game skeleton
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package item
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import (
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inkwell "git.teletypegames.org/engines/inkwell"
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"realworld/internal/names"
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"realworld/internal/world"
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)
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// mysteryTape is the engine of the investigation. Password-locked; it only
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// starts speaking after the club trigger (beat 6).
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func mysteryTape() inkwell.Item {
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return inkwell.Item{
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Name: names.ItemMysteryTape,
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Description: "unmarked Personal Tape",
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OnUseSelf: inkwell.Seq(
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inkwell.Say(names.Paul, "Password-locked. Of course."),
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world.TapeSay(names.Dex, "Put it in the second slot if you care that much. I did warn you."),
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),
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}
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}
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