mac targets: .app bundle + ad-hoc codesign, mac-release; set -e a helperekben
ci/woodpecker/push/woodpecker Pipeline failed

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-02 22:07:24 +02:00
co-authored by Claude Fable 5
parent 8330579470
commit c925aae090
+74 -2
View File
@@ -15,6 +15,13 @@ OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
VERSION_FILE = .version VERSION_FILE = .version
INDEX_HTML_URL = https://git.teletypegames.org/tools/ebitengine-tools/raw/branch/master/web/index.html INDEX_HTML_URL = https://git.teletypegames.org/tools/ebitengine-tools/raw/branch/master/web/index.html
# a mac-release lokális futtatásához (CI-ban a woodpecker env adja ugyanezeket)
DROPAREA_HOST ?= vps.teletype.hu
DROPAREA_PORT ?= 2223
DROPAREA_USER ?= drop
DROPAREA_TARGET_PATH ?= /home/drop
UPDATE_SERVER ?= https://teletypegames.org
all: build all: build
build: build:
@@ -40,7 +47,12 @@ export: wasm
# --- native binaries (lásd: teletypegames/NOTES_BINARY_PLAN.md) ------------- # --- native binaries (lásd: teletypegames/NOTES_BINARY_PLAN.md) -------------
# win-x86 / win-x64: pure Go cross-compile (Windowson nem kell cgo) # win-x86 / win-x64: pure Go cross-compile (Windowson nem kell cgo)
# linux-x64: cgo build, linux/amd64 hoston fut (builder image, X11/GL dev libekkel) # linux-x64: cgo build, linux/amd64 hoston fut (builder image, X11/GL dev libekkel)
# a CI (linux builder) ezt a hármat építi:
BINARY_TARGETS = win-x86 win-x64 linux-x64 BINARY_TARGETS = win-x86 win-x64 linux-x64
# mac-x64 / mac-arm64: az Ebitengine darwinon cgo-t igényel (GLFW/Metal),
# ezért ezek CSAK mac hoston építhetők: `make binaries-mac VERSION=x.y.z`,
# feltöltés + release frissítés: `make mac-release VERSION=x.y.z`
MAC_TARGETS = mac-x64 mac-arm64
binaries: binaries:
@if [ -z "$(VERSION)" ]; then \ @if [ -z "$(VERSION)" ]; then \
@@ -59,10 +71,38 @@ binary-win-x64:
binary-linux-x64: binary-linux-x64:
@$(MAKE) binary-build VERSION=$(VERSION) B_GOOS=linux B_GOARCH=amd64 B_CGO=1 B_EXT= B_TARGET=linux-x64 @$(MAKE) binary-build VERSION=$(VERSION) B_GOOS=linux B_GOARCH=amd64 B_CGO=1 B_EXT= B_TARGET=linux-x64
binaries-mac:
@if [ -z "$(VERSION)" ]; then \
echo "ERROR: VERSION not set!"; exit 1; \
fi
@if [ "$$(uname -s)" != "Darwin" ]; then \
echo "ERROR: a mac targetek csak mac hoston építhetők (cgo + SDK kell)"; exit 1; \
fi
@for target in $(MAC_TARGETS); do \
$(MAKE) binary-$$target VERSION=$(VERSION) || exit 1; \
done
binary-mac-x64:
@$(MAKE) binary-build-mac VERSION=$(VERSION) B_GOARCH=amd64 B_TARGET=mac-x64
binary-mac-arm64:
@$(MAKE) binary-build-mac VERSION=$(VERSION) B_GOARCH=arm64 B_TARGET=mac-arm64
# macről futtatandó: felépíti mindkét mac zipet, feltölti a dropareába, majd
# meghívja az /update-et, ami a meglévő release-hez hozzáfűzi az asseteket
mac-release: binaries-mac
@FILES=""; \
for target in $(MAC_TARGETS); do FILES="$$FILES $(PROJECT)-$(VERSION)-$$target.zip"; done; \
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
$$FILES \
$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/; \
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=ebitengine&version=$(VERSION)"
# belső helper: egy target buildje + zip egyetlen gyökérmappával # belső helper: egy target buildje + zip egyetlen gyökérmappával
# (a zipet unixos zip készíti, így a végrehajtási bit megmarad) # (a zipet unixos zip készíti, így a végrehajtási bit megmarad)
binary-build: binary-build:
@PKG_DIR="$(PROJECT)-$(VERSION)-$(B_TARGET)"; \ @set -e; \
PKG_DIR="$(PROJECT)-$(VERSION)-$(B_TARGET)"; \
echo "==> Building $$PKG_DIR"; \ echo "==> Building $$PKG_DIR"; \
rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \ rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \
mkdir -p "$$PKG_DIR"; \ mkdir -p "$$PKG_DIR"; \
@@ -73,6 +113,38 @@ binary-build:
rm -rf "$$PKG_DIR"; \ rm -rf "$$PKG_DIR"; \
echo "==> $$PKG_DIR.zip kesz" echo "==> $$PKG_DIR.zip kesz"
# mac helper: .app bundle Info.plist-tel, egy gyökérmappában zipelve
binary-build-mac:
@set -e; \
PKG_DIR="$(PROJECT)-$(VERSION)-$(B_TARGET)"; \
APP_DIR="$$PKG_DIR/$(PROJECT).app"; \
echo "==> Building $$PKG_DIR"; \
rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \
mkdir -p "$$APP_DIR/Contents/MacOS"; \
CGO_ENABLED=1 GOOS=darwin GOARCH=$(B_GOARCH) go build -o "$$APP_DIR/Contents/MacOS/$(PROJECT)" .; \
{ \
echo '<?xml version="1.0" encoding="UTF-8"?>'; \
echo '<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">'; \
echo '<plist version="1.0">'; \
echo '<dict>'; \
echo ' <key>CFBundleExecutable</key><string>$(PROJECT)</string>'; \
echo ' <key>CFBundleIdentifier</key><string>org.teletypegames.$(PROJECT)</string>'; \
echo ' <key>CFBundleName</key><string>$(PROJECT)</string>'; \
echo ' <key>CFBundlePackageType</key><string>APPL</string>'; \
echo ' <key>CFBundleShortVersionString</key><string>$(VERSION)</string>'; \
echo ' <key>CFBundleVersion</key><string>$(VERSION)</string>'; \
echo ' <key>LSMinimumSystemVersion</key><string>11.0</string>'; \
echo ' <key>NSHighResolutionCapable</key><true/>'; \
echo '</dict>'; \
echo '</plist>'; \
} > "$$APP_DIR/Contents/Info.plist"; \
codesign --force --deep -s - "$$APP_DIR"; \
if [ -f LICENSE ]; then cp LICENSE "$$PKG_DIR/"; fi; \
if [ -f README.md ]; then cp README.md "$$PKG_DIR/"; fi; \
zip -r "$$PKG_DIR.zip" "$$PKG_DIR" >/dev/null; \
rm -rf "$$PKG_DIR"; \
echo "==> $$PKG_DIR.zip kesz"
watch: watch:
fswatch -o . | while read; do make build; done fswatch -o . | while read; do make build; done
@@ -114,4 +186,4 @@ ci-update:
@VERSION=$$(cat $(VERSION_FILE)); \ @VERSION=$$(cat $(VERSION_FILE)); \
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=ebitengine&version=$$VERSION" curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=ebitengine&version=$$VERSION"
.PHONY: all build wasm export watch clean binaries binary-win-x86 binary-win-x64 binary-linux-x64 binary-build ci-version ci-export ci-binaries ci-upload ci-update .PHONY: all build wasm export watch clean binaries binaries-mac mac-release binary-win-x86 binary-win-x64 binary-linux-x64 binary-mac-x64 binary-mac-arm64 binary-build binary-build-mac ci-version ci-export ci-binaries ci-upload ci-update