The opening is a script now, not a slice in the wiring
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ci/woodpecker/push/ebitengine Pipeline was successful
bootOpening built its actions in boot.go and appended the finale by hand, which made the one thing a player sees first the only content not authored as content. inkwell's OnStart takes a script name now, so the opening moves to script.opening.go and boot names it. The -finale flag becomes OnFinale, the engine's hook for a closing script queued after the start one, so the branch is a hook rather than a slice append. bootOpening's start parameter had been dead for a while; it goes with the function. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -350,8 +350,8 @@ Also: the inkwell README gives the module path as
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hides them; the deck wanted them struck through but visible, so the list
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becomes a memory of what you already tried. Needs a thin override over
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`DialogBox`.
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- **Only beat 3 exists.** The alley is a vertical slice; `bootOpening` sets the
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police-tip flag that beat 2 will eventually set.
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- **Only beat 3 exists.** The alley is a vertical slice; the opening script sets
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the police-tip flag that beat 2 will eventually set.
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- **The render has only been inspected once, by the author of this repo.**
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Geometry is derived from one font cell and one screen size, but this
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environment cannot take a screenshot (both synthetic keystrokes and screen
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