game skeleton
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package character
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import (
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inkwell "git.teletypegames.org/engines/inkwell"
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"realworld/internal/names"
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"realworld/internal/theme"
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)
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// paul is the player character: a junk dealer and street survivor, technically
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// competent, living on the edge of the city.
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func paul() inkwell.Character {
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return inkwell.Character{
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Name: names.Paul,
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Speed: 96,
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W: 28,
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H: 68,
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Start: inkwell.Point{X: 120, Y: 232},
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// Bone white: the world and Paul. If something is amber, a tape said
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// it — see the colour rule in README.
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SpeechColor: theme.Ink,
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}
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}
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