sounds, menu tweaks
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@@ -26,6 +26,24 @@ SPR_XEX = $d01d ; horizontal expand
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SPR_COL = $d027 ; sprite 0 color, +1 = sprite 1, ...
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; ---- SID registers (voice 1 used for SFX) ----
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SID_V1FL = $d400 ; voice 1 frequency low
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SID_V1FH = $d401 ; voice 1 frequency high
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SID_V1PL = $d402 ; voice 1 pulse width low
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SID_V1PH = $d403 ; voice 1 pulse width high
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SID_V1CR = $d404 ; voice 1 control (waveform + gate)
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SID_V1AD = $d405 ; voice 1 attack/decay
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SID_V1SR = $d406 ; voice 1 sustain/release
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SID_VOL = $d418 ; filter mode + master volume
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; ---- SFX IDs ----
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SFX_SCORE = 0 ; rabbit dodged: high pling
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SFX_MISS = 1 ; rabbit hit: noise crash
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SFX_OVER = 2 ; game over: descending sweep
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SFX_CURSOR = 3 ; menu cursor move: click
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SFX_SELECT = 4 ; menu fire: rising tone
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NSFX = 5
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; ---- colors ----
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BLACK = 0
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WHITE = 1
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