colorized
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@@ -21,6 +21,9 @@ in the original.
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- PAL frame loop synced by polling the raster beam (no interrupts), one
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state update per frame — title, play and game over are `updvec` states.
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- The background is raster-split at the horizon: sky above, grass below.
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The road is a grey wedge of inverse-space characters between painted
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white edge lines, with trees along both shoulders.
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- The player is hardware sprite 0; up to seven rabbits live on sprites
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1–7. Rabbits follow the road's perspective: a linear y ramp and a t²
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horizontal fan-out, both precomputed into tables at assembly time
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