colorized
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@@ -28,8 +28,25 @@ SPR_COL = $d027 ; sprite 0 color, +1 = sprite 1, ...
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; ---- colors ----
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BLACK = 0
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WHITE = 1
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RED = 2
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CYAN = 3
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GREEN = 5
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BLUE = 6
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YELLOW = 7
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ORANGE = 8
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BROWN = 9
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DGREY = 11
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MGREY = 12
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LGREEN = 13
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LBLUE = 14
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LGREY = 15
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; ---- scene palette ----
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COL_SKY = LBLUE ; background above the horizon
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COL_GRASS = GREEN ; background below it
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COL_ROAD = MGREY ; road surface (inverse-space fill)
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COL_EDGE = WHITE ; painted road edge lines
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; ---- joystick port 2 bits (after read_joy, active high) ----
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JOY_LEFT = 4
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JOY_RIGHT = 8
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@@ -46,6 +63,7 @@ T_EXP = 192 ; ... and where the sprite gets double-sized
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REP_HOLD = 12 ; frames before a held direction auto-repeats
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REP_PERIOD = 6 ; frames between auto-repeat steps
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RAS_SYNC = 251 ; raster line polled for the frame sync
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RAS_SPLIT = 97 ; horizon line: sky/grass background split
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; ---- zero page pointers (same slots as the c64-demo) ----
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txtlo = $f5 ; text pointer for the print routines (2 bytes)
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