credits screen

This commit is contained in:
2026-07-15 23:17:11 +02:00
parent aa44c389ba
commit 9153c1199d
6 changed files with 459 additions and 50 deletions
+4 -3
View File
@@ -17,8 +17,8 @@ steers the closest one left and right, trying to run the scooter down.
| Input | Action |
|-------|--------|
| Menu: joystick up/down, or the `S` / `M` keys | pick single player / multiplayer |
| Menu: fire (or `SPACE`); the `1` / `2` keys pick and start at once | start the picked mode |
| Menu: joystick up/down, or the `S` / `M` / `C` keys | pick single player / multiplayer / credits |
| Menu: fire (or `SPACE`); the `1` / `2` keys pick and start at once | open the picked line |
| P1: joystick port 2 left/right, or `A` / `D` | move the scooter (auto-repeats while held) |
| P2: joystick port 1 left/right, or `J` / `L` | steer the closest rabbit (multiplayer) |
| Fire (or `SPACE`) | start; on the game over screen: back to the menu |
@@ -51,7 +51,8 @@ steers the closest one left and right, trying to run the scooter down.
| `main.asm` | BASIC stub, init, frame loop, state dispatch |
| `defs.asm` | registers, constants, zero page, macros |
| `intro.asm` | boot screen: giant TTG logo with the gold wash |
| `title.asm` | full-screen menu: big logo, start game, hopping rabbits |
| `title.asm` | full-screen menu: big logo, mode picker, hopping rabbits |
| `credits.asm` | demo-style credits: pixel scroller, gold wash, rainbow crew, sprite parade + AI warning |
| `play.asm` | gameplay: input, spawning, scoring, HUD |
| `over.asm` | full-screen game over: big title, score, retry |
| `common.asm` | shared routines: printing, road, input, RNG, rabbit positioning |