@@ -0,0 +1,91 @@
|
||||
# -----------------------------------------
|
||||
# Makefile – Ebitengine project builder
|
||||
# -----------------------------------------
|
||||
|
||||
PROJECT = realworld
|
||||
|
||||
# Our own modules live on the forge, not on proxy.golang.org: fetch them
|
||||
# directly and skip the public checksum database.
|
||||
export GOPRIVATE = git.teletypegames.org
|
||||
|
||||
BIN_DIR = bin
|
||||
DIST_DIR = dist
|
||||
WASM_NAME = game.wasm
|
||||
OUTPUT_BIN = $(BIN_DIR)/$(PROJECT)
|
||||
OUTPUT_WASM = $(DIST_DIR)/$(WASM_NAME)
|
||||
OUTPUT_JS = $(DIST_DIR)/wasm_exec.js
|
||||
OUTPUT_ZIP = $(PROJECT)-$(VERSION).html.zip
|
||||
|
||||
INDEX_HTML_URL = https://git.teletypegames.org/tools/ebitengine-tools/raw/branch/master/web/index.html
|
||||
|
||||
all: build
|
||||
|
||||
build:
|
||||
@mkdir -p $(BIN_DIR)
|
||||
go build -o $(OUTPUT_BIN) .
|
||||
|
||||
# Headless: composes the game, validates every cross-manager name reference
|
||||
# and checks the HUD layout. No window opens.
|
||||
test:
|
||||
go test ./...
|
||||
|
||||
wasm:
|
||||
@mkdir -p $(DIST_DIR)
|
||||
GOOS=js GOARCH=wasm go build -o $(OUTPUT_WASM) .
|
||||
cp "$$(go env GOROOT)/lib/wasm/wasm_exec.js" $(OUTPUT_JS)
|
||||
|
||||
export: wasm
|
||||
@if [ -z "$(VERSION)" ]; then \
|
||||
echo "ERROR: VERSION not set!"; exit 1; \
|
||||
fi
|
||||
@echo "==> Downloading index.html"
|
||||
curl -sSL $(INDEX_HTML_URL) -o $(DIST_DIR)/index.html
|
||||
@echo "==> Packaging HTML/WASM for $(VERSION)"
|
||||
zip -r $(OUTPUT_ZIP) -j $(DIST_DIR)/$(WASM_NAME) $(DIST_DIR)/wasm_exec.js $(DIST_DIR)/index.html
|
||||
@echo "==> Cleaning temporary files"
|
||||
rm -f $(DIST_DIR)/$(WASM_NAME) $(DIST_DIR)/wasm_exec.js $(DIST_DIR)/index.html
|
||||
|
||||
# --- native binaries (lásd: teletypegames/NOTES_BINARY_PLAN.md) -------------
|
||||
# win-x86 / win-x64: pure Go cross-compile (Windowson nem kell cgo)
|
||||
# linux-x64: cgo build, linux/amd64 hoston fut (builder image, X11/GL dev libekkel)
|
||||
BINARY_TARGETS = win-x86 win-x64 linux-x64
|
||||
|
||||
binaries:
|
||||
@if [ -z "$(VERSION)" ]; then \
|
||||
echo "ERROR: VERSION not set!"; exit 1; \
|
||||
fi
|
||||
@for target in $(BINARY_TARGETS); do \
|
||||
$(MAKE) binary-$$target VERSION=$(VERSION) || exit 1; \
|
||||
done
|
||||
|
||||
binary-win-x86:
|
||||
@$(MAKE) binary-build VERSION=$(VERSION) B_GOOS=windows B_GOARCH=386 B_CGO=0 B_EXT=.exe B_TARGET=win-x86
|
||||
|
||||
binary-win-x64:
|
||||
@$(MAKE) binary-build VERSION=$(VERSION) B_GOOS=windows B_GOARCH=amd64 B_CGO=0 B_EXT=.exe B_TARGET=win-x64
|
||||
|
||||
binary-linux-x64:
|
||||
@$(MAKE) binary-build VERSION=$(VERSION) B_GOOS=linux B_GOARCH=amd64 B_CGO=1 B_EXT= B_TARGET=linux-x64
|
||||
|
||||
# belső helper: egy target buildje + zip egyetlen gyökérmappával
|
||||
# (a zipet unixos zip készíti, így a végrehajtási bit megmarad)
|
||||
binary-build:
|
||||
@set -e; \
|
||||
PKG_DIR="$(PROJECT)-$(VERSION)-$(B_TARGET)"; \
|
||||
echo "==> Building $$PKG_DIR"; \
|
||||
rm -rf "$$PKG_DIR" "$$PKG_DIR.zip"; \
|
||||
mkdir -p "$$PKG_DIR"; \
|
||||
CGO_ENABLED=$(B_CGO) GOOS=$(B_GOOS) GOARCH=$(B_GOARCH) go build -o "$$PKG_DIR/$(PROJECT)$(B_EXT)" .; \
|
||||
if [ -f LICENSE.md ]; then cp LICENSE.md "$$PKG_DIR/"; fi; \
|
||||
if [ -f README.md ]; then cp README.md "$$PKG_DIR/"; fi; \
|
||||
zip -r "$$PKG_DIR.zip" "$$PKG_DIR" >/dev/null; \
|
||||
rm -rf "$$PKG_DIR"; \
|
||||
echo "==> $$PKG_DIR.zip kesz"
|
||||
|
||||
watch:
|
||||
fswatch -o . | while read; do make build; done
|
||||
|
||||
clean:
|
||||
rm -rf $(BIN_DIR) $(DIST_DIR)
|
||||
|
||||
.PHONY: all build test wasm export watch clean binaries binary-win-x86 binary-win-x64 binary-linux-x64 binary-build
|
||||
Reference in New Issue
Block a user