Reapply "mac targets: .app bundle + ad-hoc codesign, mac-release; set -e a helperekben"
ci/woodpecker/push/woodpecker Pipeline failed
ci/woodpecker/push/woodpecker Pipeline failed
This reverts commit 97f7042c56.
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@@ -15,6 +15,13 @@ OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
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VERSION_FILE = .version
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INDEX_HTML_URL = https://git.teletypegames.org/tools/ebitengine-tools/raw/branch/master/web/index.html
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# a mac-release lokális futtatásához (CI-ban a woodpecker env adja ugyanezeket)
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DROPAREA_HOST ?= vps.teletype.hu
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DROPAREA_PORT ?= 2223
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DROPAREA_USER ?= drop
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DROPAREA_TARGET_PATH ?= /home/drop
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UPDATE_SERVER ?= https://teletypegames.org
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all: build
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build:
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@@ -40,7 +47,12 @@ export: wasm
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# --- native binaries (lásd: teletypegames/NOTES_BINARY_PLAN.md) -------------
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# win-x86 / win-x64: pure Go cross-compile (Windowson nem kell cgo)
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# linux-x64: cgo build, linux/amd64 hoston fut (builder image, X11/GL dev libekkel)
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# a CI (linux builder) ezt a hármat építi:
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BINARY_TARGETS = win-x86 win-x64 linux-x64
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# mac-x64 / mac-arm64: az Ebitengine darwinon cgo-t igényel (GLFW/Metal),
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# ezért ezek CSAK mac hoston építhetők: `make binaries-mac VERSION=x.y.z`,
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# feltöltés + release frissítés: `make mac-release VERSION=x.y.z`
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MAC_TARGETS = mac-x64 mac-arm64
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binaries:
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@if [ -z "$(VERSION)" ]; then \
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@@ -59,10 +71,38 @@ binary-win-x64:
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binary-linux-x64:
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@$(MAKE) binary-build VERSION=$(VERSION) B_GOOS=linux B_GOARCH=amd64 B_CGO=1 B_EXT= B_TARGET=linux-x64
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binaries-mac:
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@if [ -z "$(VERSION)" ]; then \
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echo "ERROR: VERSION not set!"; exit 1; \
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fi
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@if [ "$$(uname -s)" != "Darwin" ]; then \
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echo "ERROR: a mac targetek csak mac hoston építhetők (cgo + SDK kell)"; exit 1; \
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fi
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@for target in $(MAC_TARGETS); do \
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$(MAKE) binary-$$target VERSION=$(VERSION) || exit 1; \
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done
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binary-mac-x64:
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@$(MAKE) binary-build-mac VERSION=$(VERSION) B_GOARCH=amd64 B_TARGET=mac-x64
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binary-mac-arm64:
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@$(MAKE) binary-build-mac VERSION=$(VERSION) B_GOARCH=arm64 B_TARGET=mac-arm64
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# macről futtatandó: felépíti mindkét mac zipet, feltölti a dropareába, majd
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# meghívja az /update-et, ami a meglévő release-hez hozzáfűzi az asseteket
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mac-release: binaries-mac
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@FILES=""; \
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for target in $(MAC_TARGETS); do FILES="$$FILES $(PROJECT)-$(VERSION)-$$target.zip"; done; \
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sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
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$$FILES \
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$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/; \
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curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=ebitengine&version=$(VERSION)"
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# belső helper: egy target buildje + zip egyetlen gyökérmappával
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# (a zipet unixos zip készíti, így a végrehajtási bit megmarad)
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binary-build:
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@PKG_DIR="$(PROJECT)-$(VERSION)-$(B_TARGET)"; \
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@set -e; \
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PKG_DIR="$(PROJECT)-$(VERSION)-$(B_TARGET)"; \
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echo "==> Building $$PKG_DIR"; \
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rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \
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mkdir -p "$$PKG_DIR"; \
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@@ -73,6 +113,38 @@ binary-build:
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rm -rf "$$PKG_DIR"; \
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echo "==> $$PKG_DIR.zip kesz"
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# mac helper: .app bundle Info.plist-tel, egy gyökérmappában zipelve
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binary-build-mac:
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@set -e; \
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PKG_DIR="$(PROJECT)-$(VERSION)-$(B_TARGET)"; \
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APP_DIR="$$PKG_DIR/$(PROJECT).app"; \
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echo "==> Building $$PKG_DIR"; \
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rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \
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mkdir -p "$$APP_DIR/Contents/MacOS"; \
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CGO_ENABLED=1 GOOS=darwin GOARCH=$(B_GOARCH) go build -o "$$APP_DIR/Contents/MacOS/$(PROJECT)" .; \
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{ \
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echo '<?xml version="1.0" encoding="UTF-8"?>'; \
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echo '<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">'; \
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echo '<plist version="1.0">'; \
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echo '<dict>'; \
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echo ' <key>CFBundleExecutable</key><string>$(PROJECT)</string>'; \
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echo ' <key>CFBundleIdentifier</key><string>org.teletypegames.$(PROJECT)</string>'; \
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echo ' <key>CFBundleName</key><string>$(PROJECT)</string>'; \
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echo ' <key>CFBundlePackageType</key><string>APPL</string>'; \
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echo ' <key>CFBundleShortVersionString</key><string>$(VERSION)</string>'; \
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echo ' <key>CFBundleVersion</key><string>$(VERSION)</string>'; \
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echo ' <key>LSMinimumSystemVersion</key><string>11.0</string>'; \
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echo ' <key>NSHighResolutionCapable</key><true/>'; \
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echo '</dict>'; \
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echo '</plist>'; \
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} > "$$APP_DIR/Contents/Info.plist"; \
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codesign --force --deep -s - "$$APP_DIR"; \
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if [ -f LICENSE ]; then cp LICENSE "$$PKG_DIR/"; fi; \
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if [ -f README.md ]; then cp README.md "$$PKG_DIR/"; fi; \
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zip -r "$$PKG_DIR.zip" "$$PKG_DIR" >/dev/null; \
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rm -rf "$$PKG_DIR"; \
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echo "==> $$PKG_DIR.zip kesz"
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watch:
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fswatch -o . | while read; do make build; done
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@@ -114,4 +186,4 @@ ci-update:
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@VERSION=$$(cat $(VERSION_FILE)); \
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curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=ebitengine&version=$$VERSION"
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.PHONY: all build wasm export watch clean binaries binary-win-x86 binary-win-x64 binary-linux-x64 binary-build ci-version ci-export ci-binaries ci-upload ci-update
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.PHONY: all build wasm export watch clean binaries binaries-mac mac-release binary-win-x86 binary-win-x64 binary-linux-x64 binary-mac-x64 binary-mac-arm64 binary-build binary-build-mac ci-version ci-export ci-binaries ci-upload ci-update
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