Files
rabbitc64/menu.asm
T
2026-07-16 09:32:07 +02:00

255 lines
5.4 KiB
NASM

; -----------------------------------------------------------
; menu.asm - full-screen menu card: big RABBIT VS SCOOTER
; logo flanked by two hopping rabbits, and a three-item menu:
; single player / multiplayer / credits (joystick up/down +
; fire; s, m, c pick; 1 and 2 pick and start at once)
; -----------------------------------------------------------
menu_init:
lda #BLACK ; the menu plays on a black screen
sta bg_top
sta bg_bot
jsr clear_screen
+prbig 1, 8, RED, txt_rabbit, 6
+prtext 6, 19, YELLOW, txt_vs, 2
+prbig 7, 6, WHITE, txt_scooter, 7
lda mp_mode ; cursor starts on the last played mode
sta menusel
; decoration: white rabbits flank the logo (sprites 1-2,
; double-sized), the red scooter waits at the bottom
lda #RED
sta SPR_COL
lda #WHITE
sta SPR_COL+1
sta SPR_COL+2
lda #SPRP_SCOOT
sta SPRPTR
lda #172 ; center lane position
sta SPRPOS
lda #226 ; just below the footer line
sta SPRPOS+1
lda #30 ; left rabbit
sta SPRPOS+2
lda #58
sta SPRPOS+3
sta SPRPOS+5
lda #34 ; right rabbit: x = 290, MSB below
sta SPRPOS+4
lda #%00000100
sta SPR_MSBX
lda #%00000110 ; both rabbits double-sized
sta SPR_XEX
sta SPR_YEX
lda #%00000111
sta SPR_EN
+setupd menu_update
rts
menu_update:
; hop the flanking rabbits through the big frames,
; half a cycle apart
lda framectr
lsr
lsr
lsr
and #3
sta rtmp
clc
adc #SPRP_BIG
sta SPRPTR+1
lda rtmp
clc
adc #2
and #3
clc
adc #SPRP_BIG
sta SPRPTR+2
; joystick up/down steps the cursor (edge detected)
jsr read_joy
lda joyb
and #3
beq mu_udrel
lda udheld
bne mu_udend
lda #1
sta udheld
lda joyb
and #1 ; up
beq mu_down
lda menusel
beq mu_udend
dec menusel
jmp mu_udend
mu_down:
lda menusel
cmp #MENU_ITEMS-1
beq mu_udend
inc menusel
jmp mu_udend
mu_udrel:
lda #0
sta udheld
mu_udend:
; letter keys pick a line (fire still starts); skipped
; while joystick 1 fire is down, because it grounds the
; same row line the 'm' and 'c' keys sit on
lda #$ff
sta CIA1_PA
lda CIA1_PB
and #$10
beq mu_keydone
lda #$fd ; 's': keyboard column 1, row bit 5
sta CIA1_PA
lda CIA1_PB
and #$20
bne mu_nos
lda #0
sta menusel
mu_nos:
lda #$ef ; 'm': keyboard column 4, row bit 4
sta CIA1_PA
lda CIA1_PB
and #$10
bne mu_nom
lda #1
sta menusel
mu_nom:
lda #$fb ; 'c': keyboard column 2, row bit 4
sta CIA1_PA
lda CIA1_PB
and #$10
bne mu_noc
lda #2
sta menusel
mu_noc:
; the 1 / 2 keys pick and start right away (edge detected)
lda #$7f ; keyboard column 7: '1' = bit 0, '2' = bit 3
sta CIA1_PA
lda CIA1_PB
and #$09
cmp #$09
beq mu_keyup ; neither key held
ldx k12held
bne mu_keydone ; still held from an earlier frame
inx
stx k12held
and #$01
bne mu_key2
lda #0
sta menusel
jmp menu_go
mu_key2:
lda #1
sta menusel
jmp menu_go
mu_keyup:
lda #0
sta k12held
mu_keydone:
; footer: the two control lines take turns
lda framectr
and #64
beq mu_foot2
+prtext 21, 9, LGREY, txt_info, 21
jmp mu_footdone
mu_foot2:
+prtext 21, 9, LGREY, txt_info2, 21
mu_footdone:
; the menu items: the picked line is yellow
ldx #0
mm_items:
txa
pha
jsr draw_mitem
pla
tax
inx
cpx #MENU_ITEMS
bne mm_items
; blinking '>' cursor in front of the picked line
lda #$20
sta SCREEN+14*40+12
sta SCREEN+16*40+12
sta SCREEN+18*40+12
lda framectr
and #16
bne mu_start
ldx menusel
lda mcur_lo,x
sta scrlo
lda mcur_hi,x
sta scrhi
ldy #0
lda #62 ; '>'
sta (scrlo),y
lda scrhi
clc
adc #$d4 ; same cell in color RAM
sta scrhi
lda #YELLOW
sta (scrlo),y
mu_start:
; fire or space opens the picked line
jsr start_edge
beq mu_done
menu_go:
lda menusel
cmp #2
beq mg_credits
sta mp_mode ; item 0 / 1 doubles as the player count
jmp play_init ; its rts returns to the main loop
mg_credits:
jmp credits_init
mu_done:
rts
; ---- draw menu item X, yellow when it is the picked one ----
draw_mitem:
lda mitem_lo,x
sta txtlo
lda mitem_hi,x
sta txthi
lda mitem_row,x
sta prow
lda #14
sta pcol
lda mitem_len,x
sta plen
lda #WHITE
cpx menusel
bne dm_store
lda #YELLOW
dm_store:
sta pcolor
jsr print_text
ldy #0 ; recolor the first letter (shortcut key)
lda #CYAN
sta (collo),y
rts
; ---- menu tables ----
MENU_ITEMS = 3
mitem_lo: !byte <txt_1p, <txt_2p, <txt_credits
mitem_hi: !byte >txt_1p, >txt_2p, >txt_credits
mitem_len: !byte 13, 11, 7
mitem_row: !byte 14, 16, 18
mcur_lo: ; cursor cells: column 12 of those rows
!byte <(SCREEN+14*40+12), <(SCREEN+16*40+12), <(SCREEN+18*40+12)
mcur_hi:
!byte >(SCREEN+14*40+12), >(SCREEN+16*40+12), >(SCREEN+18*40+12)
; ---- menu variables ----
menusel: !byte 0 ; picked line: 0-2
udheld: !byte 0 ; joystick up/down edge detection state