The opening is a script now, not a slice in the wiring
ci/woodpecker/push/ebitengine Pipeline was successful
ci/woodpecker/push/ebitengine Pipeline was successful
bootOpening built its actions in boot.go and appended the finale by hand, which made the one thing a player sees first the only content not authored as content. inkwell's OnStart takes a script name now, so the opening moves to script.opening.go and boot names it. The -finale flag becomes OnFinale, the engine's hook for a closing script queued after the start one, so the branch is a hook rather than a slice append. bootOpening's start parameter had been dead for a while; it goes with the function. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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package inc
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import (
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inkwell "git.teletypegames.org/engines/inkwell"
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)
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func init() {
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ScriptManager.Register(Script{
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Name: ScriptOpening,
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Actions: inkwell.Seq(
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inkwell.SetFlag(FlagPoliceTip),
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inkwell.Say(Paul, "Back alley. Just like the clerk said."),
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TapeSay(Dex, "A government office tipped you off to remove something from a scene. That doesn't strike you as odd?"),
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),
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})
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}
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