intro screen
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+29
-12
@@ -67,7 +67,17 @@ draw_road:
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ldx #0
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dr_loop:
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stx drtmp
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txa
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jsr road_row
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ldx drtmp
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inx
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cpx #19
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bne dr_loop
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jmp draw_trees
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; ---- redraw road row drtmp (0-18, char row 6+drtmp):
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; edge chars + grey fill; also erases text printed over it ----
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road_row:
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lda drtmp
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clc
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adc #6 ; road runs from char row 6 to row 24
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tax
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@@ -90,21 +100,19 @@ dr_loop:
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lda #COL_EDGE
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sta (collo),y
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dey ; fill the surface between the edges
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dr_fill:
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rr_fill:
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cpy drleft
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beq dr_rowdone
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beq rr_done
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lda #$a0 ; inverse space: solid block
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sta (scrlo),y
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lda #COL_ROAD
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sta (collo),y
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dey
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jmp dr_fill
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dr_rowdone:
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ldx drtmp
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inx
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cpx #19
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bne dr_loop
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; falls through: the roadside trees
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jmp rr_fill
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rr_done:
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rts
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; ---- the roadside trees ----
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draw_trees:
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lda #0
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sta ttidx
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@@ -537,14 +545,23 @@ txt_score: !scr "score"
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txt_miss: !scr "miss"
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txt_rabbit: !scr "rabbit"
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txt_scooter: !scr "scooter"
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txt_press: !scr "press fire to start"
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txt_info: !scr "joystick 2 or a/d fire starts"
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txt_press: !scr "fire = start game"
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txt_info: !scr "joystick 2 or a/d moves"
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txt_ttgname: !scr "teletype games"
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txt_presents:!scr "presents"
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txt_over: !scr "game over"
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txt_retry: !scr "fire = retry"
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txt_blank: !fill 19, $20
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washtbl: ; gold glow ramp (16 entries, cyclic)
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!byte $09, $02, $08, $0a, $07, $07, $01, $01
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!byte $01, $01, $07, $07, $0a, $08, $02, $09
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; ---- shared variables ----
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framectr: !byte 0 ; frame counter, incremented by the main loop
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washphase: !byte 0 ; gold wash offset on the intro letters
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bg_top: !byte COL_SKY ; background color above / below the
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bg_bot: !byte COL_GRASS ; horizon raster split
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seed: !byte $a7 ; rand8 LFSR state
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fheld: !byte 0 ; fire/space edge detection state
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joyb: !byte 0 ; joystick bits from read_joy (active high)
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