; ----------------------------------------------------------- ; over.asm - full-screen game over card: big GAME OVER, the ; final score and a blinking retry prompt; fire restarts ; ----------------------------------------------------------- over_init: lda #BLACK ; clean card, the playfield is gone sta bg_top sta bg_bot lda #0 sta SPR_EN jsr clear_screen +prbig 4, 2, RED, txt_over, 9 +prtext 12, 15, WHITE, txt_score, 5 lda sc_d0 ora #48 sta SCREEN+12*40+21 lda sc_d1 ora #48 sta SCREEN+12*40+22 lda sc_d2 ora #48 sta SCREEN+12*40+23 lda #YELLOW sta COLRAM+12*40+21 sta COLRAM+12*40+22 sta COLRAM+12*40+23 +setupd over_update rts over_update: ; blink the return prompt lda framectr and #32 bne ou_hide +prtext 16, 13, YELLOW, txt_return, 13 jmp ou_start ou_hide: +prtext 16, 13, YELLOW, txt_blank, 13 ou_start: jsr start_edge beq ou_done jmp menu_init ; back to the menu, mode can be re-picked ou_done: rts