The opening is a script now, not a slice in the wiring
ci/woodpecker/push/ebitengine Pipeline was successful

bootOpening built its actions in boot.go and appended the finale by hand,
which made the one thing a player sees first the only content not
authored as content. inkwell's OnStart takes a script name now, so the
opening moves to script.opening.go and boot names it.

The -finale flag becomes OnFinale, the engine's hook for a closing script
queued after the start one, so the branch is a hook rather than a slice
append. bootOpening's start parameter had been dead for a while; it goes
with the function.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-30 11:26:47 +02:00
co-authored by Claude Opus 5
parent 220985ec57
commit 258cbf85c0
7 changed files with 44 additions and 18 deletions
+1
View File
@@ -20,6 +20,7 @@ const (
)
const (
ScriptOpening = "opening"
ScriptTapeInsert = "tape_insert"
ScriptFinale = "awakening_finale"
)