sounds, menu tweaks
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@@ -61,6 +61,7 @@ sprcol:
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sta SPR_YEX
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sta framectr
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sta fheld
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jsr sfx_init
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!ifdef AUTOPLAY { ; test builds boot straight into the game
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jsr play_init
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@@ -78,6 +79,7 @@ main:
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sta BG
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inc framectr
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jsr rand8 ; stir the RNG once per frame
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jsr sfx_update ; advance sound effects
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jsr call_update ; finishes long before the horizon line
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wait_grass:
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lda RASTER ; split the background at the horizon:
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@@ -121,4 +123,5 @@ wf_hit:
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!src "play.asm"
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!src "over.asm"
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!src "common.asm"
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!src "sound.asm"
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!src "tables.asm"
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