story screen

This commit is contained in:
2026-07-16 10:28:42 +02:00
parent 1c388f0ca0
commit 88922bd932
4 changed files with 84 additions and 20 deletions
+28 -20
View File
@@ -1,8 +1,9 @@
; -----------------------------------------------------------
; menu.asm - full-screen menu card: big RABBIT VS SCOOTER
; logo flanked by two hopping rabbits, and a three-item menu:
; single player / multiplayer / credits (joystick up/down +
; fire; s, m, c pick; 1 and 2 pick and start at once)
; logo flanked by two hopping rabbits, and a four-item menu:
; single player / multiplayer / credits / story
; (joystick up/down + fire; s, m, c, t shortcut keys;
; 1 and 2 pick player mode and start at once)
; -----------------------------------------------------------
menu_init:
@@ -25,12 +26,6 @@ menu_init:
lda #WHITE
sta SPR_COL+1
sta SPR_COL+2
lda #SPRP_SCOOT
sta SPRPTR
lda #172 ; center lane position
sta SPRPOS
lda #226 ; just below the footer line
sta SPRPOS+1
lda #30 ; left rabbit
sta SPRPOS+2
lda #58
@@ -43,7 +38,7 @@ menu_init:
lda #%00000110 ; both rabbits double-sized
sta SPR_XEX
sta SPR_YEX
lda #%00000111
lda #%00000110 ; only the two flanking rabbits
sta SPR_EN
+setupd menu_update
@@ -128,6 +123,12 @@ mu_nom:
lda #2
sta menusel
mu_noc:
lda CIA1_PB ; column 2 still selected
and #$40 ; 't': keyboard column 2, row bit 6
bne mu_not
lda #3
sta menusel
mu_not:
; the 1 / 2 keys pick and start right away (edge detected)
lda #$7f ; keyboard column 7: '1' = bit 0, '2' = bit 3
@@ -158,10 +159,10 @@ mu_keydone:
lda framectr
and #64
beq mu_foot2
+prtext 21, 9, LGREY, txt_info, 21
+prtext 22, 9, LGREY, txt_info, 21
jmp mu_footdone
mu_foot2:
+prtext 21, 9, LGREY, txt_info2, 21
+prtext 22, 9, LGREY, txt_info2, 21
mu_footdone:
; the menu items: the picked line is yellow
@@ -181,6 +182,7 @@ mm_items:
sta SCREEN+14*40+12
sta SCREEN+16*40+12
sta SCREEN+18*40+12
sta SCREEN+20*40+12
lda framectr
and #16
bne mu_start
@@ -207,10 +209,14 @@ menu_go:
lda menusel
cmp #2
beq mg_credits
cmp #3
beq mg_story
sta mp_mode ; item 0 / 1 doubles as the player count
jmp play_init ; its rts returns to the main loop
mg_credits:
jmp credits_init
mg_story:
jmp story_init
mu_done:
rts
@@ -239,16 +245,18 @@ dm_store:
rts
; ---- menu tables ----
MENU_ITEMS = 3
mitem_lo: !byte <txt_1p, <txt_2p, <txt_credits
mitem_hi: !byte >txt_1p, >txt_2p, >txt_credits
mitem_len: !byte 13, 11, 7
mitem_row: !byte 14, 16, 18
MENU_ITEMS = 4
mitem_lo: !byte <txt_1p, <txt_2p, <txt_credits, <txt_story
mitem_hi: !byte >txt_1p, >txt_2p, >txt_credits, >txt_story
mitem_len: !byte 13, 11, 7, 5
mitem_row: !byte 14, 16, 18, 20
mcur_lo: ; cursor cells: column 12 of those rows
!byte <(SCREEN+14*40+12), <(SCREEN+16*40+12), <(SCREEN+18*40+12)
!byte <(SCREEN+14*40+12), <(SCREEN+16*40+12)
!byte <(SCREEN+18*40+12), <(SCREEN+20*40+12)
mcur_hi:
!byte >(SCREEN+14*40+12), >(SCREEN+16*40+12), >(SCREEN+18*40+12)
!byte >(SCREEN+14*40+12), >(SCREEN+16*40+12)
!byte >(SCREEN+18*40+12), >(SCREEN+20*40+12)
; ---- menu variables ----
menusel: !byte 0 ; picked line: 0-2
menusel: !byte 0 ; picked line: 0-3
udheld: !byte 0 ; joystick up/down edge detection state