p.RunScript("intro"))
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return g
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}
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