tree moving
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@@ -45,3 +45,9 @@ sprxreg:
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; rabbit slot -> sprite enable/MSB/expand bit
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sprbit:
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!byte 2, 4, 8, 16, 32, 64, 128
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; road edge offset per row (0-18): perspective curve
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; wider at the horizon (offset 2) so it looks like a real road,
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; not a sharp pyramid; only delta 0/1 steps, no visible jumps
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road_off:
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!byte 2, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 17, 18
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